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UBIQUITOUS COMPUTING 20022077 Song seungik 2001502 Ko hyunsoo 2001810 Jang wonbong 20022037 Kim jinah 2000044 Shin jeungmi 2001508 Nam dongsoo Introduction UBICOMP’s Technology UBICOMP’s Tech. Standardization UBICOMP’s Strategy & Trends

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Ubiquitous computing l.jpg

UBIQUITOUS COMPUTING

20022077 Song seungik

2001502 Ko hyunsoo

2001810 Jang wonbong

20022037 Kim jinah

2000044 Shin jeungmi

2001508 Nam dongsoo


Contents l.jpg

Introduction

UBICOMP’s Technology

UBICOMP’s Tech. Standardization

UBICOMP’s Strategy & Trends

Case Studies about UBICOMP

Conclusion

Contents


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Introduction

Case study

Conclusion

Tech.

Standardi.

Strategy

1. Where are we in computing ?

2. What is the ubiquitous(wearable) computing?

3. The characteristics of ubiquitous computing

4. The 5 issues to realize ubiquitous computing


Where are we in computing l.jpg

Where are we?

The 3rd wave in computing is coming!!!

Where are we in computing?

18

16

1950 –Mainframe (one computer, many people)

1975 – PC (one person, one computer)

2000 – Ubiquitous Computing (one person, many computer)

14

12

10

Sales/Yr

8

6

4

2

0

2005

1940

1945

1960

1955

1965

1980

1995

1975

1950

1970

1985

2000

1990


What is the ubiquitous wearable computing l.jpg

The Advocate - Mark Weiser(1952-1999)

Definition – Computing access will be everywhere

Wherever we go! Whenever we want to use it!

We can access the computing network and acquire the necessary information.

Ubiquitous computing vs virtual reality.

The opposite concept – Don’t confuse

The action space of human is real world not computer generated virtual world.

What is the ubiquitous(wearable) computing?


The characteristics of ubiquitous computing l.jpg

The computer which is not connected to network is not Ubiquitous Computing

As a calm technology, It should be invisible

Wherever in real world not virtual space, we can use the computer interface.

According to the user’s conditions(place, ID, equipment, time, temperature, brightness, weather etc.), The service should be changed.

The characteristics of ubiquitous computing.


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The 5 issues Ubiquitous Computing

:visibility, complexity, abstraction, connection,invisibility

The 5 issues to realize UBICOMP


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UBICOMP Tech. Ubiquitous Computing

Case study

Conclusion

Intro.

Standardi.

Strategy

UBICOM Tech 5C to 5Any

UBICOM Tech trend characteristics

UBICOM Technology

UBICOM Tech application


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Computing Ubiquitous Computing

Any time

Communication

Any where

Connectivity

Any network

Contents

Any device

Calm

Any service

UBICOMP’s Technology

5C

5Any

  • Invisible/implicit interaction

  • Dedicated appliances

  • Universal “glue-like”connectivity

  • Infrastructure-centric services

  • Multi-person,multi-application,

  • Multi-device integration

  • Generic machines

  • Clint-server monolithic

  • appliances

  • one person, one application

  • one set of hardware


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UBICOMP’s Ubiquitous Computing Technology

Ubiquitous Computing Technology is a trend

characterized by :

  • Invisible: Technology that “disappears”, inserting various

  • kinds of sensor(system-on-chip) into

  • environment(city,home,office,warehouse etc)

  • and objects(matter,product,animals and plants etc)

  • Pervasive: Embedded everywhere with the help of

  • MEMS,bio-MEMS,robot etc support self-

  • acting,problem-solving function spontaneously

  • Transparent: Free and effortless access because Network

  • of FTTH, 3rd G mobile,and ultra-high speed

  • wireless LAN etc is widely distributed in

  • physical space


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UBICOMP’s Ubiquitous Computing Technology

Information

Home-Appliances

Transplanting computing & networking(refrigerator,boiler, etc)

