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Introduction to Meeting Management R ole P lay. Søren Jensen Institute of Technology and Innovation Faculty of Engineering University of Southern Denmark. Agenda. Short intro to the subject (10 min) You work with the MMRP (30 min) Group reflections on MMRP and beyond

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introduction to meeting management r ole p lay

Introduction to Meeting Management RolePlay

Søren Jensen

Institute of Technology and Innovation

Faculty of Engineering

University of Southern Denmark

agenda
Agenda
  • Short intro to the subject (10 min)
  • Youwork with the MMRP (30 min)
  • Group reflections on MMRP and beyond
  • Plenum discussion on use(fulness) of MMRP and roleplays in engineeringteaching

ALE2012

about the speaker
About the speaker
  • MSc. Chemistry and business economics
  • Development chemist at Danisco AS
  • Consultant at Syddansk Innovation AS
  • Ass. Professor at Fac. Engineering SDU”
  • Program coordinator on MSc Product Development and Innovation

ALE2012

the subject
The subject
  • Lecturing vs. activelearning
  • Meeting Management Role Play as an example
  • When ”Learning by Doing” is the right approach -
  • when is ”Learning by Doing” the right approach ?

ALE2012

slide5

About meetings

Faculty of Engineering, SDU education model involvesgroupwork to a large extent

  • AboutBelbin profiles

Faculty of Enginering, SDU

  • The game is developed on basis of my 10+ yearsexperience as meeting attendant/manager/observer combined with new students inadequate performance in meeting management.

ALE2012

teaching model at fac eng sdu
Teaching Model at Fac. Eng. SDU

Semester project

Courses

mmrp setup
MMRP setup
  • A history
  • A game master (the teacher)
  • An observer
  • A meeting manager
  • A number of meeting participants
  • Students deliverables: A meeting minute with individualreflection on theirroles.

ALE2012

intented learning outcomes
Intentedlearningoutcomes
  • Managingdifficult meeting situations
  • Experiencingdifferent attitudes to outcome of a meeting
  • Experiencingdifferent meeting attendants (Belbin profiles in combination with otherattitudes)
  • Conductefficient meetings and writeusableminutes
  • Usethoseexperiences to become a good meeting manager/attendantduring the education

ALE2012

so let s get going
So let’sgetgoing !
  • 3 groups – ideally of 6 persons
  • Eachgroup grab a copy of the MMRP
  • Read the intro and getstartedplaying the MMRP
  • After the Game:
    • Discussionrelated to MMRP
    • Discussion in general on roleplays in engineeringteaching

ALE2012

when learning by doing is the right approach
When ”Learning by doing” is the right approach
  • Codifyingteachersexperiencesinto a roleplay
  • Yourexperience with the MMRP – and otherroleplays ?
  • It is only a game – motivation of the students ?
  • How to bettermimic a real life situation ?

ALE2012

when is learning by doing the right approach
When is ”Learning by doing” the right approach
  • Constraintsusingroleplays
  • Learning situations whereroleplayareusable
  • Physical vs. virtual roleplays?
  • Genericlearningoutcomes of ”Role Play”
  • Pitfallswhenusingroleplays?
  • The soft vs. the hardskills in engineeringeducation ?

ALE2012

this speaker also uses
This speaker alsouses:
  • LicensingNegotiationGame (under construction)
  • The Patent game (only in danish – developed by Danfoss AS)
  • The Business Model Construction Game (developed by IDEA Entrepreneurship Centre)

ALE2012

slide13

Thankyou for yourattention and cooperation

PDI Presentation Odense april 2011 LH

change in faculty role
Change in Faculty role:
  • In a History study context
    • Game master and Facilitator
    • Faction Adviser
    • Emperor of Austria, Prime Minister of Britain (i.e. represents outside powers to whom students may appeal for support).
    • Writing and Speaking Advisories
    • Extensive E-mail and face-to-face out of class contact while students control the in-class interaction
    • Improviser, fate (die rolls to determine outcomes of strikes, wars) and final judge
    • Post-mortem both on skills and content
    • Instill confidence and manage emotions of students

From: Facing the Elephant”: Overcoming Faculty Fears of Active Learning and Game Playing. www June 19th 2012