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This lecture by Milind Tambe explores the fundamentals of teamwork in multiagent systems. It delves into the significance of cooperation beyond mere coordinated actions, emphasizing the concepts of joint goals, mutual assistance, and the robustness of organizational structures. Through practical examples, including traffic scenarios and disaster response, Tambe discusses various frameworks such as Distributed Constraint Optimization (DCOP), Distributed POMDPs, and belief-desire-intention (BDI) architectures, providing insights into optimizing teamwork architectures in complex settings.
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Software Multiagent Systems: Lecture 13 Milind Tambe University of Southern California tambe@usc.edu
Teamwork When agents act together
Understanding Teamwork • Ordinary traffic • Driving in a convoy • Two friends A & B together drive in a convoy • B is secretly following A • Pass play in Soccer • Contracting with a software company • Orchestra
Understanding Teamwork • Together • Joint Goal • Co-labor Collaborate • Not just a union of simultaneous coordinated actions • Different from contracting
Why Teams • Robust organizations • Responsibility to substitute • Mutual assistance • Information communicated to peers • Still capable of structure (not necessarily flat) • Subteams, subsubteams • Variations in capabilities and limitations
Approach Theory Practical teamwork architectures
Key Approaches in Multiagent Systems Distributed Constraint Optimization (DCOP) Distributed POMDP Market mechanisms Auctions Belief-Desire-Intention (BDI) Logics and Psychology Hybrid DCOP/ POMDP/ AUCTIONS/ BDI • Essential in large-scale multiagent teams • Synergistic interactions (JPG p (MBp) ۸ (MGp)۸ (Until [(MB p) ۷ (MBp)] (WMGp)) x1 x2 x3 x4
Key Approaches for Multiagent Teams Local interactions Local interactions Uncertainty Uncertainty Human usability & plan structure Human usability & plan structure Local utility Local utility DCOP DCOP Dis POMDPs Dis POMDPs BDI BDI Markets Markets BDI-POMDP Hybrid
Distributed POMDPs Three papers on the web pages: What to read: Ignore all the proofs Ignore complexity results JAIR article: the model and the results at the end Understand fundamental principles
Multiagent Team Decision Problem (MTDP) • MTDP: < S, A, P, W, O, R> • S: s1, s2, s3… • Single global world state, one per epoch • A: domain-level actions; A = {A1, A2, A3,…An} • Ai is a set of actions for each agent i • Joint action
MTDP • P: Transition function: • P(s’ | s, a1, a2, …an) • RA: Reward • R(s, a1, a2,…an) • One common reward; not separate • Central to teamwork
MTDP (cont’d) • W: observations • Each agent: different finite sets of possible observations • W1, W2... • O: probability of observation • O(destination-state, joint-action, joint-observation) • P(o1,o2..om | a1, a2,…am, s’)
Simple Scenario • Cost of action: -0.2 • Must fight fires together • Observe own location and fire status +20 +40
MTDP Policy The problem: Find optimal JOINT policies • One policy for each agent • pi: Action policy • Maps belief state into domain actions • (Bi A) for each agent • Belief state: sequence of observations
MTDP Domain Types • Collectively partially observable: general case, no assumptions • Collectively observable: Team (as a whole) observes state • For all joint observations, there is a state s, such that, for all other states s’ not equal to s, Pr (o1,o2…on | s’) = 0 • Pr (o1, o2, …on | s ) = ? • Pr (s | o1,o2..on) = ? • Individually observable: each agent observes the state • For all individual observations, there is a state s, such that for all other states s’ not equal to s, Pr (oi | s’) = 0
From MTDP to COM-MTDP • Two separate actions: communication vs domain actions • Two separate reward types: • Communication rewards and domain rewards • Total reward: sum two rewards • Explicit treatment of communication • Analysis
Communicative MTDPs(COM-MTDPs) • S: communication capabilities, possible “speech acts” • e.g., “I am moving to fire1.” • RS: communication cost (over messages) • e.g., saying, “I am moving to fire1,” has a cost • RS <= 0 • Why ever communicate?
Two Stage Decision Process World • P1: Communication • policy • P2: Action policy • Two state • estimators • Two belief • State updates Actions Observes Communications to and from Agent SE1 SE2 P1 P2 b1 b2
COM-MTDP Continued • B: Belief state (each Bi history of observations, Communication) • Two stage belief update • Stage 1: Pre-communication belief state for agent i (updates just from observations) < <Wi0, S0 >, <Wi1, S1 > .. <Wi t-1, S t-1 >, <Wi t, . > > • Stage 2: Post-communication belief state for i (updates from observations and communication) < <Wi0, S0 >, <Wi1, S1 > .. <Wi t-1, S t-1 >, <Wi t, S t > > • Cannot create probability distribution over states
COM-MTDP Continued The problem: Find optimal JOINT policies • One policy for each agent • pS: Communication policy • Maps pre-communication belief state into message • (Bi S) for each agent • pA: Action policy • Maps post-communication belief state into domain actions • (Bi A) for each agent
More Domain Types • General Communication: no assumptions on RS • Free communication: RS(s,s) = 0 • No communication: RS(s,s) is negatively infinite
True or False • If agents communicated all their observations at each step then the distributed POMDP would be essentially a single agent POMDP • In distributed POMDPs, each agent plans its own policy • Solving Distributed POMDPs with two agents is of same complexity as solving two separate individual POMDPs
NEXP-complete • No known efficient algorithms • Brute force search 1. Generate space of possible joint policies 2. For each policy in policy space 3. Evaluate over finite horizon T • Complexity: Cost of evaluation No. of policies
Locally optimal search Joint equilibrium based search for policies JESP
Nash Equilibrium in Team Games • Nash equilibrium vs Global optimal reward for the team B B u v u v x x A A y y z z
JESP: Locally Optimal Joint Policy • Iterate keeping one agent’s policy fixed • More complex policies the same way B u v w x A y z
Joint Equilibrium-based Search • Description of algorithm: 1. Repeat until convergence 2. For each agent i 3. Fix policy of all agents apart from i 4. Find policy for i that maximizes joint reward • Exhaustive-JESP: • brute force search in policy space of agent I • Expensive
JESP: Joint Equilibrium Search (Nair et al, IJCAI 03) • Repeat until convergence to local equilibrium, for each agent K: • Fix policy for all except agent K • Find optimal response policy for agent K Optimal response policy for K, given fixed policies for others in MTDP: • Transformed to a single-agent POMDP problem: • “Extended” state defined as not as • Define new transition function • Define new observation function • Define multiagent belief state • Dynamic programming over belief states • Fast computation of optimal response
Extended State, Belief State • Sample progression of beliefs: HL and HR are observations a2: Listen
Is JESP guaranteed to find the global optimal? Random restarts
Not All Agents are Equal • Scaling up Distributed POMDPs for Agent Networks
POMDP vs. distributed POMDP • Distributed POMDPs more complex • Joint transition and observation functions • Better policy • Free communication = POMDP • Less dependency = lower complexity