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RAHS Robotics Rapid Prototyping Concept

RAHS Robotics Rapid Prototyping Concept. RAHS Robotics Rapid Prototyping Concept. Introduction Kickoff/Q&A Rules Strategy Development Concept Development Concept Design Selection Timeline Organize teams: Kitbot Mentors Group Programming Mentors Group.

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RAHS Robotics Rapid Prototyping Concept

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  1. RAHS Robotics Rapid Prototyping Concept

  2. RAHS Robotics Rapid Prototyping Concept • Introduction • Kickoff/Q&A • Rules • Strategy Development • Concept Development • Concept Design Selection • Timeline • Organize teams: • Kitbot Mentors Group • Programming Mentors Group

  3. RAHS RoboticsRapid Prototyping Concept Problem: • How do we select the best systems approach that will win matches which leads to the best design approach as soon as possible after the FRC Kick-off?

  4. Key to Success: Understanding the game and how to win Merge the design wisdom with fresh perspectives of multiple participants Quickly combine into an executable design RAHS Robotics Rapid Prototyping Concept • Problem: • How do we select the best systems approach that will win matches which leads to the best design approach as soon as possible after the FRC Kick-off?

  5. Sat 1/4/2014 • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Sun Mon Tues & Weds Thurs 1/9/2014 • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Initial Concept Preliminary Design RAHS Robotics Rapid Prototyping Concept Remember the Keys to Success: • Understanding the game and how to win • Merge design wisdom with fresh perspectives of multiple participants • Quickly combine into an executable design

  6. Remember the Keys to Success: Understanding the game and how to win Merge design wisdom with fresh perspectives of multiple participants Quickly combine into an executable design Sat 1/4/2014 • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Sun Mon Tues & Weds Thurs 1/9/2014 • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Initial Concept Preliminary Design RAHS Robotics Rapid Prototyping Concept Sat

  7. Remember the Keys to Success: Understanding the game and how to win Merge design wisdom with fresh perspectives of multiple participants Quickly combine into an executable design Sat 1/4/2014 • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Sun Mon Tues & Weds Thurs 1/9/2014 • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Initial Concept Preliminary Design RAHS RoboticsRapid Prototyping Concept

  8. Remember the Keys to Success: Understanding the game and how to win Merge design wisdom with fresh perspectives of multiple participants Quickly combine into an executable design Sat 1/4/2014 • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Sun Mon Tues & Weds Thurs 1/9/2014 • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Initial Concept Preliminary Design RAHS Robotics Rapid Prototyping Concept

  9. RAHS Robotics Rapid Prototyping Concept • Before Kickoff • Read FRC Administrative Manual: • Go to www.usfirst.org – FRC – Game & Season Info • – Competition - Competition Manuals and Related Documents • http://www.usfirst.org/roboticsprograms/frc/content.aspx?id=452 • The password to the remaining FRC Game Manual will be announced at the kickoff meeting • Files can be downloaded a few day’s before and the password can be used to unlock the files at the meeting.

  10. RAHS Robotics Rapid Prototyping Concept • Attend Kickoff/Q&A • At the Kickoff they will announce the game • Opening comments, and discuss design considerations • Review any new features of the kit • Announce the Game; name, explain the theme, • Play animated video and give design hints • After the announcement they will conduct a walk through on a practice field and answer any questions • After the Kickoff meeting team members are randomized and sent to classrooms to discuss what they heard • Do not be afraid to share any design ideas, openly brainstorm • Test ideas against the rules (so read fast if you have the rules) • Meetings are not hosted • Tell the new participants these meetings are not hosted • Take the lead, or volunteer someone, and support whoever does take the lead • Attend Kickoff/Q&A • Break into teams • Attend all Sessions

  11. RAHS Robotics Rapid Prototyping Concept • Study the Rules • Group Study & Presentation • Teams will review assigned sections • Prepare test questions • Prepare presentation on assigned section key points • Get familiar: • Note the sections and related numbering convention • Focus on the game rules • Talk with others, ask questions and understand the problem • Note conflicting rules or mistakes; these will be address on the web • Review Kit of Parts • Game Walkthrough • Real-time simulation • Game Features • Study the Rules • The password to the new rule book will be announced at the kickoff meeting • Sections 1 thru 6 now available: • http://www.usfirst.org/roboticsprograms/frc/content.aspx?id=452 • Study Rules • Review & test • Game walkthrough

