slide1
Download
Skip this Video
Download Presentation
Consumer Behavior– you are what you buy…

Loading in 2 Seconds...

play fullscreen
1 / 32

Consumer Behavior– you are what you buy… - PowerPoint PPT Presentation


  • 85 Views
  • Uploaded on

Consumer Behavior– you are what you buy…. Did you know? Paper Marketing news Consumer behavior (web) Consumer behavior (ppt) Innovation diffusion (ppt) NLP Next week: Market research.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Consumer Behavior– you are what you buy…' - libitha


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
slide1
Consumer Behavior– you are

what you buy…

  • Did you know?
  • Paper
  • Marketing news
  • Consumer behavior (web)
    • Consumer behavior (ppt)
    • Innovation diffusion (ppt)
  • NLP
  • Next week: Market research
slide2
Think of a recent important purchase– briefly draw a flowchart of the steps you recall moving through from the awareness of need to post purchase
  • What influenced you at each step?
slide3
Need Recognition

Information Search

Cultural, Social, Individual and

Psychological Factors affect all steps

Evaluation

of Alternatives

Purchase

Postpurchase

Behavior

Consumer Decision-Making Process

slide4
Complete model of consumer behavior

Start

Need recognition

Internal

search

  • Influences
  • culture
  • social class
  • family
  • situation

Search

Exposure

Memory

Stimuli (marketer dominated, other)

Attention

Alternative evaluation

Comprehension

  • Individual
  • differences
  • resources
  • motivation &
  • involvement
  • knowledge
  • attitudes
  • personality,
  • values, lifestyle

Purchase

Acceptance

Retention

Outcomes

External search

Dissatisfaction

Satisfaction

slide5
How do you know when to shop? What are the triggers that initiate an awareness & search?
  • What are the internal & external sources of these triggers?
slide7
Need Recognition
  • When a current product isn’t
  • performing properly
  • When the consumer is running out of an product
  • When another product seems
  • superior to the one currently used

Marketing helps consumers recognize (or create) an imbalance between present status and preferred state

Preferred State

slide8
The information search stage

An internal search involves the scanning of one's memory to recall previous experiences or knowledge concerning solutions to the problem-- often sufficient for frequently purchased products.

Personal sources (friends and family)

Public sources (rating services like Consumer Reports)

An external search may be necessary when past experience or knowledge is insufficient, the risk of making a wrong purchase decision is high, and/or the cost of gathering information is low.

Marketer-dominated sources (advertising or sales people)

The evoked set: a group of brands from which the buyer can choose

slide9
go back to your past purchase– what were the specific internal and external sources of information that influenced your decision?
  • how do you determine (and rate) the credibility of these sources?
  • what specific information influenced you?
slide11
Buyer Behavior

Other people often influence a consumers purchase decision. The marketer needs to know which people are involved in the buying decision and what role each person plays, so that marketing strategies can also be aimed at these people. (Kotler et al, 1994).

  • Initiator: the person who first suggests or thinks of the idea of buying a particular product or service.
  • Influencer: a person whose views or advice carry weight in making the final buying decision
  • Decider: the person who ultimately makes the final buying decision or any part of it
  • Buyer: the person who makes the actual purchase
  • User: the person who consumes the product or service

Note: teens are increasingly assuming more of these roles

Think about your past purchase– who was in which role?

slide12
Wife

Dominant

Relative influence of husbands & wives

Child clothing

Women’s clothing

Information

search

Final decision

groceries

Pots & pans

NonRx

lamps

Toys/games

furniture

luggage

carpet

Paint wallpaper

refrigerator

vacations

Men’s leisure clothing

Joint

Men’s business clothing

stereo

TV sets

camera

Financial planning

Family car

Sport equipment

hardware

Lawn mower

Husband

Dominant

Extent of role specialization

100

75

50

25

0

slide13
Consumer decision making varies with the level of involvement in the purchasing decision
  • Extensive: problem solving occurs when
  • buyers purchase more expensive, less
  • frequently purchased products in an
  • unfamiliar product category requiring
  • information search & evaluation; may
  • experience cognitive dissonance.
  • Limited: problem solving occurs when buyers are confronted with an unfamiliar brand in a familiar product category
  • Routine: response behavior occurs
  • when buyers purchase low cost, low risk, brand loyal, frequently purchased, low personal identification or relevance, items with which they are familiar.

Increase in Consumer evaluation processes

slide14
quickly list 10 items you have purchased in the past month
  • reexamine how long it took you to make a decision on each
  • why did such a difference in decision occur?
slide16
Previous experience: low level involvement
  • Interest: high involvement
  • Perceived risk of negative consequences: high involvement
  • Situation: low to high due to risk
  • Social visibility: involvement increases with product visibility

Factors affecting

Consumer involvement

So…

  • Offer extensive information on high involvement products
  • In-store promotion & placement is important for low involvement products
  • Linking low-involvement product to high-involvement issue can increase sales
slide18
Compensatory Decision: Using product characteristics to guide decision
  • Select the best overall brand-- evaluates brand options in terms of each relevant attribute and computes a weighted or summated score for each brand. The consumer chooses the brand with the highest score.
  • Compensatory model because a positive score on one attribute can outweigh a negative score on another attribute.
  • Conjunctive Decision Rule (cutoff criteria)-- Consumer sets a minimum standard for each attribute and if a brand fails to pass any standard, it is dropped from consideration.
  • Reduces a large consideration set to a manageable size.
  • Often used in conjunction with another decision rule.
  • Disjunctive Decision Rule (rank by importance)--sets a minimum acceptable standard as the cutoff point for each attribute--any brand that exceeds the cutoff point is accepted.
  • Reduces large consideration set to a more manageable number of alternatives.
  • Consumer may settle for the first satisfactory brand as final choice or may use another decision rule.
  • Synthesized decision rule-- Consumers maintain overall evaluations of brands in their long term memories. Brands on not evaluated on individual attributes but on the highest perceived overall rating.
slide19
think of an important purchasing decision you have made
  • what are some of the thoughts you have had following your purchase? Any regrets?
  • what has influenced those thoughts?
  • how have you dealt with the discomfort?
  • how has the company anticipated or dealt with your discomfort?
slide20
Cognitive Dissonance

?

