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Game Components

Game Components. Why Wargame? Why Baghdad?. Why a board game?. Vet the Model Transparent Processes Prototype Computer Application Enforces Parsimony Conflict is a Social Interaction!. Why Wargame?. Commercial Interest Illustrate Asymmetrical Environment

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Game Components

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  1. GameComponents • Why Wargame? • Why Baghdad?

  2. Why a board game? • Vet the Model • Transparent Processes • Prototype Computer Application • Enforces Parsimony • Conflict is a Social Interaction!

  3. Why Wargame? • Commercial Interest • Illustrate Asymmetrical Environment • Complexity Management: Parsimony is KING! • Training/Education • Understanding Other POV

  4. Research Behind Baghdad • Qualitative • Insurgency Literature • Participant Interviews • Assumption Building/Testing • Each group has capacity to build infrastructure • Objectives are only obtainable in the context of other group objectives • Open Source

  5. Baghdad Training Primer • Players Control Factions • Factions have Objectives — Objectives Govern Strategy • Factions have Assets — Assets Govern Methods • Player Employs Assets to Prosecute Strategies by Available Methods • Individual Victory is Challenging — Complex Environment with multiple Factions trying to meet respective objectives. Cooperation can be a key to Victory.

  6. GameComponents GameComponents • Map • Arab Street 5

  7. GameComponents GameComponents • Map • Arab Street • Arms Bazaar 5

  8. GameComponents GameComponents • Map • Arab Street • Arms Bazaar • Infrastructure & Security 5

  9. GameComponents GameComponents • Map • Arab Street • Arms Bazaar • Infrastructure & Security • Command 5

  10. GameComponents Sequence of play • INITIATIVE • Sunk Costs: Dollar Auction • ARAB STREET • Environmental Effects • ARMS BAZAAR • Intelligence & Fog of War • COALITION • Let’s Make a Deal! • PLAYER ROUNDS • Recruit • Move • COMBAT • Dial Commitment • Pick Command • Pick Offense & Defense • CIVIC ACTION • Collect Political Capital

  11. GameComponents LET’S PLAY!

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