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C S 3 5 4 0. at UVU. Dr. Brian Durney. Computing and Networking Sciences. Why Game Programming?. It’s fun! . (Most of the time) It’s also a whole lot of work: game design software design and implementation art, music, sound, writing testing. Nine Billion Dollars.

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At uvu

C S 3 5 4 0

at UVU

Dr. Brian Durney

Computing and Networking Sciences

It s fun
It’s fun!

(Most of the time)

It’s also a whole lot of work:

  • game design

  • software design and implementation

  • art, music, sound, writing

  • testing

Nine billion dollars
Nine Billion Dollars

Computer games are a big industry.

"More money is spent on games than on movies."



Yes, real research:

No, they’re not talking about chess.

Human-level AI’s Killer Application:

Interactive Computer Games

John E. Laird and Michael van Lent

University of Michigan

My favorite things
My favorite things:

  • Graphics Programming

  • Artificial Intelligence

  • Network Programming

  • Interesting Math Problems

  • Game Design

  • Writing and Art

What we will do this term
What we will do this term:

  • Graphics

  • Game Design

  • Game AI

Why unity
Why Unity?

  • Cross-platform Windows and Mac OS X

  • Easy to use (for a game engine) but powerful

  • It’s free…or at least there is a free version

  • Web browser plug-in

Assignment 1 unity box world game
Assignment 1: Unity Box World Game

  • User input

  • Image texture

  • 3D model

  • Moving objects

  • Collision detection

  • Timer

  • A way to win

Game design

Game review and presentation
Game Review and Presentation

Look at a commercial game in terms of the game design principles we discuss in class.

Interactive fiction
Interactive Fiction

  • Text games

  • Venerable ancestors of ...

  • Game balance, story line, nonlinear plots, characters, combat, etc.

  • Story generation

At uvu

Write a program to control a bot.

We will also look at this game in terms of graphics and game design.

Uv bots
UV Bots










Programming problem
Programming Problem

How can the server efficiently tell when one bot hits another?

Programming problem1
Programming Problem

How can the display keep the beam from going through obstacles?


Artificial Intelligence in Interactive Digital Entertainment

Story generator and director
Story generator and director

  • Automated dungeon master

    • Creates map

    • Creates plot/storyline

    • Runs adventure

      Easy, right?

Cmsec simulators

CMSEC Simulators

CMSEC Simulators

  • Human flight director

  • Single ship

  • Cocoa (Mac OS X)

Iworlds simulator project
iWorlds simulator project

  • Multiple ships

  • Cross-platform with HTTP communication

    • Clients can be written using JavaScript, Flex, Unity, Java, etc.

    • Web-based games are possible

  • Educational games

At uvu


Organization for Making and Exploring Game Applications

Help build a computer game experience like no other: a game that puts you and your friends on a starship bridge with a 50-inch main view screen, 6 computer stations, and props, fighting an enemy crew that's just waiting to blow you away in real-time space combat.

Omega simulator project
OMEGA simulator project

  • Optional AI flight director

  • Real-time

  • 3D graphics

  • Online—MMO (or at least MO) RPG or RTS some day

  • Working with iWorlds


  • I encourage groups of 2 to 3 students for the project.

  • Specialize in graphics, game AI, game design.

  • Complete

    • Not necessarily a complete game, but should be a complete game, tool, or library.

  • Programming required

    • Not just a level design

    • I must be able to read your source code and play your game.

Project ideas
Project Ideas

  • UV Bots

    • map editor

    • 3D display, Flash/Flex display, ...

    • game design and mechanics

  • iWorlds/OMEGA

    • spaceship combat

    • trade and exploration

    • mini games


Project ideas1
Project Ideas

  • Story generator and director

    • Use AI planner to generate and analyze plots

    • Choose manageable subproblem and implement for NWN, UT, Half-life, text game, ...

  • Your idea here...