Did I make a good decision?

Did I buy the right product?

Did I get a good value?

Postpurchase Behavior

Marketing

Can minimize through:

Effective Communication

Follow-up

GuaranteesWarranties

Underpromise & overdeliver

slide21
Sour Grapes–

a story of

cognitive dissonance

…after being unable to reach the grapes the fox said, “these grapes are probably sour, and if I had them I would not eat them.”

--Aesop

slide22
Cognitive Dissonance
  • psychological discomfort caused by inconsistencies among a person’s beliefs, attitudes, and actions
  • varies in intensity based on importance of issue and degree of inconsistency
  • induces a “drive state” to avoid or reduce dissonance by changing beliefs, attitudes, or behaviors and thereby restore consistency

Applications:

Tendency to avoid information can be countered by eliciting interest,

norm of fairness, or perceive usefulness of information

Post-decision “buyer’s remorse” may be increased by importance or difficulty or irreversibility of decision

Counter-attitudinal action, freely chosen with little incentive or justification, leads to attitude change (e.g., new product at special low price)

slide23
think of an innovation in your field
  • describe different groups of employees in your organization who would respond early and favorably, as well as later and unfavorably
  • what are the differences between these groups?
  • how could you use this information to market the innovation to them more effectively?
slide26
Identify an innovation in your organization or an organization you are familiar with
  • Identify the subgroups who responded to the innovation using the Rogers & Shoemaker stakeholder model
  • What could have been done to facilitate acceptance by each of these groups?
slide29
Persuasive Communication
  • Attitude Shift:
  • short-lived
  • susceptible to influence
  • unpredictable

Motivated to Process?

  • personal relevance
  • personal importance
  • personal responsibility
  • dissonance arousal
  • need for cognition
  • repetition
  • Peripheral Cues Present?
  • reciprocity (obligated, did a favor)
  • consistency (way it’s done, similar to before)
  • social proof (peer pressure, conformity)
  • liking (attractiveness, friendliness)
  • celebrity (identification, prestige)
  • authority (expertise, experience, credibility)
  • rapid speech, forceful presentation, charismatic style
  • scarcity (limited time offer)
  • tangible rewards
  • appealing visuals & music (emotional arousal)
  • fear appeal
  • weak counter-arguments

Ability to Process?

  • cognitive complexity
  • critical thinking
  • distraction free
  • low arousal
  • appropriate schema
  • message pace
  • repetition
  • issue familiarity

Nature of Active Cognitive Processing: (initial attitude, argument quality, etc.)

Favorable

Thoughts

Predominate

Unfavorable

Thoughts

Predominate

Neither or

Neutral

Predominate

Retain or Regain Initial Attitude

Cognitive Structure Change: Are new cognitions adopted and stored in memory? Are different responses made salient than previously?

  • greater persistence
  • resistant to counterattacks & fading
  • predictive of behavior
  • > brand memory
  • > elaboration
  • >usage intention
  • > attitude accessibility
  • > attitude confidence
  • > attitude-behavior consistency

Enduring positive attitude change (persuasion)

Enduring negative attitude change (boomerang)

Elaboration Likelihood Method (ELM) of persuasion

slide30
back to Attitudesback to 7670 Homepage

Write in the number that best fits your view: 

                              1                        2                      3                   4                         completely            mostly             mostly          completely                         false                      false                true              true

_____1.   I would prefer complex to simple problems.

_____2.   I like to have the responsibility of handling a situation that requires a lot of thinking.

_____3.   Thinking is not my idea of fun. *

_____4.   I would rather do something that requires little thought than something that is sure to                 challenge my thinking abilities. *

_____5.   I try to anticipate and avoid situations where there is likely chance I will have to think                 in depth about something. *

_____6.   I find satisfaction in deliberating hard and for long hours.

_____7.   I only think as hard as I have to. *

_____8.   I prefer to think about small, daily projects to long-term ones. *

_____9.   I like tasks that require little thought once I’ve learned them. *

_____10. The idea of relying on thought to make my way to the top appeals to me.

_____11. I really enjoy a task that involves coming up with new solutions to problems.

_____12. Learning new ways to think doesn’t excite me very much. *

_____13. I prefer my life to be filled with puzzles that I must solve.

_____14. The notion of thinking abstractly is appealing to me.

_____15. I would prefer a task that is intellectual, difficult, and important to one that is somewhat                 important but does not require much thought.

_____16. I feel relief rather than satisfaction after completing a task that required a lot of mental                 effort. *

_____17. It’s enough for me that something gets the job done; I don’t care how or why it works. *

_____18. I usually end up deliberating about issues even when they do not affect me personally.

Items 3, 4, 5, 7, 8, 9, 12, 16, and 17 are reverse scored

Need for Cognition Scale

slide31
Sleeper Effect:
  • when secondary source becomes more credible than primary source over time
  • persuasion may increase over time with a weak source
  • forget the source but remember the message
  • not if source is learned prior to the message (will ignore or bias processing)

Example: Attack ads during political campaigns

slide32
Next week: Survey & questionnaire design
  • Think of our graduate program in management
  • Formulate 5 questions that you think would get at customer (student) satisfaction with the program
  • Term paper
    • Bring 1 page with title, 1 paragraph on purpose & overview
    • Citation for 1 journal and one book
ad