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Final Project Status Update P09003 – Interactive Game For Child. Jonathan Marsh (ME). Final Project Status Update. Project Name Interactive Game for Child Project Number P09003 Project Family Assistive Device Family Track Assistive Devices and Bioengineering Track Start Term

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Final project status update p09003 interactive game for child

Final Project Status UpdateP09003 – Interactive Game For Child

Jonathan Marsh (ME)


Final project status update
Final Project Status Update

  • Project Name

    • Interactive Game for Child

  • Project Number

    • P09003

  • Project Family

    • Assistive Device Family

  • Track

    • Assistive Devices and Bioengineering Track

  • Start Term

    • 2008-1

  • End Term

    • 2008-2

  • Faculty Guide

    • Mr. Slack (EE)

  • Faculty Consultant

    • Dr. Reddy (CE)

  • Faculty Consultant

    • Dr. Phelps (IT-Game Design)

  • Primary Customer

    • Dr. Debartolo (ME)


Phase 0 planning mission statement
Phase 0: PlanningMission Statement

Product Description /Project Overview

This project will develop an interactive game for a child that has very limited vision. The game should enhance motor skills, improve the ability to problem solve, and provide an overall entertaining experience.

Key Business Goals/Project Deliverables

The primary business goal of this project is to deliver a quality product to the consumer. This will increase the visibility of RIT and the reputation it has for the bringing ideas to life.

Primary Market /Project Opportunities

The primary market for this product would be children with limited eyesight in the 6-12 age group.

Secondary Market /Project Opportunities

A secondary project opportunity for this project could be the continued development of games for the console.

Stakeholders

The primary consumer

National Science Foundation

RIT

Children with limited eyesight

Team members


Phase 1 concept development identify customer needs interpret
Phase 1: Concept DevelopmentIdentify Customer Needs - Interpret

Needs Statements:

  • The displayed image must be clearly visible to the user

  • The game must be fun

  • The device should be comfortable to use

  • Battery life should be reasonable (2-4 hours)

  • The device should be durable

    User driven design vs. technology driven design

    User driven – Benefit is derived from the functionality of its interface and/or aesthetic appeal (typically there is a high degree of user interaction)

    Technology driven – Core benefit is based on technology, or its ability to accomplish a specific task

    This product will involve a high amount of user interactions, so Industrial Design will be a tremendous asset to the team.

    Ulrich and Eppinger, Chapter 10





Team values and norms
Team Values and Norms

“Success is the ability to go from one failure

to another with no loss of enthusiasm”

-Winston Churchill







Future plan where do you go from here
Future PlanWhere do you go from here?

Interview with Dr. Lenhard, M.D. (Next Wednesday)

Have first with Luke, establish personal interest

Grading Assessment

Finalize PRP, finish updating EDGE

Continue to benchmark existing technology during summer

Recommend to run project