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Diverse Diversions

Diverse Diversions. Sergio Barrio | Luis Perozo | Collin Su | Cory Wolfe. Problem Background. Underrepresented groups in fields of Science, Technology, Engineering, and Mathematics Mathematics is foundational subject 58% of American teens own a smartphone [1] Need

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Diverse Diversions

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  1. Diverse Diversions Sergio Barrio | Luis Perozo | Collin Su | Cory Wolfe

  2. Problem Background • Underrepresented groups in fields of Science, Technology, Engineering, and Mathematics • Mathematics is foundational subject • 58% of American teens own a smartphone[1] • Need • Build interest in STEM fields by promoting mathematics [1] Teen Smartphone Use Accelerates Faster Than That Of Other Age Groups".

  3. Goal and Objectives • Goal • Develop culturally-relevant mobile phone games that will reinforce mathematical concepts • Objectives • Target middle school students • Educational • Fun • Culturally-relevant

  4. Alternatives • Culturally Situated Design Tools and CMD-IT • Workshops focused on making these types of tools • Distribution • Suite vs. Standalone • Features • Teacher Mode • Mental Models

  5. System Design

  6. System Design • Measure Madness • Fraction addition • Sheet music

  7. System Design

  8. System Design • Measure Madness Structure

  9. System Design • Restaurant Race • Fraction operations • Kitchen cook

  10. System Design • Difficulty levels: • Easy – 25 seconds • Medium – 20 seconds • Hard – 15 seconds and subtraction

  11. System Design • Restaurant Race Structure

  12. System Design • Restaurant Race

  13. System Design • Retail Wrap-up • Order of operations • Cashier

  14. System Design • Difficulty levels: • Easy – multiples of 5 • Medium – any integers • Hard – two decimal places

  15. System Design • Retail Wrap-up Structure

  16. System Design • Retail Wrap-up

  17. Demo

  18. Design Validation • Feedback from Dr. Taylor: • Relevant mathematical concept • Relatable game concept • Feedback from casual testers: • Immersion • Intuitive Design

  19. Team Management • Luis Perozo • Team Leader • Database/Problem Generation • Interface design • Sergio Barrio • Game design • Game logic • Interface design

  20. Team Management • Collin Su • Problem configuration • Game engine • Gameplay component • Cory Wolfe • Interface design • Database design • Game engine

  21. Social, Political and Ethical Concerns • Ethnic component • Appropriate • Accurately portray cultures • Promote education • Increase interest in mathematics • More underrepresented groups in STEM • Improve communities

  22. Manufacturability, Sustainability, and Economics • Distribute through Android market place • Free of charge • Improvements • Customize by educators • Integrate into suite of games • Modify game concept • Adjust difficulty levels

  23. Questions

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