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Develop mobile phone games to strengthen mathematical concepts, targeting middle school students with fun and culturally relevant alternatives. Features various games like Measure Madness and Restaurant Race with different difficulty levels. Team led by Luis Perozo, aiming to improve math education and engagement in underrepresented groups.
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Diverse Diversions Sergio Barrio | Luis Perozo | Collin Su | Cory Wolfe
Problem Background • Underrepresented groups in fields of Science, Technology, Engineering, and Mathematics • Mathematics is foundational subject • 58% of American teens own a smartphone[1] • Need • Build interest in STEM fields by promoting mathematics [1] Teen Smartphone Use Accelerates Faster Than That Of Other Age Groups".
Goal and Objectives • Goal • Develop culturally-relevant mobile phone games that will reinforce mathematical concepts • Objectives • Target middle school students • Educational • Fun • Culturally-relevant
Alternatives • Culturally Situated Design Tools and CMD-IT • Workshops focused on making these types of tools • Distribution • Suite vs. Standalone • Features • Teacher Mode • Mental Models
System Design • Measure Madness • Fraction addition • Sheet music
System Design • Measure Madness Structure
System Design • Restaurant Race • Fraction operations • Kitchen cook
System Design • Difficulty levels: • Easy – 25 seconds • Medium – 20 seconds • Hard – 15 seconds and subtraction
System Design • Restaurant Race Structure
System Design • Restaurant Race
System Design • Retail Wrap-up • Order of operations • Cashier
System Design • Difficulty levels: • Easy – multiples of 5 • Medium – any integers • Hard – two decimal places
System Design • Retail Wrap-up Structure
System Design • Retail Wrap-up
Design Validation • Feedback from Dr. Taylor: • Relevant mathematical concept • Relatable game concept • Feedback from casual testers: • Immersion • Intuitive Design
Team Management • Luis Perozo • Team Leader • Database/Problem Generation • Interface design • Sergio Barrio • Game design • Game logic • Interface design
Team Management • Collin Su • Problem configuration • Game engine • Gameplay component • Cory Wolfe • Interface design • Database design • Game engine
Social, Political and Ethical Concerns • Ethnic component • Appropriate • Accurately portray cultures • Promote education • Increase interest in mathematics • More underrepresented groups in STEM • Improve communities
Manufacturability, Sustainability, and Economics • Distribute through Android market place • Free of charge • Improvements • Customize by educators • Integrate into suite of games • Modify game concept • Adjust difficulty levels