1 / 67

When a picture and its words don't match: Irony and Integration in Comics

Shweta Narayan University of California, Berkeley April 8 th 2006. When a picture and its words don't match: Irony and Integration in Comics. Irony and Integration in Comics. Integration? Comics as data Conflict between spaces What do Comics do that's different?.

kadeem
Download Presentation

When a picture and its words don't match: Irony and Integration in Comics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Shweta Narayan University of California, Berkeley April 8th 2006 When a picture and its words don't match: Irony and Integration in Comics

  2. Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?

  3. Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?

  4. Irony and Integration in Comics • Integration? • Mental Spaces • Comics as data • Conflict between spaces • What do Comics do that's different?

  5. Mental Spaces • Theoretical framework • e.g. Fauconnier and Turner, 2002* • Used to explain a wide variety of linguistic and cognitive phenomena * Fauconnier, Gilles and Mark Turner. 2002. The Way We Think: Conceptual Blending and the Mind's Hidden Complexities. New York: Basic Books.

  6. Mental Spaces • Spaces are cognitive domains • There are mappings between spaces.

  7. Mental Spaces • Spaces are cognitive domains • There are mappings between spaces. • Let's look at “trashcan basketball”

  8. Mental Spaces • Spaces are cognitive domains • There are mappings between spaces. • Let's look at “trashcan basketball” • How can we understand this at all? • What do trashcans have to do with basketball?

  9. Mental Spaces • Trashcan Basketball

  10. Mental Spaces • Trashcan Basketball * Trash * Container Domain 1: Trashcans

  11. Mental Spaces • Trashcan Basketball * Ball * Hoop * Points * Trash * Container Domain 1: Trashcans Domain 2: Basketball

  12. Mental Spaces • Trashcan Basketball Mappings * Ball * Hoop * Points * Trash * Container Domain 1: Trashcans Domain 2: Basketball

  13. Integration • Mental Spaces can be integrated • Creating new spaces with • inferences mapped from the input spaces • and new inferences that emerge from the process of integration.

  14. Integration • Trashcan Basketball • Inference from Trashcans: You don't retrieve the ball • Inference from Basketball: It's a game • Emergent structure: Slam dunks aren't cool * Ball * Hoop * Points * Trash * Container Trashcans Basketball

  15. Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?

  16. Comics as data

  17. Comics as data How do we understand what's going on here?

  18. Comics as data Time 1 Static image

  19. Comics as data Time 1 Static image Time 2 Static image Panel boundary

  20. Comics as data Time 1 Static image Time 2 Static image Panel boundary Inferred motion

  21. Comics as data Time 1 Static image Time 2 Static image Panel boundary Time 3 Inferred motion Inferred motion

  22. Comics as data Time 1 Static image Time 2 Static image Panel boundary Time 3 Static image Speech bubbles Inferred motion Inferred motion

  23. Comics as data • Linguistic and Pictorial component

  24. Comics as data • Linguistic and Pictorial component • How do they relate?

  25. Comics as data • Linguistic and Pictorial component • How do they relate? Type: Entity Property: can-talk

  26. Comics as data • Linguistic and Pictorial component • How do they relate? Speech Content Type: Entity Property: can-talk

  27. Comics as data • Linguistic and Pictorial component • How do they relate? • Emergent meaning Type: Entity Property: is-talking Speech Content

  28. Comics as data • Linguistic and Pictorial component • How do they relate? • Emergent meaning • Complementary information

  29. Comics as data • Linguistic and Pictorial component • How do they relate? • Emergent meaning • Complementary information • Conflict?

  30. Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?

  31. Conflict between spaces • Conflict between characters' belief spaces • Narrative-level conflict • Discourse-level conflict

  32. Conflict between spaces • Conflict between characters' belief spaces • Narrative-level conflict • Discourse-level conflict

  33. Conflict between characters' belief spaces

  34. Speech space Content: implies lack of understanding of ch2's cognitive viewpoint Picture Space Depicted objects: Political signs

  35. Conflict between characters' belief spaces Type: Entity Property: has beliefs Property: is-talking Speech Content implies beliefs

  36. Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Speech Content implies beliefs

  37. Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Professor (off-screen) Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs

  38. Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Professor (off-screen) Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs Content informs beliefs

  39. Conflict between characters' belief spaces * Ch1 * Ch2 (Agatha) (Adam) * Speech * Depicted bubble object Depiction space Type: Entity Property: cannot see Property: has beliefs Property: is-talking Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs Content informs beliefs

  40. Conflict between spaces • Conflict between characters' belief spaces • Narrative-level conflict • Discourse-level conflict

  41. Narrative-level Conflict Concept: “digital age” Information: - content: implies ink and paper are outdated and unnecessary Entity: US Constitution Information: - content: depiction of entity

  42. Narrative-level Conflict Concept: “digital age” Information: - content: implies ink and paper are outdated and unnecessary - style: register shift to informal rhetorical question hand-lettering Entity: US Constitution Type: Ink-on-paper Evokes democracy as American cultural ideal Information: - content: depiction of entity - style: evokes action hand-drawing

  43. Ink and Paper don't matterimplies: Voting Machines are a good idea cues: Text space in final panel register: informal style: rhetorical question Voting Machines: viewpoints • Ink and Paper matterimplies: Voting Machines are a bad idea • cues: • Text space in middle panel • register: factual • US Constitution • evokes: democracy • art style • evokes: hand drawing; ink on paper

  44. Ink and Paper don't matterimplies: Voting Machines are a good idea Cues stylistically marked as sarcastic Voting Machines: viewpoints • Ink and Paper matterimplies: Voting Machines are a bad idea • Majority of the cues support this • Elaboration: Democracy

More Related