1 / 7

Plumbers of the Ancient( PotA )

Plumbers of the Ancient( PotA ). Jaebum Jo(shortboi2828@hotmail.com) Justin Forman(j4man@fullsail.edu) Huy Nguyen(huytnguyen@fullsail.edu) Ray Nieves(seruto@gmail.com). Game Synopsis and Wheel Info. PotA. Game Synopsis

joie
Download Presentation

Plumbers of the Ancient( PotA )

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Plumbers of the Ancient(PotA) Jaebum Jo(shortboi2828@hotmail.com) Justin Forman(j4man@fullsail.edu) Huy Nguyen(huytnguyen@fullsail.edu) Ray Nieves(seruto@gmail.com)

  2. Game Synopsis and Wheel Info PotA • Game Synopsis • Princess peach is captured by Wario. Now Mario is calling on his toad army to destroy Wario’s castle and take back the princess. • Wheel of Misfortune • Spin 1: Mod Community • Spin 2: Drop a feature • Spin 3: Strategy Guide

  3. Responsibilities PotA • Jaebum Jo: • Tile Editor/Engine • Evil Team Heroes • Justin Forman: • Skeleton Project • Evil Team Creeps • Huy Nguyen: • Animation Editor/Engine • Good Team Creeps • Ray Nieves: • Particle Editor/Engine • Good Team Heroes

  4. Stages of the Game Sprint1 Sprint 2 Sprint 3 PotA Gold

  5. Tips and Tricks PotA Meet with your group outside of class Don’t try to do complex AI that you haven’t learned yet Submit your art request as early as possible Test your tools and game after you burn it to a CD for sprint turn in Don’t feature creep or add features at the last minute

  6. What Went Right • Meeting in a group allowed us to communicate better with each other. • Pretty much all of sprint 2 • The Game • Wheel of Misfortune PotA

  7. What Went Wrong • Most of Sprint 1 • Getting are art request in late caused us to make and implement them late in sprint 4. • Finding game assets for a ¾ view camera perspective. • Creating all of the animations for character and creep movement. PotA

More Related