CPS 108. Object oriented design and programming of medium-sized projects in groups using modern tools and practices in meaningful ways High level OO concepts XP: Extreme Programming: simplicity, refactor, grow code Tell, don't ask: designing classes
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C++ inheritance, templates, low-level C, sockets
Java GUI, threads, web, network
Success: OOGA, Freecell (kind of)
Success: Set your own standards, don’t meet my requirements
Failure: Reading about software, aesthetics, ethics, …
Success: coding examples, MVC
Success/Failure: understanding group dynamics
Failure: coding standards
Failure: using books
Success: pattern examples
Failure: pattern re-use
Success: tell don't ask
Overall grade: _______Post-mortem evaluation
What delights may its practitioner expect as a reward?
First is the sheer joy of making things
Second is the pleasure of making things that are useful
Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts
Fourth is the joy of always learning
Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff.