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Explore effective teaching strategies in Desire2Learn (D2L) with Jing Wang and John Oppenheimer. Learn about the Seven Principles for Good Practice in Undergraduate Education and practical methods to engage students in online learning. Discover innovative ways to provide feedback and promote interactive learning experiences in a dynamic virtual environment.
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Welcome!UW-Extension CEOEL Faculty Development Webinar: Teaching in D2L Jing Wang and John Oppenheimer
We are going to talk about… • Seven Principles for Good Practice in Undergraduate Education (Seven Principles) • Basic Functions in Desire2Learn (D2L)
1987: Chickering and Gamson, “Seven Principles” Educationally Crucial Activities Outcomes • Student-faculty contact • Student-student collaboration • Active learning • Prompt feedback • Time on task • Higher expectations • Value diverse ways of learning http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/7princip.htm
Strategies: • Instructional scaffolding • Create assignments that require students to react to real life scenarios, etc. • Orchestrate interactive group projects • Use the Self-Tests for active review of materials • Vary the choice of ways students can complete assignment
Strategies: • Let students know what type of feedback to expect from you & how often it will be provided • Post the grading schedule • Publish “office hours” on the course website • Hold “office hours” by video-conferencing, email, phone, etc.
Strategies: • Provide examples of expected quality of work • Release statistics along with grades, so that students can see how they are performing as compared to the rest of the class (stats can give the mean grade and/or the frequencies). • Use the "Release Conditions" feature to release course info only as students achieve a certain level of success on a test.
Strategies: • Utilize technology • Post audio and/or video recordings of lectures • Use graphics to supplement written information • Provide a dynamic, synchronous, interactive learning environment through chat and videoconferencing
A learning management system (LMS) is a software application for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs, and training content