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Enhancing Real World Interactions with Cellular Devices

In our everyday lives, the process of searching for, evaluating, and purchasing products is essential. This project presents a solution that allows users to enjoy both online community knowledge and on-site product experiences with the help of a mobile platform acting as a guide. The system utilizes specialized server architecture, mapping tools, and mobile client applications for efficient indoor navigation, incorporating customizable features and interoperable XML map files. Usability tests have shown improved efficiency in locating physical library books. Future work includes integration with library systems, implementing electromagnetic tag navigation, and exploring broader applications in retail environments.

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Enhancing Real World Interactions with Cellular Devices

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  1. Amazon On Earth Enhancing real world interactions using cellular devices Barak Schiller, NivNoach Under the guidance of AmnonDekeland Prof. Scott Kirkpatrick

  2. Introduction • One of the basic processes in everyday life is to search, evaluate and purchase a product. • At home you can use community knowledge from the internet to help you in your choice. • But, on-site you can touch/smell/feel the product.

  3. The solution Enjoy both worlds by using a mobile platform as your on-site guide

  4. Building blocks

  5. Demo

  6. Architecture Server External book DB (Amazon, Google) Cache Application server Mobile client Mapping System HTTP Client WiFi Users Logic Camera Web client Comments Any Web Browser Web Browser

  7. Navigation • Customized Dijkstra shortest-path for indoor navigation • Outputs map(s) and text • Mapping application • Written in C# • Map is saved as a single, interoperable XML file

  8. Usability tests • We measured the time needed to search for a book and then find it physically in the library. • With the existing library website. • Using our solution. WithAOE WithAOE

  9. Future work • The system has been accepted to be presented at the Mobile Interaction with the Real World Workshop (MIRW 2009) in the MobileHCI 2009 conference, Bonn, Sept 2009. • Improve integration with the library allowing books to be checked-out • Implement electromagnetic tag systems for navigation and check out • Explore new scenarios where the technology might be applicable (e.g. supermarkets and other shops)

  10. Thank you!

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