Sensing

Position

Tracking

Basic tech for perceiving device condition

Electronic

Space

Physical

Space

GPS(Global Positioning System)

The 3rd

Space

Wireless

Internet

MEMS(Micro Electro

Mechanical System)

Wireless LAN

Bluetooth,IPv6

Augmented

Reality

Subminiature device and chip

Reality+virtuality


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UBICOMP’s Ubiquitous Computing Technology

Connect to home appliances

Want to record anxious topics

Want to know mother’s physical condition

Want to switch on the lights

Body sensor

RGW

Want to cool the room

Want to see the children

Want to check foods in the refrigerator

Want to be cooked

Camera

RGW:Residential GateWay


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Standardization & Appliances Ubiquitous Computing

Case study

Conclusion

Intro.

Tech.

Strategy

  • Standardization

    2. Standardization & Appliances


Standardization l.jpg

Four – Wireless Technology Ubiquitous Computing

Sensing – Wireless ID(RFID)

IrDA

Wireless HomeLAN HomeRF

Bluetooth

Wireless LAN – IEEE802.11

Mobile Com. – IMT2000

* Interface – IEEE1394

* UbiComp. Can be succeeded on Wireless Tech.

Standardization


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Standardization Ubiquitous Computing


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Standardization & Appliances Ubiquitous Computing

  • Communications networks for Information Appliances

    * Echonet standard used by Japanese customer electronics manufacturers

PDAs

Bluetooth

Echonet

Home appliances

IEEE1394(iLink)

A/V equipment

HomeRF(wireless LAN)

PC connection

10K

1ooK

1M

10M

100M

Transfer rate(bps)


Appliances l.jpg
Appliances Ubiquitous Computing

  • Examples of Information Appliances


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Standardi. Ubiquitous Computing

UBICOMP Strategy

Case study

Conclusion

Intro.

Tech.

  • U-Policy of Korea

    2. U-Strategy of International Corp.

    3. International Cooperation


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Strategy & Trend about UBICOMP Ubiquitous Computing

U-Policy of Korea : “U-Korea 21 R&D Initiative “

: Construction and promotion of the Allied technical development

organizations and R&D mobilization about integration of IT·BT·NT

- Periodic development of appropriate HW and SW standards

- High speed connectivity

- Facilities that are designed, equipped, and staffed to support the

effective use of tech.

- Integration of information technology

- Establishment of appropriate infrastructure and technical services,

including adequate HW& SW and helpdesk support

- Strategic partnerships and resource allocations to support financial needs


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Strategy & Trend about UBICOMP Ubiquitous Computing

U-Strategy of International Corp.

SONY : “ Ubiquitous Value Network ”

-Connection of regular broad band of NW

-Integrated of HW+Service+contents

AT&T : ” Ultravailable Computing ”

-Flexibility, guarantee of service quality, security etc for new concept

IBM : ” Deep & Automatic computing ”

-Spontaneously take the place of human labor and Solution about complexity of data

-Development of Meta pad : Portable computer by 3-inch

MICROSOFT :“ Smart-move-X & Easy-leaving “

-Active Badge sys to realize place measurement of things

-E-sensing and omnipresent computing sys to create most easy life cond.


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Strategy & Trend about UBICOMP Ubiquitous Computing

International Cooperation

AT&T, IBM, MS, INTEL, ACCENTURE, XEROX, HP and MIT media Lab. and NIST

- Ambient computing: Harmonized UBICOMP, Pervasive Computing and Computer

IBM, SCE and TOSHIBA

- SOC Design : One connection of broad area electronic equip.(memory_stick)

SHARP, TOSHIBA, HITACH and NEC

- concentration in main technique

- PDA, Mobile communication, Broad band NW, Home networking, Solution of IPv6 NW

NTT and MIT’s AUTO-ID research center

- Integration of Network

- High-speed optic access, High-speed wireless connection(optic Hybrid)


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Case study Ubiquitous Computing

Standardi.