  12. RAHS Robotics Rapid Prototyping Concept • Strategy Development • Strategy Brainstorming • How do we play? • Offense/ Defense/ Teaming • Autonomous/ Teleop • Competing strategies – how will they defend against us? • Review and combine ideas • Key Performance Parameters (KPPs) • What must it do to win? • Speed, weight, turn, push, shoot, • Range, accelerate… • Review and combine • Strategy Development • Strategy Brainstorm • KPPs: How & What matters Auto/Teleop Game Strategies w/overarching KPPs Game Features

  13. RAHS Robotics Rapid Prototyping Concept • Concept Development • Design Brainstorm – Multi Group • Team Sketch, Analysis • Present concepts for review • Features, strengths, strategies, drawing • Concept Development • Design Brainstorm • Development • Concept Presentation • How does it win: • Strategy • Features • Advantages / disadvantages • High Level Concepts, • “What” not “How” • Good: Vacuum up the ball • Bad: Pick up the ball with a Vacuum

  14. RAHS Robotics Rapid Prototyping Concept • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options • Final Design Concept Selection • Select concept • Define Subsystems • Name, Features, KPPs • Define winning system Strategies and options Initial Concept

  15. Districts DR 1/4 DR 1/11 Ship 2/18 District Championship 4/10-12 (tbd) Ship 2/18 Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 3/14- 15 3/28 – 29 Sat 1/4/2014 Brain Storm & Preliminary Design • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Final Design Rework Manufacture Rework Test & C/O Container/Pit Design/Fab/Pack Test/ Rework SW Development Sun Mon Tues & Weds Thurs 1/9/2014 Test/ Rework Test/ Rework • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Game Preps Block Dev – Post Ship Block Dev Block Dev Initial Concept RAHS Robotics Rapid Prototyping Concept Less then one week:

  16. Sat 1/4/2014 • Attend Kickoff/Q&A • Break into teams • Attend all Sessions Sun Mon Tues & Weds Thurs 1/9/2014 • Study Rules • Rules review & test • Field setup • Game walkthrough • Strategy Development • Strategy Brainstorm • KPPs: How & What matters • Concept Development • Design Brainstorm • Development • Key Features • Concept Presentation • Final Design Concept Selection • Subsystem Selection and Definition • Define Subsystem Features • Define KPPs • Identify Options Initial Concept • Systems Integration will develop • System Requirements Document (SRD) • Keep focus on Winning: Strategy & KPPs • Support trades when changes are required • Other: weight budget, cost/parts list, game modeling • Preliminary Design • Prototyping • Design • Bench testing • Integration and test RAHS Robotics Rapid Prototyping Concept

  17. RAHS Robotics Rapid Prototyping Concept • Initial Concept • Strategy & Game Assessment • Concept Robot Design & Fab CAD/ Architecture Cube & I/F Defined Initial I/F Final I/F Final Model Award Submission Design Sketch Prelim I/Fs Parts Design Fab Assy Final Assy Base/Shop A Design Sketch Prelim I/F Mockup Test Parts Design Fab Effector(s) A A Programming/ Control Mission Sequence & Control Test Article Reqmts Control Design Prelim Progrmg Test & Final Progrmg

  18. RAHS Robotics Rapid Prototyping Concept • Initial Concept • Strategy & Game Assessment • Concept Robot 1/9/2014 Design, Build & Test 1/9 Systems Integration KPPs Defined • Assess Game Performance • Game play model • Weight, Cost/Parts list Scouting Plans 1/9 1/17 CAD/ Architecture Cube & I/F Defined Initial I/F Final I/F Final Model Award Submission DR DR 1/9 1/15(-1/21) Design Sketch Prelim I/Fs Parts Design Fab Assy Final Assy Base/Shop A 1/9 1/15(-1/29) Design Sketch Prelim I/F Mockup Test Parts Design Fab Effector(s) A A 1/9 Programming/ Control Mission Sequence & Control Test Article Reqmts Control Design Prelim Progrmg Test & Final Progrmg Electrical Build

