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Hertfordshire Hockey JDC Plan 13-14. Assessment Criteria. Coachability – T he desire to be successful, a willingness to listen and try to apply coach input Speed – Raw speed over 5 – 25 metres – in comparison with the centre

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Assessment Criteria

Coachability– The desire to be successful, a willingness to listen and try to apply coach input

Speed – Raw speed over 5 – 25 metres – in comparison with the centre

Agility – Ability to change direction very quickly with good control, footwork and balance

Endurance – Ability to perform high intensity work for a prolonged period of time

Comfort on the ball – This should include ball carry position, close skills in the tight, first touch, V drag etc

Hit – The ability to hit with power, pace, consistency, use of correct grip and ball position in relation to body

Passing – Ability to see passes and to execute with a range of skills e.g. long hit passes, forward push passes on the move, in the tight etc

1 v 1 Elimination –Ability to beat a player and break a line with evidence of change of pace and good angles of running

Attacking Circle work – Awareness and use of space, understanding of deflections and 2nd phase, body position etc

Defending – Evidence of Defending skills and responsibilities relevant to their position

Mental Toughness – Evidence of error recovery, ability to stay in the game and concentrate, not over react etc.

Game Decision Making – Evidence of understanding of shape, system, use of space, coachability, recognition of core game principles – e.g. when to stretch v when to post, when to hold space v when to step up, and how frequently does this player make the right decision?

Aerial

Reverse Stick

Deflections

Penalty Corners – Inject, Trap, Drag

General, Fitness, Core Skill, Specific Skills

1 = Weak

2 = Inconsistent

3 = Competent

4 = Highly Competent

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Session 1

Welcome and Intro

Warm-Up

Ball Warm-Up

Dribble Relays

Ball Retention Skills

L/R Hand Side Ball Carry

Aerial

Game Play

Cool-Down

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Session 2

Welcome

Warm-Up

Ball Warm-Up

Hitting and Goal Scoring (including reverse stick hitting / dink)

Passing Patterns

Outletting

Game Play

Cool-Down

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Session 3

Welcome

Warm-Up

Ball Warm-Up

1v1 in the D / 25

Defence in the D / 25

Penalty Corner skills

Game Play

Cool-Down

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Session 4

Welcome

Warm-Up

Endurance Assessment

Ball Warm-Up

Attacking the Circle, including finishing skills

Deflections

Game Play

Cool-Down

technical language
Technical Language
  • Forehand/ Reverse side
    • Strong/ reverse
  • Ball Carry
    • Dribble position
  • Passing/ Dribble Lanes
    • Area we want the ball to travel down
    • Usually direct route to goal
  • Avoiding contact
    • Attack space on the pitch rather than running directly at players
  • Pointing at pressure
    • Facing directly towards the defender as you get close to contact
    • Opens up more dribble and passing lanes
  • Getting Ahead
    • Pass and follow
  • Post Up
    • Leading back to the ball
  • Screen Leading
    • Leading in front and across a defender to receive the ball and eliminating them on receipt