Conclusion

Intro.

Tech.

Strategy

Cooltown : HP

Seoul digital media city : Korea


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What is cooltown? Ubiquitous Computing

Cooltown represents HP’s vision of the future of mobile computing

In cooltown, everyone and everything is connected to the web though wired or wireless links

Experience center

Paramus (New jersey), Geneva(Switzerland), Toronto(Canada), London(England), Rockville(Maryland) and Singapore

Vision

Cooltown : HP

Customer

service

Doing

business

Education

Personal

connectivity

Safety

Responsiveness


Example personal connectivity l.jpg
Example – personal connectivity Ubiquitous Computing


Seoul digital media city korea l.jpg

What is DMC? Ubiquitous Computing

New town development in Seoul's Sangam area

Application to all aspects of business, personal and community life

Place for cultural fusion and a twenty-first century laboratory for innovation.

History

1992 / Announcement of ‘Master Project Plan for the Six Hundredth Anniversary of Seoul‘

1997 / Selection of Sangam Housing Development Zone

May 2000 / Announcement of a master plan for the Millennium City

~ Feb. 2001 / Establishment of DMC Master Plan

May 2001 / Opening of Seoul DMC International Symposium

08.20. 2002/DMC 1step announcement of first supply object

Seoul digital media city : Korea


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Overall schedule Ubiquitous Computing

Seoul digital media city : Korea

2001

2002

2003

2004

2005

2006

2007

2008

2009

2010

DMC Master Plan confirmed

Marketing activities and attracting main resident companies

Initiation of land offer and preliminary construction

Preliminary facilities and building construction for main resident companies completed

Preparatory housing development project concluded


Seoul digital media city korea27 l.jpg

Vision and key issues of information network city Ubiquitous Computing

Digital town

Mecca of HI-tech information media companies

Intelligent city for R&D of information media

Informatized complex for business and personal activities

Venture supporting system

Accumulation of info-media companies

Network mgt. center/satellite base

Intelligent bldg./cyber apt

Internet data center

global network

Super speed information telecommunication infrastructure

Seoul digital media city : Korea


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Conclusion Ubiquitous Computing

Standardi.

Intro.

Tech.

Strategy

Case study

Changing IT Paradigms

Change of the economic system

Change of the management strategy

Urgent questions


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Changing IT Paradigms Ubiquitous Computing

Digital

TV/CATV

Set-Top

Box

Car

navigation

system

Mobile

PC

Server

Ubiquitous network

Web

computing

PDA

Mobile

PC

Server

Mainframe

PC

Mobile

Phone

Mainframe

PC

  • Ubiquitous network

    • Broadband

    • Mobile

    • Constant access


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Change of the Economic system Ubiquitous Computing

  • The space is goods itself in the ubiquitous network which have physical, information and space goods

    • Physical goods : object of possession

    • Information goods : object of access

    • Space goods : object of living

  • Economy of 3rd space enlarge Network to the Community

    • e.g. Ubiquitous Apartment

    • The economy of 3rd space is not the economic behavior but similar to political behavior

  • Each people in the same community can be a maker and consumer simultaneously


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Change of the Management strategy Ubiquitous Computing

  • 1st space

    • Price competition is important

  • 2nd space

    • Information distribution

    • Network externality

    • Increasing Returns to Scale in the information society

  • New management strategy in the 3rd space

    • Inter-space

      • the core strategy is that converge electronic space and physical space

    • Hyper-space

      • It is required that new management easily able to access and manage in electronic space, physical space and tons of hot spots


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Urgent Questions in the 3 Ubiquitous Computingrd Space

  • The problem of informatize

    • Information gap, the poor ability for using internet cause the lower payment relatively

    • It is more serious problem that there is huge information gap between Nations

  • Change from information divided to space divided

    • Addict in the 3rd space similar to the addict by internet

    • Transparency of space can delete the corruption, however the scale of individual privacy may be reduced

    • Alienation in the 3rd space