1 / 23

Tatiana Aulachynskaya 2014 GameFounders

Mobile Games : ID, UI, UX Part 1: FTUE. Tatiana Aulachynskaya 2014 GameFounders. Про меня. About me. Product manager Mobile games (>15 published) Interested in UX. Три святых слова. 3 key metrics. A cquisition R etention M onetization. Использование перслнажей.

keagan
Download Presentation

Tatiana Aulachynskaya 2014 GameFounders

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile Games: ID, UI, UX Part 1: FTUE Tatiana Aulachynskaya 2014 GameFounders

  2. Про меня About me • Product manager • Mobile games (>15 published) • Interested in UX

  3. Три святых слова 3 key metrics • Acquisition • Retention • Monetization

  4. Использование перслнажей UX guidelines: Character

  5. Использование перслнажей UX guidelines: Character

  6. UX guidelines: Character

  7. Использование перслнажей UX guidelines: Character

  8. Много анимаций и партиклов UX guidelines: Particles & animation

  9. Много анимаций и партиклов Particles, particles

  10. UX Guidelines: Story

  11. Все очень яркое UX guidelines: bright colors

  12. UX guidelines: Real-life setting

  13. UI design: FTUE

  14. Designing: FTUE (first-time user experience)

  15. Designing: FTUE (first-time user experience)

  16. Designing: FTUE (first-time user experience)

  17. Designing: FTUE (first-time user experience)

  18. Designing: hints on loading screens

  19. FTUE: analytics

  20. FTUE: analytics

  21. FTUE checklist • Does not pause gameplay • 30 secondshooked • Tunnel: step continues when user did what you need • Expose Cool Features Early • Make buy in the shop/ make spendhard currency / make invite friends

  22. FTUE checklist… continued FTUE Checklist…continued • Character helps • Better to show than write • Can add narration • If you want someone to look at something, make it move. • Make sure they get it. • No need to show all features (hints) + don’t teach the obvious • Cover all steps with analytics

  23. Tatiana Aulachynskaya • @trinya • S: trinushka • trinushka@gmail.com Questions?

More Related