  19. RAHS Robotics Rapid Prototyping Concept Design, Build & Test Design Sketch Prelim I/F Mockup Test Parts Design Fab Effector(s) DR DR • Design • Mentor lead walkthrough: define functions, desired action, method of movements, required parts, assy concept, materials selection… • Describe functional definition • Prepare detail sketch of subsystem design on a large sheet of paper so it can be taken to the design review • Define methods/mechanisms • Highlight interfaces and power/actuation strategies (motors, actuators, sensors…) • Define prototypes needed • Highlight key feature that win the game • Design Reviews • Mentors and all teams • cross read designs • How win, KPPs • Concept detail review • Concept Sketch • Simplicity • Manufacturability • Power/actuation plans • Resource availability • Integration points • Go Ahead with design

  20. RAHS RoboticsRapid Prototyping Concept • Battle Rhythm: • Mentor/Leader meetings are required to keep focus on the critical elements of team success. • Team leader meeting • When: Prior to each team meeting, or as needed, at 5:00 on week days • Chair: Coach/Systems Integration • Who: Student leaders from each team • Agenda • Students brief status of team, next steps, and help needed • Review: game play, KPPs, design and related decisions • Review timeline • Team FunctionMentorsStudent Leaders • Systems Integration/KPPs Gary Miller Grace C. • Chairman’s Gary Miller Skye M. • CAD Ken Zaballos Teal D. • Architecture Coach Camila P. • Base Tim Dowd • Effector(s) Mike Miller • Programming/Control Leo Salemann Westin M. • Electrical Jim DeSilva Jordan G. • Website Susan Eng Kirsten N. • Shop/Safety Steve Tarilton Meg V./ Kira Walters • Field Mike Shafa

  21. RAHS RoboticsRapid Prototyping Concept Thursday Dec 19 Agenda 6:00 Kickoff and Rapid Prototype review Shop safety briefing Follow up with field, FTC, shop and test preps Saturday Jan 4 Kickoff 6:30-10:30 Kickoff Group sessions at Auburn High School Homework: Study Game Manual

  22. RAHS RoboticsRapid Prototyping Concept Sunday Jan 5 Agenda 10:00 Introductions, opening comments, break into groups: Workshop, Field, Rules 10:30 to 2:30 Kitbot workshop 10:30 to 12:00 Field setup 10:30 Group rules study - Break up into teams to review: Game Section 3 (3.1 / 3.2.1-3.2.4 / 3.2.5-3.2.7) and Robot Section 4 (4.1-4.4 / 4.5-4.8 / 4.9-4.11) Sections - 6 groups, ~7 kids each - Review assigned section - Review Kit of Parts - Prepare 5 minute presentation and 5 test questions 12:00 Lunch

  23. RAHS RoboticsRapid Prototyping Concept Sunday Jan 5 Agenda (Continued) 12:00 Lunch 1:00 Group rule presentations - Each group presents section review - Turn in 5 questions (~30 total) 1:45 Game simulation / Walk through - Individual from each group simulate robot on field 2:30 Open forum and brainstorming 3:00 Adjourn

  24. RAHS RoboticsRapid Prototyping Concept Monday Jan 6 6:00 Strategy Brainstorming - Turn in Tests - Discuss Rules - Break into strategy teams 7:00 Meet in teams - Strategy Brainstorm - How to win / How do we play; offence, defense, teaming, … - Key features to a winning strategy 8:00 Define KPPs - What matters, how do we win Tuesday Jan 7 6:00 Concept development - Break into concept teams - Sketch concept, prepare mission scenarios, control concepts - Define interfaces and power/actuation strategies (motors, actuators, sensors…) - Define key feature(s) that win the game

  25. RAHS RoboticsRapid Prototyping Concept Wednesday Jan 8 6:00 Finish concepts presentations 7:30 Teams present concepts - Review design and features - Discuss strength vs. weakness and why this design was selected - Discuss possible design improvements Thursday Jan 9 6:00 Final Concept Selection - Define each subsystem - Define key features of each subsystem - details should be sufficient to define the action/motion (function) required but not method - SI to capture & maintain requirements 8:00 Assign sub-teams - Lead mentor and students

