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Queues

Queues. Chapter 6. Chapter Objectives. To learn how to represent a waiting line (queue) and how to use the methods in the Queue interface for insertion (offer and add), removal (remove and poll), and for accessing the element at the front (peek and element)

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Queues

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  1. Queues Chapter 6

  2. Chapter Objectives • To learn how to represent a waiting line (queue) and how to use the methods in the Queue interface for insertion (offer and add), removal (remove and poll), and for accessing the element at the front (peek and element) • To understand how to implement the Queue interface using a single-linked list, a circular array, and a double-linked list • To understand how to simulate the operation of a physical system that has one or more waiting lines using Queues and random number generators

  3. Queue Abstract Data Type • Can visualize a queue as a line of customers waiting for service • The next person to be served is the one who has waited the longest • New elements are placed at the end of the line

  4. Queue Abstract Data Type (continued)

  5. A Print Queue • Operating systems use queues to • Track of tasks waiting for a scarce resource • To ensure that the tasks are carried out in the order that they were generated • Print queue: printing is much slower than the process of selecting pages to print and so a queue is used

  6. A Print Queue (continued)

  7. The Unsuitability of a Print Stack • Stacks are last-in, first-out (LIFO) • The most recently selected document would be the next to print • Unless the printer queue is empty, your print job may never get executed if others are issuing print jobs

  8. Using a Queue for Traversing a Multi-Branch Data Structure • A graph models a network of nodes, with many links connecting each node to other nodes in the network • A node in a graph may have several successors • Programmers often use a queue to ensure that nodes closer to the starting point are visited before nodes that are farther away

  9. Specification for a Queue Interface

  10. Class LinkedList Implements the Queue Interface • LinkedList class provides methods for inserting and removing elements at either end of a double-linked list • The Java 5.0 LinkedList class implements the Queue interface • Queue<String> names = new LinkedList<String>(); creates a new Queue reference, names, that stores references to String objects • The actual object referenced by names is type LinkedList<String> • Because names is a type Queue<String> reference, you can apply only the Queue methods to it.

  11. Maintaining a Queue of Customers • Queue is good for storing a list of customers as they should be serviced in the order in which they arrived • Algorithm for processCustomers • While the user is not finished • Display the menu and get the operation selected • Perform the operation selected

  12. Maintaining a Queue of Customers (continued)

  13. Using a Double-Linked List to Implement the Queue Interface • Insertion and removal from either end of a double-linked list is O(1) so either end can be the front (or rear) of the queue • Java designers decided to make the head of the linked list the front of the queue and the tail the rear of the queue • Limitation: LinkedList object is used as a queue, it may be possible to apply other LinkedList methods in addition to the ones required by the Queue interface

  14. Using a Single-Linked List to Implement a Queue • Can implement a queue using a single-linked list • Class ListQueue contains a collection of Node<E> objects • Insertions are at the rear of a queue and removals are from the front • Need a reference to the last list node • Number of elements in the queue is changed by methods insert and remove

  15. Using a Single-Linked List to Implement a Queue (continued)

  16. Implementing a Queue Using a Circular Array • Time efficiency of using a single- or double-linked list to implement a queue is acceptable • However there are some space inefficiencies • Storage space is increased when using a linked list due to references stored at each list node • Array Implementation • Insertion at rear of array is constant time • Removal from the front is linear time • Removal from rear of array is constant time • Insertion at the front is linear time

  17. Implementing a Queue Using a Circular Array (continued)

  18. Implementing a Queue Using a Circular Array (continued)

  19. Implementing a Queue Using a Circular Array (continued)

  20. Implementing a Queue Using a Circular Array (continued)

  21. Implementing Class ArrayQueue<E>.Iter • Just as for class ListQueue<E>, we must implement the missing Queue methods and an inner class Iter to fully implement the Queue interface • Data field index stores the subscript of the next element to access • The constructor initializes index to front when a new Iter object is created • Data field count keeps track of the number of items accessed so far • Method Iter.remove throws an Unsupported-OperationException because it would violate the contract for a queue to remove an item other than the first one

  22. Comparing the Three Implementations • All three implementations are comparable in terms of computation time • Linked-list implementations require more storage because of the extra space required for the links • Each node for a single-linked list would store a total of two references • Each node for a double-linked list would store a total of three references • A circular array that is filled to capacity would require half the storage of a single-linked list to store the same number of elements

  23. Simulating Waiting Lines Using Queues • Simulation is used to study the performance of a physical system by using a physical, mathematical, or computer model of the system • Simulation allows designers of a new system to estimate the expected performance before building it • Simulation can lead to changes in the design that will improve the expected performance of the new system • Useful when the real system would be too expensive to build or too dangerous to experiment with after its construction

  24. Simulating Waiting Lines Using Queues (continued) • System designers often use computer models to simulate physical systems • Airline check-in counter for example • A special branch of mathematics called queuing theory has been developed to study such problems

  25. Simulate a Strategy for Serving Airline Passengers

  26. Simulate a Strategy for Serving Airline Passengers (continued)

  27. Simulate a Strategy for Serving Airline Passengers (continued)

  28. Simulating Waiting Lines Using Queues (continued)

  29. Simulating Waiting Lines Using Queues (continued)

  30. Simulating Waiting Lines Using Queues (continued)

  31. Simulating Waiting Lines Using Queues (continued)

  32. Simulating Waiting Lines Using Queues (continued)

  33. Simulating Waiting Lines Using Queues (continued)

  34. Simulating Waiting Lines Using Queues (continued)

  35. Chapter Review • Queue is an abstract data type with a first-in, first-out structure (FIFO) • The Queue interface declares methods offer, remove, poll, peek, and element. • Three ways to implement the Queue interface: double-linked list, single-linked list, and circular array • To avoid the cost of building a physical system or running an actual experiment, computer simulation can be used to evaluate the expected performance of a system or operation strategy

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