Conor O'Kane www.cokane.com. iPhone and iPad Game Development in the Classroom. Overview. Using Torque 2D to make iPhone and iPad games Why use this in the classroom? Requirements and costs. My Background. Worked as an artist making graphics for console games for 10 years.
There are multiple levels of understanding, with verbal repetition being only the beginning.
Recreating something shows a very high level of understanding of the subject.Why develop games in the classroom?
MusicWhat about non-mathematical subjects?
*Educational site licenses are available for Torque
You only need one Mac to deploy games onto the iPod or iPad.
The majority of student development time can take place on cheaper Windows PCs.Example of cross-platform development – Heat Shield