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Computer Maintenance

Computer Maintenance. FireWire Ports. FireWire. Also called IEEE-1394 Used for digital cameras, camcorders, and scanners Bi-directional communication Developed by Apple Computers Requires a special adapter card Becoming common on new motherboards.

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Computer Maintenance

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  1. Computer Maintenance FireWire Ports

  2. FireWire • Also called IEEE-1394 • Used for digital cameras, camcorders, and scanners • Bi-directional communication • Developed by Apple Computers • Requires a special adapter card • Becoming common on new motherboards. • FireWire is peer-to-peer, meaning that two FireWire cameras can talk to each other without going through a computer.

  3. FireWire • The designers of FireWire (which actually preceded the development of USB) had several particular goals in mind when they created the standard: • Fast transfer of data (up to 400 Mbps) • Lots of devices on the bus • Ease of use • Hot pluggable • Provide power through the cable • Plug-and-play • Low cabling cost • Low implementation cost

  4. FireWire • You have probably heard the term FireWire if you have any interest in digital video—or maybe you know it as Sony i.Link or as IEEE 1394, the official name for the standard. FireWire is a way to connect different pieces of equipment so they can easily and quickly share information. • Originally created by Apple and standardized in 1995 as the specification IEEE 1394 High Performance Serial Bus, FireWire is very similar to Universal Serial Bus (USB).

  5. FireWire • When the host computer powers up, it queries all of the devices connected to the bus and assigns each one an address – a process called enumeration. FireWire is plug-and-play, so if a new FireWire device is connected to a computer, the operating system auto-detects it and asks for the driver disk. If the device has already been installed, the computer activates it and starts talking to it. FireWire devices are hot pluggable, which means they can be connected and disconnected at any time, even with the power on.

  6. FireWire • FireWire uses 64-bit fixed addressing, based on the IEEE 1212 standard. There are three parts to each packet of information sent by a device over FireWire: • A 10-bit bus ID that is used to determine which FireWire bus the data came from • A 6-bit physical ID that identifies which device on the bus sent the data • A 48-bit storage area that is capable of addressing 256 terabytes of information for each node!

  7. FireWire The bus ID and physical ID together comprise the 16-bit node ID, which allows for 64,000 nodes on a system. Individual FireWire cables can run as long as 4.5 meters. Data can be sent through up to 16 hops for a total maximum distance of 72 meters. Hops occur when devices are daisy-chained together. Look at the example below. The camcorder is connected to the external hard drive connected to Computer A. Computer A is connected to Computer B, which in turn is connected to Computer C. It takes four hops for Computer C to access the camera.

  8. FireWire FireWire devices can be powered or unpowered. FireWire allows devices to draw their power from their connection. Two power conductors in the cable can supply power (8 to 40 volts, 1.5 amps maximum) from the computer to an unpowered device. Obviously, a high-power device like an external hard drive will have its own power supply, but low-power devices like digital still cameras can get their power from the bus in order to simplify them. Two twisted pair sets carry the data in a FireWire cable.

  9. FireWire vs USB The key difference between FireWire and USB is that FireWire is intended for devices working with a lot more data—things like camcorders, DVD players, and digital audio equipment. FireWire and USB share a number of characteristics but also differ in some important ways.

  10. FireWire Of course, FireWire has an answer to USB 2.0 in its upcoming IEEE 1394b, which will up the ante with transfer speeds starting at 800 Mbps. It is predicted to reach an unbelievable 3.2 gigabits per second when the current copper FireWire cables are replaced with fiber optics.

  11. FireWire An important element of FireWire is the support of isochronous devices. In isochronous mode, data streams between the device and the host in real-time, with guaranteed bandwidth and no error correction. Essentially, this means that a device like a digital camcorder can request that the host computer allocate enough bandwidth for the camcorder to send uncompressed video in real-time to the computer. When the computer/camera FireWire connection enters isochronous mode, the camera can send the video in a steady flow to the computer without anything disrupting the process.

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