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Turgay Korkmaz Office: SB 4.01.13 Phone: (210) 458-7346 Fax: (210) 458-4437 e-mail: korkmaz@cs.utsa.edu web: www.cs.u - PowerPoint PPT Presentation

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CS 2073 Computer Programming w/Eng. Applications Ch 1. Turgay Korkmaz Office: SB 4.01.13 Phone: (210) 458-7346 Fax: (210) 458-4437 e-mail: korkmaz@cs.utsa.edu web: www.cs.utsa.edu/~korkmaz. Lecture++; . Ch1: Engineering Problem Solving. Read Section 1.1 from the textbook

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CS 2073

Computer Programming w/Eng. Applications

Ch 1

Turgay Korkmaz

Office: SB 4.01.13

Phone: (210) 458-7346

Fax: (210) 458-4437

e-mail: korkmaz@cs.utsa.edu

web: www.cs.utsa.edu/~korkmaz

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Ch1: Engineering Problem Solving

  • Read Section 1.1 from the textbook

    • Recent Engineering Achievements

      • Microprocessor

      • Moon landing

      • Satellites

      • Computer-aided design (CAD) and manufacturing

      • Jumbo jet

      • Advance computer materials

      • Computerized axial tomography

      • Genetic engineering

      • Lasers

      • Optical fiber

    • Changing Engineering Environment

      • Communication skills (oral, written)

      • Concept-Design-process-manufacture

      • Interdisciplinary teams

      • Word marketplace

      • Analyzing-Synthesizing

      • Societal Context

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Ch1: Engineering Problem Solving (cont’d)

  • Section 1.2: Computing Systems

    Computer: a machine that is designed to perform operations (set of instructions called program) to achieve a specific task (e.g., 3+4)

    Hardware: computer equipment (e.g., keyboard, mouse, terminal, hard disk, printer)

    Software: programs that describe the steps we want the computer to perform.

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Computer Hardware





  • CPU - Central processing unit

  • ALU - Arithmetic and logic unit

  • ROM - Read only memory

  • RAM - Random access memory






In this sense, do you think we are like a computer?

Yes + we have intelligence

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Computer Software

  • Operating System - Provides an interface with the user

    • unix, windows, linux, ...

  • Software Tools

    • word processors (MicrosoftWord, WordPerfect, ...)

    • spreadsheet programs (Excel, Lotus1-2-3, ...)

    • mathematical computation tools (MATLAB, Mathematica, ...)

  • Computer Languages

    • machine language

    • assembly language

    • binary language

    • high level languages (C, C++, Ada, Fortran, Basic, java)


    • General purpose, machine-independent language

    • Developed at Bell Labs in 1972 by Dennis Ritchie

    • American National Standards Institute(ANSI) approved ANSI C standard in 1989

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Executing a Computer Program

  • Compiler

    • Converts source program to object program

  • Linker

    • Converts object program to executable program

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Some Key Terms andSoftware Life-Cycle Phases

  • Source Program

    • printable/Readable Program file

  • Object Program

    • nonprintable machine readable file

  • ExecutableProgram

    • nonprintable executable code

  • Syntax errors

    • reported by the compiler

  • Linker errors

    • reported by the linker

  • Execution/Run-time errors

    • reported by the operating system

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Very Important

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Ch 1.3 Problem Solving Methodology (must read)

  • 1. State the problem clearly

  • 2. Describe the input/output information

  • 3. Work the problem by hand, give example

  • 4. Develop a solution (Algorithm Development)

    • and Convert it to a program (C program)

  • 5. Test the solution with a variety of data

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(x2, y2)

Example 1

1. Problem statement

Compute the straight line

distance between two points in a plane

2. Input/output description

Point 1 (x1, y1)

Distance between two points (distance)

Point 2 (x2, y2)

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Example 1 (cont’d)

3. Hand example

side1 = 4 - 1 = 3

side2 = 7 - 5 = 2

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Example 1 (cont’d)

4. Algorithm development and coding

a. Generalize the hand solution and list/outline the necessary operations step-by-step

  • Give specific values for point1 (x1, y1) and point2 (x2, y2)

  • Compute side1=x2-x1 and side2=y2-y1

  • Compute

  • Print distance

    b. Convert the above outlined solution to a program using any language you want (see next slide for C imp.)

