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Interactive Systems Technical Design

Interactive Systems Technical Design. Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari. Introduction. Thought The act of thinking Emotion A moving of the mind or soul Emotional skills Ability to recognize and express emotions

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Interactive Systems Technical Design

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  1. Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari ISTD 2003, Thoughts and Emotions

  2. Introduction • Thought • The act of thinking • Emotion • A moving of the mind or soul • Emotional skills • Ability to recognize and express emotions • E.g. Happiness, sadness, anger, surprise, fear and disgust • Emotions makes us individuals and forms our personalities ISTD 2003, Thoughts and Emotions

  3. Introduction (cont.) • Humans express their emotions through actions • Visual, auditory and tactile modality • E.g. Facial expressions, voice intonation, gestures... • The machines communicates to humans through • Voice, displayed information, movement... ISTD 2003, Thoughts and Emotions

  4. Motivation • To make more effective, adaptive and natural HCI systems • Emotions play an important role in rational decision making, perception, learning, memory and a variety of other cognitive functions. • People tend to interact with machines as if they were social actors • Multiple applications • E.g. Entertaiment, adaptive user interfaces, ergonomic furniture... ISTD 2003, Thoughts and Emotions

  5. Implementation • Emotional HCI systems input components • Cameras, microphones, IR-sensors, special body sensors, pressure and ultrasonic sensors... • Software agents embed artificial emotions • ”A software agent is a computational system which has goals, sensors, and effectors, and decides autonomously which actions to take, and when” ISTD 2003, Thoughts and Emotions

  6. Implementation (cont.) ISTD 2003, Thoughts and Emotions

  7. Implementation (cont..) • Emotional HCI systems output components • Speakers, displays, lights... • Emotional expression should be used by all media available to a machine ISTD 2003, Thoughts and Emotions

  8. Kismet • A part of the Sociable Machines project at MIT AI lab. • A humanoid robot • models infant social behaviour • capable of natural and expressive interaction • facial expressions, gaze direction, speech, gestures ISTD 2003, Thoughts and Emotions

  9. Kismet/HW Design • Vision system • consists of 4 cameras • Auditory system • user wears a wireless mic • synthesizer for speech generation Kismet says: ”You´re leaving tomorrow” Angry Calm Sad ISTD 2003, Thoughts and Emotions

  10. Kismet/System architecture • Low-level feature extraction system • processes raw sensory information • High-level perceptual system • categorizes perceptual features • Attention system • processes visual information and controls robots attention and gaze ISTD 2003, Thoughts and Emotions

  11. Kismet/System architecture (cont.) • Motivation system • control and maintain robots well-being • consists of basic drives and emotions • Behaviour system • determines which behaviour to activate and for how long • Motor system • controls expressive interaction ISTD 2003, Thoughts and Emotions

  12. Kismet/Emotional system • Based on various theories of basic human emotions • Affected by both internal and enviromental stimulants ISTD 2003, Thoughts and Emotions

  13. Kismet • Kismet project lead Cynthia Breazeal gives an overview of Kismets emotional system. ISTD 2003, Thoughts and Emotions

  14. Other applications • Cyberlink • Emotion aware office chair • Aibo • Active space ISTD 2003, Thoughts and Emotions

  15. Strengths / Advantages • More natural interaction (Kismet) • Makes adaptivity possible • Creates a more richer user experience • e.g. entertaiment applications ISTD 2003, Thoughts and Emotions

  16. Weaknesses • Possibility for misinterpretation • HW resource demanding • Expensive ISTD 2003, Thoughts and Emotions

  17. Selected Industrial Players • Sony • Aibo, entertainment application • Bandai • Tamagotchi • Electronic arts • The Sims, computer game • Lego • Lego Mindstorms, robotics invention system (RCX Microcontroller actually used in many prototype emotional robots.) • iRobot • My Real Baby • NEC • Personal robot Papero, similar idea with Aibo and Tamagotchi • Brain Actuated Technologies • Cyberlink, hands free HCI device ISTD 2003, Thoughts and Emotions

  18. Selected International Research Groups and Projects • MIT AI lab Humanoid robotics group • The Sociable Machines Project, Kismet • http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html • Microsoft research • the Persona Project: ”Lifelike computer characters” • http://research.microsoft.com • The Intelligent Software Agents Lab • Carnegie Mellon university, several projects • http://www-2.cs.cmu.edu/~softagents/ • University of Tampere, the research group for emotions, sociality and computing • Emotions and sociality in human-computer interaction • http://www.cs.uta.fi/hci/ESC/index.html • University of Oulu, MediaTeam • Multiparametric prosodic analysis of phonetic and phonological correlates of emotions • http://www.mediateam.oulu.fi ISTD 2003, Thoughts and Emotions

  19. Future Developments • Raymond Kurzweil speaks of robot emotions and intelligence ISTD 2003, Thoughts and Emotions

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