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Join the Urban Towers game experience where towers wield both good and bad effects, strategically placed for city problems. Embrace a mix of Modernist, Ecologist, and Traditionalist ideologies while balancing history in this RPG Sim. Explore the enemy encounters with code strategies developed in Java and Object-Oriented AI. Immerse in 8-bit inspired art and music, reminiscent of classic games, offering a fresh perspective like "Pokémon". Experience game design nuances developed by the Agents of the BSoD Team, using a homegrown SDK and Google Code Repository for collaboration and testing. Learn Java and computer science principles with expert coaching and teaching resources.
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Urban Towers By: Agents of the BSoD
Team Members • Kyle Sweeney-Leader • Peter Cowal- Art, Code, Music • August Lindgrenberg-Ruby- Music, Art • Thane Meyer- Music, Documentation • Taylor Sutton-Code • Liam Mahoney-Art • Yestin Harrison-Art • Sam Strba- Art
Game Design • Schools of thought: • Modernist • Ecologists • Traditionalists • Balance • History • RPG • Sim • Tower Defense
Current Game Design • Balance Approach • Towers cause Both good and Bad • Certain towers have different effects where they are • Enemies • Problems cities encounter
Code • Sweeney Game Development Environment • Home Grown SDK for Java • Code reversioning system • Google Code Repository • Java • Object Oriented • Enemy Path-following AI
Art • Home Made • Grid • 32px * 32px • 8-bit inspired • “Pokémon” perspective
Music • 8-bit Inspired • All Home Grown • Used multiple tools • Audacity • Sonar Home Studio 4 • Mario Paint
Development • Game Design Club • Teach Java/Comp-Sci • Single Coach • Also Comp-sci teacher • Sister Team- File Not Found • Collaborated • Tested games, gave advice • Java • Multiple Platforms(Windows, Linux, OSX) • GNU GPL v3