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Example 1 (cont’d)

5. Testing

  • After compiling your program, run it and see if it gives the correct result.

  • Your program should print out

    The distance between two points is 3.61

  • If not, what will you do?

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x1=2, y1=5, x2=10, y2=8,

Modification to Example 1

How will you find the distance between two other points (2,5) and (10,8)?

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Few Issues

  • We will study the details of this program and C language later…

  • The programming language is not the main part of problem solving!

  • Main part is to figure out the necessary steps and their orders(if you can develop solution then coding is easy)

  • For the same problem, we may come up with different and yet correct solutions.

  • Computers cannot think or develop a solution, they just follow your instructions and do the operations faster

  • Then how do computers do many things? Even play a game, for example chess?

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x=3 cm

y=4 cm




Compute the area of a triangle

  • State problem

  • I/O

  • Hand example

  • Develop solution

    and Coding

  • Testing

area = ½ * 3 *4 = 6 cm2

  • Get values of x and y

  • Compute area = ½*x*y

  • Print area

Given two complex numbers z1 a1 b1 i and z2 a2 b2 i find z3 z1 z2 l.jpg







Given two complex numbers z1=a1+b1*i and z2=a2+b2*i, find z3= z1+z2

  • State problem

  • I/O

  • Hand example

  • Develop solution

    and Coding

  • Testing

  • Get a1 b1 a2 b2

  • Compute a3 = a1 + a2

  • Compute b3 = b1 + b2

  • Print z3 = a3 + b3 * i

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Given the number of seconds, find number of hours, minutes and seconds

  • State problem

  • I/O

  • Hand example

  • Develop solution

    and Coding

  • Testing

3675 seconds can be written as

1 hour 1 min 15 sec

  • Get total_sec

  • H = total_sec / 3600 (integer division)

  • M = (total_sec – (H*3600)) / 60

    • M = (total_sec mod 3600) / 60

  • S = total_sec – (H*3600) – (M*60)

  • Print H hour, M min, S sec

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A little bit difficult examples to develop solutions

Some problems are from How to Solve it: Modern Heuristics by Michalewicz and Fogel. Springer 2004.

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Example: Average speed

  • Suppose a car goes from city A to city B with speed of 40 mph and immediately comes back with the speed of 60 mph.

  • What is the average speed?

  • Can you generalize this solution and outline step by step to find average speed when the speed from A to B is X and the speed from B to A is Y?

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Quiz: Dimensions of a rectangle ranch?

  • A farmer has a rectangular ranch with a perimeter of P=110 meters and an area of A=200 square meters.

  • What are the

    dimensions of

    his ranch?

  • What are the dimensions for any P and A?



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Example: Make a triangle with maximum area

  • Suppose you have a stick with the length of L meters. You want to divide it into three pieces with the length of x, y, and z meters, and make a triangle

  • Find x, y, z such that

    the area of that triangle

    is maximum.


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Example: Climbing a wooden post

  • A snail is climbing a wooden post that is H=10 meters high.

  • During the day, it climbs U=5 meters up.

  • During the night, it falls asleep and slides down D=4 meters.

  • How many days will it take the snail to climb the top of the post?

  • Given that H > U > D. Can you generalize your solution for any H, U, and D?

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Minimum number of coins

  • Suppose you want to give x=67 cents to a person, what is the minimum number of coins

  • You have many 25, 10, 5, 1 cents

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Example: Assign letter grades

  • Suppose I have your grades as follows

    name final midterm avg_hw quizze letter

    aaaa 30 20 30 4 ?

    bbbb 20 15 40 10 ?

