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Journey through an innovative platformer game, where shifting dimensions alter movement in unique ways. Explore Santiago Selga-Eaton's CS 160 as you navigate through diverse challenges. With simple controls for running and jumping, the special feature of rotating the camera changes your spatial perspective. Progress has seen delays, but work on physics integration is underway. Leveraging code from labs and programs, the focus is on camera manipulation and model importing. Future plans include completing physics implementation and developing a level reader in weeks ahead.
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Leap Betwixt Dimensions Santiago Selga-Eaton CS 160
Overview It’s a platformer! Simple controls: Run and jump. Special Feature: Rotating the camera changes how you move through space!
Progress • Unfortunately, progress was stalled. • Program 3 ate up a lot of time. • Currently working with physics. • Code from labs and other programs is reusable for certain aspects. (Camera, model importing)
Schedule • Model work was moved back to make the way for physics. Program 3 shows that models can be loaded and displayed, so it shouldn’t be too hard to actually make them. • Should finish physics by Tuesday (3 day weekend) • Level reader will be worked on during week 9 • Models will be made in week 10 instead.