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In this presentation, our team members Ronnie Hout, Dylan Miller, Michael Rojas, Geoff Smith, and Ross Wang unveil the new features added to Null Commandos since the last timebox. Key updates include a revamped HUD, new enemy models, an operational options menu, fresh soundtracks, diverse new levels, and compelling boss encounters. We also enhanced character animations and integrated a console with powerful commands. Join us as we showcase these enhancements, appreciate support from The Breakfast Club, and invite your feedback!
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Null commandos Final Presentation Ronnie Hout, Dylan Miller, Michael Rojas, Geoff Smith, Ross Wang
What Is New Since Last Timebox? • Changed HUD • New Enemy models • Working Option Menu • New Sounds • New levels • Boss
What Else Is New Since Last Timebox? (Cont.) New look and background New and Improved Options
Character Animations • Free model from turbosquid.com • Animations created using Autodesk 3ds Max • Extended content pipeline for XNA to handle keyframe animations
A Console That Does Something • Currently 3 new commands • SetGodMode() • RefillAmmo(intgunNumber) • SpawnEnemy(x,y,z) • More in development • Special Thanks to The Breakfast Club for helping out!
Sounds • Changed Music • Several New Sounds • Adjustable Sounds
Demo • Play Here
And That’s All • Questions? Comments? Concerns for the general good?