  26. RAHS RoboticsRapid Prototyping Concept Saturday Jan 11 9:00 Sub-teams mature concepts/design features - Refine functional definition - Prepare detail sketch of subsystem design: define methods/mechanisms - Highlight interfaces and power/actuation strategies (motors, actuators, sensors…) - Define prototypes needed - Highlight key feature that win the game 12:00 Lunch 1:00 Continue Monday Jan 13 6:00 System Design Review Review subsystems side by side: - Each team present design and functional approach - Group assessment; concepts, interfaces - Review prototyping plans - Review resources - Define go-forward plans for each team - SI present / maintain system requirements & game strategy

  27. RAHS RoboticsRapid Prototyping Concept • Introduction • Kickoff/Q&A • Rules • Strategy Development • Concept Development • Concept Design Selection • Timeline • Organize teams: • Kitbot Mentors Group: • Programming Mentors Group: • Kitbot build

  28. RAHS RoboticsRapid Prototyping Concept Backup

  29. Revision History: 2012 – 2013 Revised for Student lead 2011 – 2012 Shorted concept dev flow 2010 – 2011 Add definition of subsystem design Make Sunday after KO a work day Shorten concept development phase 2009 – 2010 Shorten concept dev flow 2008 – 2009 Original draft captured concept flow RAHS RoboticsRapid Prototyping Concept

  30. AHS Robotics 2009 – 2010 Rapid Prototyping Concept Basic Terms/Concepts: • Baseline design– A design that always exists, often flawed, but represents what we would execute today. • Trade Study– An investigation of a design detail or approach that results in a recommendation on how to improve the design. • Design Review– Presentation and review of the baseline design. May include trade study discussions. • Chief Engineer– Makes final design decisions considering all aspects of the success of the program including; producibility, performance, schedule, personnel, et. al. Decisions may be intended as a temporary assumption for the purpose of driving other design features. • Rolling Baseline– A baseline that is repeatedly improved based on chief engineer decisions. • Design Release– The baseline design or portion of the baseline design that is released by the Chief Engineer for fabrication. Note: the rolling baseline may continue to refine the released design which may require rework. • Key Performance Parameters (KPPs) – Key performance parameters required to win the game; speed, lift rate, block capacity, acceleration, program capability, projectile range…

  31. RAHS RoboticsRapid Prototyping Concept Remember the Keys to Success: • Understanding the game and how to win • Merge design wisdom with fresh perspectives of multiple participants • Quickly combine into an executable design Kick-Off • Design Baseline • Brainstorm • Assign Study Groups Sat Sun M&T Wed/As Req’d Chief Engineer Decision • Attend Q&A • Break into teams • Attend all Sessions • Study Rules • Review & Test • Game Simulation • Design & Strategy Dev • Team Brainstorm • Concept assessment Trade Study Groups • Design Review • Subsystem Definition • KPPs/ Win Strategy • Alternate Concepts Design Release • Strategy & Requirements Baseline • Win Strategy • Subsystem Requirements • Key Performance Parameters

  32. AHS Robotics 2008 – 2009 Rapid Prototyping Concept CycleDayBaselineKPPsTrade studiesDesign Release Goal 1st DR 4 Initial Def Define our win strategy Win Strategies Game strategy & KPPs Initial KPPs Subsystem Names Initial design Description 2nd DR 5 Base Finalized Refined Base Design Base Design 3rd DR 6 Acquisition Refined Acquisition Acquisition 4th DR 7 Effector Refined Effector Effector 5th DR 8 etc etc etc etc as needed 6th DR 9

  33. AHS Robotics 2008 – 2009 Rapid Prototyping Concept Remember the Keys to Success: • Understanding the game and how to win • Merge design wisdom with fresh perspectives of multiple participants • Quickly combine into an executable design Kick-Off 1 Day 1 Day 2 Days 1 Day • Design Review • Subsystem Definition • KPPs/ Win Strategy • Alternate Concepts Chief Engineer Decision • Attend Q&A • Break into teams • Attend all Sessions • Study Rules • Prepare test questions • Take test • Game Strategy Review • Team Brainstorm • Post Simulation Review • Dev Init Design Baseline • Brainstorm • Assign Study Groups Design Release Strategy Study Groups Game Simulation & Video Design Study Groups • Systems Integration • Strategy Baseline development • Win Strategy • Subsystem Requirements • Revise • Key Performance Parameters

