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Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking. Lynn Grinnell, Sustainability Management Professor, College of Business Karen Fritch, Instructional Design Technologist. Agenda. Theoretical Background Issues with realistic online practice Simulations

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jumping into the deep end using immersive simulations to promote critical thinking

Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking

Lynn Grinnell, Sustainability Management Professor, College of Business

Karen Fritch, Instructional Design Technologist

agenda
Agenda
  • Theoretical Background
    • Issues with realistic online practice
    • Simulations
  • Curriculum
    • Sustainable Business Strategies
    • Sustainable Budget Management: Triple Bottom Line
  • Second Life
        • Tour: Shopping/business center, warehouse, presentations
        • Student reactions
      • Critical thinking
issues with realistic online practice
Issues with realistic online practice
  • Teamwork
    • Challenges
  • Practice
theoretical background simulations
Theoretical Background: Simulations
  • Educational aspects
    • Drama increases attention
    • Retention fostered by practice
    • Active learning
    • Scaffolded practice increases transfer
  • Engagement elements
    • Thematic
    • Balanced challenge
    • Relevant linkages to reality
    • Choices of action
    • Direct manipulation
    • Feedback
    • Affect
overall project
Overall Project
  • Two course-project
    • MAN 4781 Sustainable Business Strategies
      • Plan a sustainable business
    • MAN 4783Sustainable Budget Management
      • Budget and develop measures for same business

Take both in one semester

    • Weekly assignments
      • Balance of traditional and sustainable tools
      • Individual submissions and team submissions
    • Synchronous meetings in WebEx and Second Life
1 st course developing sustainable businesses
1st course:Developing Sustainable Businesses
  • Green team
    • Team of people passionate/interested in this business and sustainability
  • Review of sustainable business planning
    • Vision and mission
    • Organizational structure and HR
    • Internal and external environmental scans
    • Marketing/communication/training plans
    • Products/services
    • Processes
    • Strategic and sustainability planning
2 nd course implementing sustainable businesses
2nd Course:Implementing Sustainable Businesses
  • Budgeting
    • Income statement
    • Cash flow statement
    • Break-even analysis
    • Risk Management
    • Life Cycle Cost
    • Willingness-to-pay
    • Cost-benefit analysis
  • Design
    • Purchasing decisions
    • Store/business Layout
    • Eco-map
  • Reporting
simulation in second life
Simulation in Second Life ™
  • Purpose
    • Increased fidelity of simulation experience
    • Better team experience
    • Skills in cutting-edge technology
    • Provide evidence for portfolio/resume
second life
Second Life
  • 1stcourse:

Navigate in Second Life

  • 2ndcourse:

“Build" business in Eco-Village

second life activities for 1 st course
Second Life Activities for 1st course
  • Second half
    • Training
    • Presentation to community
  • First half
    • Set up account
    • Create avatar
second life activities in 2 nd course
Second Life Activities in 2nd course
  • Design business layout
  • Buy fixtures, equipment
  • Furnish business
  • Presentation to the community
  • Tour of the business
tours and training in 2 nd life
Tours and Training in 2nd Life

Students new to 2nd Life

Week 1: Wednesday and Thursday at 9:00 pm

All students (times/dates to be published)

Week 2: Loading presentations

Week 4: Tours of Warehouse/Training on moving items

  • Meet in 2ndLife at the entrance to Eco-Village
the second life experience

To join Second Life, go to http://secondlife.com/ - Joining is free

To get to Eco-Village:http://slurl.com/secondlife/MCCAVLC%20Island/63/149/25

Karen Fritch

The Second life experience
instruction in second life
Instruction in Second Life
  • Process for instructional development
    • Coordination with SME
    • Tutorials
    • Demonstrations
  • Tour:
    • Shopping/business center
    • Warehouse
    • Presentations
      • Money
critical thinking
Critical Thinking

CRITICAL THINKING is the active and systematic process of

  • Communication
  • Analysis
  • Synthesis
  • Problem-solving
  • Evaluation
  • Reflection

both individually and in communityto

  • Foster understanding
  • Support sound decision-making and
  • Guide action
enhancing critical thinking through virtual worlds
Enhancing Critical Thinking through Virtual Worlds
  • Team interaction
  • Communicating through 3-D graphics
  • Visualizing plans
    • Analyzing
    • Synthesizing
    • Solving problems
    • Evaluating
  • Creating community
lessons learned
Lessons Learned
  • Learning curve
  • Technology requirements
  • Support
references
References
  • Quinn, C. (2005). Engaging learning: Designing e-learning simulation games. San Francisco, CA: Pfeiffer.
  • Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds: Strategies for online instruction. San Francisco, CA: Jossey-Bass.
  • Aldrich, C. (2005). Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-Learning and other educational experiences. San Francisco, CA: Pfeiffer.
  • Haskell, R. (2001). Transfer of learning: Cognition, instruction, and reasoning. San Diego, CA: Academic Press