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INTRODUCTION

INTRODUCTION. Meng PENG. VOICE DIFFERENCE. Issues from Dubbing the World of Warcraft Approaches of expressing emotion Sound acting skills—overused? Difference in tone place of articulation back effect : chest-resonant front Effect : labiodental sound. CHARACTER & ACTORS.

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INTRODUCTION

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  1. INTRODUCTION Meng PENG

  2. VOICE DIFFERENCE • Issues from Dubbing the World of Warcraft • Approaches of expressing emotion • Sound acting skills—overused? • Difference in tone • place of articulation • back • effect:chest-resonant • front • Effect:labiodental sound

  3. CHARACTER & ACTORS Understand the setting of character in games • Via graphic approach (personality,backgrounds) • Design the general framework of the sound system • Communicating with sound director to choose sound actor • Less play more • Sound acting skills • Digital audio technics

  4. PREPARATION & RECORDING Preparation Character s division Design and produce the dubbing plan Tips Recording • Procedures • Points to note • patience • coordinating

  5. SKILLS Recording Hardware Software The implementation of Sound effect plans Demonstration

  6. Post processing & FX Post processing • Software & Hardware • Technology Difficulties • Build expectation • Shorten the distance between real effect and expectation • The combination of verbal and non-verbal sounds • Generate the pos processing solution

  7. architect the sound environment • Environment sound effect • Emulate the reality with technology • Observation and experience works better • Unreal stage(use imagination) • music • Support the theme • integration • Not merely the piling up of tracks • Coordinate and match the sound effects with music • Sound performance in cinemated Game designing

  8. Thanks

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