  34. FIRST Robotics Mentor WorkshopFRC Build Season Introductory Videos From FIRST Home: http://www.usfirst.org/

  35. FIRST Robotics Mentor WorkshopFRC Build Season - Agenda Introduction 5 min First Week 10 min Remaining Season 15 min Competition 10 min Q&A 15 min

  36. FIRST Robotics Mentor WorkshopFRC Build Season - Introduction • Example KO video • Animation/kit boxes • Pre-season • Money • organization • mentors • long lead procurement

  37. DR 1/6 DR 1/13 Ship 2/16 Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 Brain Storm & Preliminary Design Final Design Manufacture Test & C/O Container/Pit Design/Fab/Pack SW Development Game Preps FIRST Robotics Mentor WorkshopFRC Build Season – First Week • Strategy / Design • Mentor Participation: HIGH • Game Assessment • Strategy of Play…How to WIN • Brain Storm – worksheet • Preliminary Design • Awards… Rookie awards

  38. DR 1/6 DR 1/13 Ship 2/16 Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 Brain Storm & Preliminary Design Final Design Manufacture Test & C/O Container/Pit Design/Fab/Pack SW Development Game Preps FIRST Robotics Mentor WorkshopBuild Season – Remaining Season • Build Schedule • Mentor Participation: MED • Design/Build • Procure • Machine Shop support • Programming • Testing • Shipping

  39. FIRST Robotics Mentor WorkshopFRC Build Season - Competition Regionals Ship 2/16 Championship 4/22-25 (tbd) • Travel • Pit Setup • Re-work and Repair • Game play • Scouting • Mentor Participation: LOW 2/26- 28 3/12 – 14 Rework Rework Test/ Rework Test/ Rework Test/ Rework Block Dev – Post Ship Block Dev Block Dev

  40. FIRST Robotics Mentor WorkshopFRC Build Season – Competition

  41. Regionals DR 1/6 DR 1/13 Ship 2/16 Championship 4/22-25 (tbd) Ship 2/16 Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 2/26- 28 3/12 – 14 Brain Storm & Preliminary Design Final Design Rework Manufacture Rework Test & C/O Container/Pit Design/Fab/Pack Test/ Rework SW Development Test/ Rework Test/ Rework Game Preps Block Dev – Post Ship Block Dev Block Dev FIRST Robotics Mentor WorkshopFRC Build Season – Q&A • Please ask any questions you may have… • Thanks for coming • We are here to help you… Robert Steele, Coach: SteeleRc@HSD401.org Gary Miller, Mentor: Gary.P.Miller@Boeing.com FRC Senior Mentor Teleconference Recordings Mentor Teleconferences • GOOD LUCK!!!!

  42. FIRST Robotics Mentor WorkshopFRC Build Season – Backup Backup

  43. AHS Robotics 2008 – 2009Scope • FIRST Lego League (FLL) • 6th thru 8th grades • Mind Storm Kit Available from Lego • Game Announced 5 Sept 08 • Table Top Game • Awards: • FIRST Tech Challenge (FTC) • 9th thru 10th grades • Kit Available Aug 08 • Game Announced 9 Sept 08 • 10’ x 10’ Field • Awards: • FIRST Robotics Competition (FRC) • 9th thru 12th grades • Kit Available 3 Jan 09 • Game Announced 3 Jan 09 • 25’ x 50’ field • Awards: 21 Regional, 22 Championship AHS Robotics Students Participate at all levels

  44. AHS Robotics 2009 – 2010Benefits of Robotics • Create interest in Math, Science and Engineering • Applies math, physics, technical drawing, programming, communications, engineering, design, manufacturing, video, photography, webpage development, public speaking, and other skills • to a real world project with clear understandable goals, • mentored by adults with professional experience. • Builds Leaders – both of themselves • and others • Interesting and Fun • Opportunity • Urgency and significance • Focus • Mentoring • Admiration for the professions • Understanding what it is • Understanding how skills are used • Role models • Career Exposure • Engineering, Manufacturing, Communications… • Scholarships • AHS Robotics Students were awarded ~$200,000 in FIRST scholarships Robotics helps student become leaders in fields that interest them

