1 / 22

Bioinformatics in Motion Steffen Heber, NCSU Leif Saul, CU-Boulder

Bioinformatics in Motion Steffen Heber, NCSU Leif Saul, CU-Boulder. Overview. Background about Animations The Bioinformatics in Motion Project Conclusions and Future Developments. Educational Animations are Popular!. Algorithm animation in Computer Science. Other Life Science Animations.

lholman
Download Presentation

Bioinformatics in Motion Steffen Heber, NCSU Leif Saul, CU-Boulder

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Bioinformatics in Motion Steffen Heber, NCSU Leif Saul, CU-Boulder

  2. Overview • Background about Animations • The Bioinformatics in Motion Project • Conclusions and Future Developments

  3. Educational Animations are Popular! Algorithm animation in Computer Science

  4. Other Life Science Animations • Biology in motion [http://biologyinmotion.com/] • Biology Animation Library [http://www.dnalc.org/ddnalc/resources/animations.html] • HHMI’s Biointeractive – Virtual Labs [http://www.hhmi.org/biointeractive/vlabs/] • Science Animations, Movies & Interactive Tutorial Links [http://science.nhmccd.edu/BioL/animatio.htm] • Geospiza, Inc. Education [http://www.geospiza.com/outreach/] • Virtual Cell Animation Collection [http://vcell.ndsu.nodak.edu/animations/] • DNA Microarray Methodology – Flash Animation [http://www.bio.davidson.edu/Courses/genomics/chip/chip.html] • Also, often used in software demos, tutorials, and webinars

  5. Common Knowledge? Educational Animations can … • directly show changes in form, position, and time • increase student interest and motivation • help students to understand and remember information

  6. Student Response Positive answer 25 Indifferent 1 Negative answer 1 Did not respond 2 Do you feel that algorithm visualization/animationhelped you to learn how algorithms work? • “I used them to study for the final” • “yes, to practice how the algorithm works” • “it helped me to understand, and stay awake” • “they helped to make the lecture interesting” • “fun stuff!” • “probably not, too time consuming”

  7. Are Animations Effective? Just watching does not improve learning

  8. How We Learn from Animations • Two main information processing channels:visual and auditory • Learning = active processing in memory • Limited capacity for info processing

  9. What Makes a “Good” Animation? Use research based design principles: • Present animation and narration simultaneously • Avoid identical streams of printed and spoken words • Use narration in conversational style • Focus on interactive activities

  10. Bioinformatics in Motion Develop Flash Animation Modules for undergraduate students. Topics: • Sequence Alignment • Motif Finding/Discovery • Database Search: BLAST • Genome Rearrangements • Fragment Assembly • Hidden Markov Models Animations:http://statgen.ncsu.edu/slse/animations/

  11. Workflow • Text storyboard • Illustrated with static Flash images • Images developed into animations A similar approach as used by PIXAR

  12. Why Flash? • Flash - Benefits include: • Small file size • Plug-in widely distributed • Object-oriented programming (Actionscript 3)‏ • Visual authoring tools • Animated programmatically • Static images placed on stage • Transitions encoded in XML • Animations generated at runtime

  13. Project Features • Static images • Cartoons / metaphors • Animations • Spoken narration • Interactivity • User controls delivery • Instructor controls delivery

  14. Project Features • Static images • Cartoons / metaphors • Animations • Spoken narration • Interactivity • User controls delivery • Instructor controls delivery • Other resources

  15. User Controls Delivery • Playback controls • Voice vs. text narration • “Liquid” interface adjusts to screen size • User feedback Please send us feedback!

  16. Types of Animation Used • Changes in size, position, etc. • Cartoons / metaphors • Visual effects / enhancements • Computed

  17. Types of Interactivity Used • Quiz • Exploration / experiment • Game-like (user seeks an optimum)‏

  18. Some Design Dilemmas • Continuous “movie” vs. chunks? • Movie: Inviting, easy experience • Chunks: User can choose • How much narration per step? • Too much: User less in control • Too little: User gets “click” fatigue

  19. Conclusions: Animations … • are fun! • they increase attention and enthusiasm • address different learning styles • support teachers, distance education & independent student learning • work best if interactive • in Flash are time-consuming to develop

  20. Future Areas of Development • What material is best taught via animations? • How to package and integrate animations into class/html documents? • Can animations adapt to different student needs?

  21. Acknowledgments Benjamin Wheeler, NCSU

  22. Questions? Animations:http://statgen.ncsu.edu/slse/animations/

More Related