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This lecture by Mike Shor delves into the fundamentals of game theory, detailing the strategic interactions between self-interested players. Key concepts include recognizing being in a game, identifying the type of game, possible outcomes, and the importance of manipulating game structures to one’s advantage. The lecture discusses various aspects such as payoffs, timing of moves, conflict nature, cooperation, and the enforceability of agreements. Examples, including the Toys "R" Us case, illustrate the dynamic nature of strategies in competitive environments.
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Game Theory “In War the Will Is Directed at an Animate Object That Reacts.” - Karl Von Clausewitz, On War Mike Shor Lecture 2
Review • Game Theory • Description of strategic interaction between mutually aware players • You are self-interested and selfish • So is everyone else • Tools • Recognize you are in a game • Recognize the type of game • Know the possible outcomes • Manipulate the game structure Game Theory - Mike Shor
Rules of the Game • The strategic environment • Players • Strategies • Payoffs • The rules • Timing of moves • Nature of conflict and interaction • Informational conditions • Enforceability of agreements or contracts • The assumptions • Rationality • Common knowledge Game Theory - Mike Shor
The Strategic Environment • Players • Everyone who has an effect on your earnings • Strategies • Complete plan of action • Computer program • Tactics vs. Strategies vs. Moves • Payoffs • Numbers associated with each possible outcome • Expected payoffs if outcomes are random Game Theory - Mike Shor
The Rules • Timing of moves • Are the moves simultaneous? Sequential? • Nature of conflict and interaction • Are players’ interests in conflict? Cooperation? • Will players interact once, or repeatedly? • Informational conditions • Is there full information? Advantages? • Enforceability of agreements or contracts • Can agreements to cooperate work? Game Theory - Mike Shor
Example: Toys “R” Us • Players • Toys R Us • Warehouse clubs: Costco, Pace • Manufacturers: Hasbro, Mattel, etc. • Strategies • To threaten or not to threaten • To follow through on threats or not • To deal or not to deal with warehouse clubs Game Theory - Mike Shor
Rules • Sequential timing • Threats • Manufacturer’s decisions • Decisions to follow through on threats • Simultaneous timing • Manufacturer’s decisions • Information • Who understands the future profitability of warehouse clubs • Agreements • Can manufacturers collude? Game Theory - Mike Shor
Changing the Rules • Are the rules of the game fixed? • Example: voting and agenda setting COMMANDMENT When the rules of the game are flexible manipulate them to your advantage. Game Theory - Mike Shor
Executive Committee • Three members • Director of marketing • Director of engineering • Director of research & development • Three possible expansion projects • More money to marketing • More money to engineering • More money to research & development • Majority rule voting Game Theory - Mike Shor
Member Preferences • Director of marketing • Marketing > Engineering > R&D • Director of engineering • Engineering > R&D > Marketing • Director of research & development • R&D > Marketing > Engineering • Majority rule results: • M beats E ; E beats R ; R beats M Game Theory - Mike Shor
Rules of Voting • Majority rule results: • M beats E ; E beats R ; R beats M • M vs. E then winner vs. R R • M vs. R then winner vs. E E • E vs. R then winner vs. M M Game Theory - Mike Shor
The Assumptions • Rationality • Players aim to maximize their payoffs • Players are perfect calculators • Common knowledge • Each player knows the rules of the game • Each player knows that each player knows the rules • Each player knows that each player knows that each player knows the rules • Each player knows that each player knows that each player knows that each player knows the rules • Each player knows that each player knows that each player knows that each player knows that each player knows the rules • Etc. etc. etc. Game Theory - Mike Shor
Examples • Biased beauty contest • (3/4) 100 = 75 • (3/4) 75 56 • (3/4) 56 32 • 24, 18, 14, 10, 8, 6, 4, 3, 2, 1, 0 • Coordination • Intentional failure to coordinate Game Theory - Mike Shor
Equilibrium • What is likely to happen when rational players interact in a game? • Type of equilibrium depends on the game • Simultaneous or sequential • Perfect or limited information • Concept always the same: • Each player is playing the best response to other players’ actions • No unilateral motive to change • Self-enforcing Game Theory - Mike Shor
Summary • Recognizing that you are in a game • Identifying players, strategies, payoffs • Understanding the rules • Manipulating the rules • Searching for possible outcomes Game Theory - Mike Shor