    How can I assign letter grades?

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Example: Sum of numbers

Given n (for example n=1000), compute

  • sum = 1+2+3+…+n

  • sum_odd =1+3+5+7+…+(2n+1)

  • ln2=1- 1/2 + 1/3 - 1/4 +…  1/n

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If you want this course to be easy, you must learn how to act like a computer 

  • Develop necessary step-by-step instructions to perform the following real-life tasks like a computer

    • Driving a car

    • Following a direction to find an address

    • Cook something

    • Search a word in a dictionary

    • Make a phone call

  • Now, its your turn to think of a problem and give STEP-BY-STEP instructions…

  • For the same problem, we may have different and yet correct solutions. So, …

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Ten heuristics for problem solving act like a computer How to Solve it: Modern Heuristics by Michalewicz and Fogel. Springer 2004.

  • Don’t rush to give an answer, think about it

  • Concentrate on the essentials and don’t worry about the noise (tiny details)

  • Sometimes finding a solution can be really easy (common sense), don’t make it harder on yourself

  • Beware of obvious solutions. They might be wrong

  • Don’t be misled by previous experience

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Ten heuristics for problem solving act like a computer How to Solve it: Modern Heuristics by Michalewicz and Fogel. Springer 2004.

  • Start solving. Don’t say “I don’t know how”

    • Most people don’t plan to fail, they just fail to plan!

  • Don’t limit yourself to the search space that is defined by the problem. Expand your horizon

  • Constraints can be helpful to focus on the problem at the hand

  • Don’t be satisfied with finding asolution, look for better ones

  • Be patient. Be persistent!

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A Checklist for act like a computer Engineering Reasoninghttp://www.criticalthinking.org/files/SAM-Engineering-sm.pdf

1. All engineering reasoning expresses a purpose. Take time to state your purpose clearly.

  • Distinguish your purpose from related purposes.

  • Check periodically to be sure you are still on target.

  • Choose realistic and achievable purposes.

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2. All engineering reasoning seeks to figure something out, to settle some question, solve some engineering problem.

  • Take time to state the question at issue clearly and precisely.

  • Express the question in several ways to clarify its meaning and scope.

  • Break the question into sub-questions.

  • Determine if the question has one right answer, or requires reasoning from more than one hypothesis or point of view.

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3. All engineering reasoning requires to settle some assumptions.

  • Clearly identify your assumptions and determine whether they are justifiable.

  • Consider how your assumptions are shaping your point of view.

  • Consider the impact of alternative or unexpressed assumptions.

  • Consider the impact of removing assumptions.

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4. All engineering reasoning is done from some perspective or point of view.

  • Identify your specific point of view.

  • Consider the point of view of other stakeholders.

  • Strive to be fair-minded in evaluating all relevant points of view.

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5. All engineering reasoning is based on or data, information, and evidence.

  • Validate your data sources.

  • Restrict your claims to those supported by the data.

  • Search for data that opposes your position as well as alternative theories.

  • Make sure that all data used is clear, accurate, and relevant to the question at issue.

  • Make sure you have gathered sufficient data.

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6. All engineering reasoning is expressed through, and shaped by, concepts and theories.

  • Identify key concepts and explain them clearly.

  • Consider alternative concepts or alternative definitions of concepts.

  • Make sure you are using concepts and theories with care and precision.

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7. All engineering reasoning entails shaped by, inferences or interpretations by which we draw conclusions and give meaning to engineering work.

  • Infer only what the data supports.

  • Check inferences for their internal and external consistency.

  • Identify assumptions that led you to your conclusions.

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8. All engineering reasoning leads somewhere or has shaped by, implications and consequences.

  • Trace the implications and consequences that follow from your data and reasoning.

  • Search for negative as well as positive implications (technical, social, environmental, financial, ethical).

  • Consider all possible implications.