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3D Character Design. By: Nicholas Townsend. Of What?. Faithful 3d rendition of a Magic The Gathering character. Fully sculpt in ZBrush , retopologized for game use, displayed in Unreal. Ajani Vengeant , game ready. Stretch. To have a High poly model of Liliann , The Last Hope. Why?.
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3D Character Design By: Nicholas Townsend
Of What? • Faithful 3d rendition of a Magic The Gathering character. • Fully sculpt in ZBrush, retopologized for game use, displayed in Unreal. • Ajani Vengeant, game ready.
Stretch • To have a High poly model of Liliann, The Last Hope.
Why? • When I am modeling I don’t feel like I’m working. • I like creating a story through a character’s appearance. • I’m a fan of the art style of the MTG card game.
The Plan • This semester was all about practicing my anatomical understanding. • Having a strong foundation is crucial. • Sloppy foundation compiles imperfections.
References • Proko-youtube personality • Anatomy for 3D: Understanding the Human Figure by UldisZarins and SandisKondrats • http://www.jasonchanart.com/#/mtg/ - Jason Chans Ajani Vengeant Promo Art • http://www.annasteinbauer.com/ - Anna Steinbauer’s Lilianna, the last hope (stretch goal) • Countless anatomy studies from google images • Never enough
Journey Thus Far • Many sculpts, though I wish it was more • Progress. • Most of my research is through doing. • Rough semester of balancing.
Over Break • More practice! • Making sure I have a solid foundation. • Constantly get feedback on work.
Next Semester? • High poly model done by February. • Re-topo, textured and rigged by April (Auto-Rig just for posing). • Painted(Substance Painter), in Engine, and reviewed by May.