  45. AHS Robotics 2009 – 2010Team Organization Coach Robert Steele Parent Team Dayna Miller Mentor Team Gary Miller & Ken Zaballos & Connie Wood • Treasurer • Fundraising • Travel Coordinator • Comm & Outreach • Volunteer Coordinator Student Team • Systems Integration • Safety • Design/Build • Manufacturing • Programming • FLL/FTC • Communications • Systems Engineering • Test • Activities • Scouting • Safety • Management • Business • Design • Webpage • Visualization • Imagery • Mascot • Software • Crew Chief • Driver Robotics helps student become leaders in fields that interest them

  46. AHS Robotics 2009 – 2010Team Organization – Documents Management Plan • Overall team plan: • schedule, organization, team responsibilities Business Plan Safety Plan Scouting Plan Lessons Learned Handbook Overview of Team Business approach, budgeting and funding Team training, and safe practices Scouting approach, objectives, forms and processes Lessons from the year used to improve future years Team rules, volunteer information, costs All planning prepared and maintained by the students

  47. 2008 2009 Grid 0.083 May Jun July Aug Sept Oct Nov Dec Jan Feb Mar Apr May June Skunkworks Robotics 2008 – 2009 FRC – Base Project Tier III School Year start 9/3 Regionals Championships 4/16-18 FRC Kick off 1/3 Ship 2/17 School Ends 6/18 Major Milestones School Ends 6/18 3/5- 7 3/26 – 28 Base Project Design Base Build and Test 5/20 Concept Dev 5/1 Base Development Design Rev Final Design Program Rev Detail Design Procure Parts Manufacture Parts Student Fab/Assemble Base Software Development Final Programming & C/O Bench Test/Pre-Programming Student build test drive train (2) • Power Testing • Dynamometer Test • DeWalt Test Build test setup Test Review Test Dev Test Report & Release Test Requirements Dev Power Test Plan Test Review • Base Trade Studies • Speed/Power • Cornering/Stability • Weight & Balance Test Requirements Dev Test Plan Test Dev Test Report & Release Test Reviews: Student presentations of test plan Release: Posting document on AHS webpage w/link from Chief Delphi

  48. 2008 2009 Grid 0.083 Nov Dec Jan Feb Mar Apr Skunkworks Robotics 2008 – 2009 FRC – FRC Tier III Regionals FRC Kick off 1/3 DR 1/6 DR 1/13 Ship 2/16 Championship 4/22-25 (tbd) Major Milestones Base Build and Test Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 2/26- 28 3/12 – 14 11/15 1/3 Long Lead Procure • Long Lead • Parts • Tools • Subsystems Long Lead Design/Procure Long Lead Fab/Assy Rolling Baseline (10 days) Design/Build 1/20 Procure (14 Days) Final Design Manufacture Rework Final Assy Rework Rework Test/Training Packing Prototype Manufacture Test/ Rework Test/ Rework Final Assy Test/ Rework Test/Dev Programming Bench Set Available Re-work bench test set Block 4 Dev – Post Ship Bench Programming Block 5 Dev Block 5 Dev Block 1 Dev - Bench Block 6 Dev Block 2 Dev – Base/Control Block 3 Dev – Ship set Block 2 Dev – Base/Control Training/Review Rules Bench Assy Electrical/ Pneumatics Prototype Assy Production Assy Test Reviews: Student presentations of test plan Release: Posting document on AHS webpage w/link from Chief Delphi

  49. 2008 2009 Grid 0.083 Nov Dec Jan Feb Mar Apr Skunkworks Robotics 2008 – 2009 FRC – Systems Integration Tier III Regionals FRC Kick off 1/3 DR 1/6 DR 1/13 Ship 2/16 Championship 4/22-25 (tbd) Major Milestones Base Build and Test Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 Wk 6 2/26- 28 3/12 – 14 Requirements Game Assessment Trade Studies Dev Key Performance Parameters (KPPs) Subsystem Requirements Allocation Requirements Verification DR Scouting Dev Scouting Plan Pathfinder Game Preps Test Reviews: Student presentations of test plan Release: Posting document on AHS webpage w/link from Chief Delphi

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