Evaluation results of op4l learning environment and services in slovenia
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Evaluation Results of OP4L Learning Environment and Services in Slovenia. Maribor, May 2012. Ines Kožuh, prof. dr. Matjaž Debevc. Bar, Montenegro, 25 th – 26 th June. Research detailes. Company LOGO.

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Evaluation results of op4l learning environment and services in slovenia

Evaluation Results of OP4L Learning Environment and Services in Slovenia

Maribor, May 2012

Ines Kožuh, prof. dr. Matjaž Debevc

Bar, Montenegro, 25th – 26th June


Research detailes
Research detailes

Company LOGO

  • The aim of our study: test OP4L learning environment and its services, assess students‘ relationship with collaborative learning

  • evaluation:

    • before testing OP4L learning environment

    • after testing OP4L learning environment


Participants
Participants

Company LOGO

  • Computer Science students -1st year (Faculty of Electrical Engineering and Computer Science),

  • volunteers signed consent form,

  • 62 participants

    • all male,

    • age in years (Mdn = 20, Mean = 20.73, Min = 19, Max = 25),

    • experience in programming.


Participants1
Participants

Company LOGO

  • experience in programming (5 levels)


Procedure
Procedure

Company LOGO

  • Three weeks in May 2012

  • Two classroom meetings:

    • 1st meeting: before testing, instructions were given, questionnaires were filled in,

    • 2nd meeting: after testing, questionnaires were filled in,

  • The task:

    • brainstorming,

    • submission of proposed idea,

    • programming,

    • submission of the program,

    • assessment of the program.


Measures
Measures

Company LOGO

  • Quantitative research metod (questionnaires),

  • Evaluation before testing OP4L:

    • A questionnaire on the habits of using Facebook, Facebook chat and Web resources,

  • Evaluation after testing OP4L:

    • A questionnaire on the habits of using Facebook, Facebook chat and Web resources (the same as before testing),

    • A questionnaire on the experience in OP4L learning environment,

    • A questionnaire on collaborative learning and using Facebook in favor of collaborative learning,

    • A questionnaire on the usability of OP4L learning environment (SUS),

    • Motivated strategies on learning questionnaire (MSLQ).


Measures1
Measures

Company LOGO

  • Likert-type questions and open-ended questions

  • questionnaires were put online.


Statistical analysis
Statistical analysis

Company LOGO

  • Descriptive statistics,

  • definition of statistically significant relationships (Spearman‘sRho coefficient),

  • Kruskal-Wallis Test (differences among independent samples),

  • SPSS 20.0.


Results h abits of using facebook chat and web resources
ResultsHabitsof using Facebook,chat and Web resources

Company LOGO

  • Comparison of the results before and after the study


Results h abits of using facebook chat and web resources1
ResultsHabitsof using Facebook,chat and Web resources

Company LOGO

52

8

2


Results h abits of using facebook chat and web resources2
ResultsHabits of using Facebook,chat and Web resources

Company LOGO

32

18

10

2


Results e xperience in op4l learning environment
ResultsExperience in OP4L learning environment

  • Assessment of OP4L services:

    • Recommended peers (idea vs. usage)

    • Recommended readings (idea vs. usage)

  • idea – from pedagogical and functional point of view

  • usage – from pedagogical and functional point of view, technical operation


Results e xperience in op4l learning environment1
Results Experience in OP4L learning environment

Company LOGO

3.8347

3.7806

3.3742

3.2231


Results u sability of op4l learning environment sus
Results Usability of OP4L learning environment (SUS)

Company LOGO

  • SUS score = 67.38

Source: A. Bangor, P. Kortum, J.A. Miller, The System Usability Scale (SUS): An Empirical Evaluation, International Journal of Human-Computer Interaction, 24, (2008), 6, pp. 574‒594.


Results opinions on u sability of op4l learning environment
ResultsOpinions on usability of OP4L learning environment

Company LOGO

  • Bad responsiveness of the system.

  • Too many clicks were needed to be able to come to the task.

  • Problems with submitting and assessing the tasks.

  • Communication with others was too complicated.


Results correlations between usability and op4l services
Results Correlations between usability and OP4L services

Company LOGO

**. Correlation is significant at the 0.01 level (2-tailed).


Results collaborative learning and using fb in learning
ResultsCollaborative learning and using FB in learning

Company LOGO

  • assessment of collaborative learning,

  • assessment of using Facebook in learning,


Results correlations among three variables
Results Correlations among three variables

Company LOGO

**. Correlation is significant at the 0.01 level (2-tailed).


Results dispersion of data for two variables
Results Dispersion of data for two variables

Company LOGO


Results differences among groups in knowledge of programming
ResultsDifferencesamonggroups in knowledgeofprogramming

Company LOGO


Results mslq motivational strategies
ResultsMSLQ – Motivational strategies

Company LOGO

N = 58 students


Results mslq motivational strategies1
ResultsMSLQ – Motivational strategies

Company LOGO

N = 58 students


Results mslq learning strategies
ResultsMSLQ – Learning strategies

Company LOGO

N = 58 students


Results mslq learning strategies1
ResultsMSLQ – Learning strategies

Company LOGO

N = 58 students


Contact
Contact

Company LOGO

University of Maribor,

Faculty of Electrical Engineering and

Computer Science,

Smetanova 17, 2000 Maribor

www.feri.uni-mb.si

Ines Kožuh

e-mail: [email protected]

prof. dr. Matjaž Debevc

e-mail: [email protected]


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