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CS395/495: Advanced Computer Graphics Intro: Course Topics Overview

CS395/495: Advanced Computer Graphics Intro: Course Topics Overview. Jack Tumblin jet@cs.northwestern.edu. I hope that you: Look at book & website Want to stay in this class (no? change by Friday!) Participate! Ask Questions! Get Inspired …. Choose One Presentation Topic,.

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CS395/495: Advanced Computer Graphics Intro: Course Topics Overview

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  1. CS395/495: Advanced Computer GraphicsIntro: Course Topics Overview Jack Tumblin jet@cs.northwestern.edu I hope that you: Look at book & website Want to stay in this class (no? change by Friday!) Participate! Ask Questions! Get Inspired …

  2. Choose One Presentation Topic, 1) Intro (this week) 2) 2D Images Mappings 3) Non-photorealistic Rendering (NPR) 4) Modeling I: Parametrics and Implicits 5) Modeling II: Mesh Subdivision, Simplification 6) Global illumination & Light Transport. 7) Physical Animations: Smoke, Water, Collisions and Breaking 8) Light Fields and IBMR 9) Point-based Modeling and Rendering 10) Project Demos (whole class evaluates)

  3. AND Choose A Project Topic From any presentation topic, or any of these: • Shader Languages for Graphics (Cg, Sh, etc.) • Shadow-Making, Light Design, Visibility • Tone-Mapping and Vision(Tumblin's specialty) • Panoramic Image Stitching, HDR photography • Human Facial Model, Animation, Recognition • Human Figure Movement and Animation  • Motion-Capture and Object Tracking • Light Refraction, Dispersion & Fluorescence • Haptics and Modeling Deformable Objects • Human-Computer Interface for Graphics Tasks ('Teddy', GT ‘Twister’ for modeling, etc.) Or anything else I missed (just ask!)

  4. SEND • 1st, 2nd, 3rd presentation topic prefs to: ankit@cs.northwestern.edu before 9AM Monday Jan 12. First come, first served. Otherwise you’ll be ASSIGNED a topic. 1-Page Graphics Project Proposals: before 9AM Monday Feb 9. What’s a graphics project?… (Heckburt3aAnim2001.mov)

  5. 2: 2D Image Mappings • Warp: • Morph: (heckburt movie) http://www.axlrosen.net/warp/alexwarplarge.html Kutulakis Nvidia2001

  6. 3: Non-Photorealistic Rendering 3D vector field, shaded ‘Painterly’ rendering

  7. 4: Models 1: Parametrics & Implicits • Parametric Patches: vary u,v to find all surface points: x = xfcn(u,v) y = yfcn(u,v) z = zfcn(u,v) Ian Stewart, Michael McCool, 1998 • Implicit Functions: surface x,y,z points satisfy f(x,y,z)=0.

  8. 5: Models 2: Subdivision, Simplification • Mesh Simplification Pixar1998 Mesh Subdivision: entire hand in ONE surface patch! Watson2001

  9. 6: Real Materials & Light Transport Surface Properties: Why Phong shading is not enough Global Illumination Methods: Physically accurate simulation of light transport like this or….

  10. Like this!

  11. 7: Differential Animations • Fire, Water, Smoke Cloth, Fracture… Stam 1999 O’Brien1999

  12. 8: Light Fields & IBMR .http://graphics.stanford.edu/projects/lightfield/ http://www.intel.com/research/mrl/research/lfm/ Malzbender,2000

  13. 9: Point-Based Models & Rendering • . ‘Surfels’ Pfister et al., SIGG2000

  14. 10: Graphics Projects Demo • Your attendance is important--- Students decide the grades! * ALMOST ANYTHING instructive is fair game; - Still images, Interactive demo, animated movie,… - Programming project or Application project - Show results on a webpage & in class Try to amaze us all! *Of course, I have to agree with the them too…

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