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Comprehensive Survey of Animation Behaviors in ActionScript 3.0

This survey explores various animation behaviors used in ActionScript 3.0, focusing on object movement dynamics. Key behaviors include Seek, Flee, Arrive, Pursue, Evade, Wander, Avoidance, Path Following, and Flocking. Each behavior exhibits unique characteristics; for instance, Seek involves moving towards a target, while Flee denotes moving away. Flocking behaviors such as Separation, Cohesion, and Alignment regulate group dynamics among objects. The study provides foundational insights for animators and developers aiming to implement realistic motion in their projects.

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Comprehensive Survey of Animation Behaviors in ActionScript 3.0

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  1. Animation A Survey

  2. title • Content • Content • Content

  3. Object Behaviors • Seek – attempt to move to a point, moving or fixed • Flee – attempt to move from a point, moving or fixed • Arrive – seek except object slows when close. Easing motion. • Pursue – seek with location prediction • Evade – opposite of pursue

  4. Behaviors, continued • Wander – a random but smooth and realistic motion • Avoidance – perceive other objects and avoid them • Path following – stays on a path in a way that is realistic • Flocking – objects with group behavior • Keith Peters, ActionScript 3.0 Animation

  5. Flocking Behaviors • Separation – objects maintain acceptable distance from neighbors • Cohesion – objects don’t stray too far from flockmates • Alignment – object steers in about same direction

  6. Flocking Behavior

  7. Done • Seasd • Ads • Ads • Ad asdf • Asdf • Asdf

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