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Human Factors Engineering

Human Factors Engineering. Why Smart People do Dumb Things. Nuclear and renewables: a well-rounded offering. Nuclear and renewable energies are complementary Two growing markets Nuclear: confirmed benefits of AREVA's integrated model. AREVA across the globe. Global Human Factors Expertise

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Human Factors Engineering

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  1. Human Factors Engineering Why Smart People do Dumb Things.

  2. Nuclear and renewables:a well-rounded offering • Nuclear and renewable energies are complementary • Two growing markets • Nuclear: confirmed benefits of AREVA's integrated model

  3. AREVA across the globe

  4. Global Human Factors Expertise Diverse Team Experience MCR design and upgrades NUREG-0711 & NUREG-0700 Function Allocation Task Analysis Ergonomic Analyses Usability HSI Design and Evaluation AREVA’s Human Factors Expertise

  5. Today’s Objectives By the end of today’s session, you will be able to… • Define the term “Human Factors” • Discuss how poor human factors design can influence human performance • Identify and use selected human factors principles to improve human performance

  6. The Monkey Business Illusion

  7. Can you read this? Aoccdrnig to rscheearch at CmabrigdeUinervtisy, it deosn'tmttaer in wahtoredr the ltteers in a wrod are, the olnyiprmoetnttihng is taht the frist and lsatltteer be at the rghitpclae. The rset can be a total mses and you can sitllraed it wouthitporbelm. Tihs is bcuseae the huamnmniddeos not raederveylteter by istlef, but the wrod as a wlohe.

  8. This is how we really read… MAIN REGULATING VALVES BYPASS REGULATING VALVES Main Regulating Valves Bypass Regulating Valves

  9. Humans are hardwired for certain types of behavior. We’re inherently good at some things… and we’re inherently not good at others.

  10. What is Human Factors? • HFE is a systematic approach to guide the human interactions with a facility (say, a “control room”) to ensure that all functional aspects of human involvement are achievable without introducing opportunities for human error. • HFE considers human... • Capabilities • Limitations • Characteristics • Behaviors • Motivations …as they impact the design of structures, systems and components.

  11. Human Factors at work…

  12. Control Panel CRT

  13. p.17

  14. Designing for Human Factors

  15. Visibility Feedback Natural mapping Affordances Constraints

  16. Visibility and Feedback Principle #1: Make relevant parts visible. Principle #2: Give each action an immediate and obvious effect

  17. Visibility and Feedback Sound can be used to provide similar information. • When the electric engine is engaged, the Prius is quieter than a vacuum cleaner.

  18. Natural Mappings • Mapping = the relationship between two things • Natural mappings can be • Cultural • Biological • Spatial Principle #3: Capitalize on the concept of natural mappings

  19. Natural Mappings

  20. Natural Mappings

  21. Affordances • Affordance is a property of the object. They provide strong clues to the operation of things. • Suggest how the object should be used • “Verb”-able • Users know what to do just by looking at the object. • No instructions needed! • Examples • Door plates • Knobs • Button

  22. Affordances

  23. Affordances Principle #4: Use the affordances of objects to help infer their use

  24. Constraints • Constraints limit how the design can be used • Types: • Physical • Square object and round hole • Cultural • Light switches • Logical • Order (1,2,3 or a, b, c) Principle #5: Restrict the kind of interaction that can take place at a given moment

  25. Human factors guidelines can help us optimize a user’s performance. Human factors guidelines can help us optimize a user’s performance.

  26. Some good human factors resources… • Checklists and guidelines • NUREG-0700, Rev. 2, “Human System Interface Review” • MIL STD 1472, “Design Criteria Human Engineering” • Professional Societies • Human Factors and Ergonomics Society (HFES) • Electric Power Research Institute (EPRI) • Web Resource • Jacob Nielsen’s 10 Usability Heuristics (http://www.nngroup.com/articles/ten-usability-heuristics ) • Books • Human Factors Engineering and Design, by Sanders and McCormick • Kodak's Ergonomic Design for People at Work, by The Eastman Kodak Company

  27. Thank You! Paris Stringfellow, Ph.D. AREVA, Inc. (704)805-2661 Paris.Stringfellow@AREVA.com www.AREVA.com

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