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STEAM EDUCATION

STEAM EDUCATION. DOs and DON’Ts. What is STEAM?. S cience is the study of the natural world T echnology refers to any product made by humans to meet a want or a need E ngineering is the design process used to solve problems.

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STEAM EDUCATION

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  1. STEAM EDUCATION DOs and DON’Ts

  2. What is STEAM? Science is the study of the natural world Technology refers to any product made by humans to meet a want or a need Engineering is the design process used to solve problems

  3. Art goes well beyond aesthetics; includes liberal arts, Physical and Fine Arts and music that shape developments in STEM fields Math is the language of numbers, shapes, and quantities

  4. Vocabulary Tower The students will be designing and building a tower out of their index cards. The tower must be able to hold the weight of an apple or cell phone. You can also choose objects of different masses to make the challenge easier or more difficult.

  5. Materials Needed: Index cards (10-20 per group) Colored Pencils Markers Vocabulary List (we are going to use the engineering design process)

  6. Design Challenge 1. Students will be given 5- 10 index cards. The number of cards varies depending on how many vocabulary words that you have. 2. The students design each card with a definition, picture and a sentence or uses for each vocabulary word. 3. The cards should be colored and be aesthetically appealing to look at. A good rule of thumb is to tell the students there should be no white showing on their card.

  7. 4. Once the cards are finished you will give them another 5-10 index cards. These are blank cards that the students can use to complete the design, create and improve phase of the engineering process. 5. Once the students have completed all three of those engineering phases then they will build their tower using the cards with the vocabulary words.

  8. In the Ask section, I added “Can you design and build a tower that holds a heavy weight?”In the Plan section, I added “My tower will use ____ index cards. It is _______ (inches, cm) tall.”In the Create section, I added the question “Did your tower hold the weight?”In the Improve section, I added “Can you improve your tower to hold more weight?”

  9. DON’Ts • Don’t be afraid of what you don’t know • Don’t expect quiet, boring, classrooms • Don’t shine the light on you-you are not the “Sage on the Stage”

  10. Don’t spoon feed the students-let them think for themselves • Don’t forget what you want students to know and do in the areas of STEAM-start at the end and work your way back

  11. Don’t exclude students who have not mastered the essential concepts • Don’t overlook the students who have already demonstrated mastery • Don’t lose sight of how you will know that students have mastered the essential outcomes

  12. Don’t get in the way, remember to step back and give students enough room to begin their journey toward becoming creative, innovative, and critical thinkers. • Don’t take life too seriously………… HAVE FUN!

  13. Things to Do: • Focus on real-world issues and problems • Use the engineering design process as your guide • Immerse students in hands-on inquiry and open ended exploration integrating all subjects

  14. Involve students in productive teamwork-model what this looks and sounds like • Apply rigorous math and science content your students are learning • Embrace cooperative learning • Collaborate with others

  15. Allow for multiple right answers and reframe failure as a necessary part of learning • Involve community and local experts • HAVE FUN!

  16. http://www.wimp.com/human-powered-ferris-wheel/

  17. What makes the world go ‘round History: Research the history of Ferris wheels, State Fairs, etc… Science: Atoms and Elements (periodic table made with final ferris wheels) Math: angles, vertices, measurements ELA: concrete poems about the State Fair Physical Education: Historical games from the early 1900s Music: Folk music compilation Art: quilting, butter carving, etc… Technology and Engineering: Ferris wheel had to work and include the element atom on one side and math vocabulary on the other Community Involvement: Parks and Rec, Texas Instruments, Local individuals who work out at the state fair

  18. Spoon Catapults

  19. Punkin’ Chunkin’ History: Students researched catapults and trebuchets Science: Recycled materials to make their alien; speed and velocity observed and measured Reading: Biographies read of historical figures from medieval times English: Written biography of aliens Math: Measurement of aliens and distance punkins traveled Physical Education: Jumping and throwing activities Music: Found/created music to “match” their alien and catapult. Songs/raps written to express what they have learned throughout the unit Art: Alien, carved pumpkins-historical figure Technology and Engineering: Building of catapults, weebly websites created to show all components Community Involvement: Local government officials and law enforcement invited, discussions about lockdown procedures for the city in case of an “invasion” Local builders, contractors, district plant services, and engineers invited to speak and work with the students

  20. Girls Rock!

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