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Serious Play

Serious Play. Real Life vs Games. Unstructured. Engagement. Robbie Cooper - Immersion. Flow. Definition. The use of game elements and game design techniques in non -game contexts . Elements. Systems. Fun. Surprise. Fun?. 4 Kinds. Pyramid of Elements. Dynamics.

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Serious Play

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  1. Serious Play

  2. Real Life vs Games

  3. Unstructured

  4. Engagement Robbie Cooper - Immersion

  5. Flow

  6. Definition The use of game elements and game design techniques in non-game contexts.

  7. Elements

  8. Systems

  9. Fun

  10. Surprise

  11. Fun?

  12. 4 Kinds

  13. Pyramid of Elements

  14. Dynamics Hidden Structure Constraints Emotions Narrative Cohesion Progression Relationships

  15. Mechanics Challenges Chance Competition Cooperation Feedback Resource Acquisition Rewards Transactions Turns Win States

  16. Components Achievement Boss Fights Collections Avatars Badges Social Combat Gifting Levels Points Leaderboard Quests Teams Goods

  17. Points (PBL Model) Keep Score Win State Rewards Feedback Progress Data (Metrics) Fungible (tradable)

  18. Badges (PBL Model) Achievement Narrative/Style Credentials Signals Status Flexibility Collection Motivate Drives Behavior

  19. Leaderboards (PBL Model) Rankings Feedback

  20. Fold.it, Deloitte, Plantville

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