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For Inspiration and Recognition of Science and Technology. FIRST Overview. Agenda. I. Vision II. Organization & Programs III. Impact IV. Sponsor Investment V. Media VI. Your Help. I. Vision. “…to create a world where science and technology are celebrated…

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slide2

Agenda

I. Vision

II. Organization & Programs

III. Impact

IV. Sponsor Investment

V. Media

VI. Your Help

slide3

I. Vision

“…to create a world where science and technology are celebrated…

…where young people dream of becoming science and technology heroes…”

Dean Kamen

Founder

slide4

I. Vision

“The American education system… just is not stimulating enough young people to want to go into science, math, and engineering.” (page 270)

“…we have done a very poor job of conveying to kids the value of science and technology as a career choice…”

“…we should be embarking on an all-hands-on-deck, no-holds-barred, no-budget-too-large, crash program for science and engineering education immediately.” (page 275)

slide5

Organization &

  • Programs

FIRST

  • 501 (c) (3) not-for-profit public charity
  • Founded 1989, by inventor Dean Kamen
  • Headquarters in Manchester, NH
  • Board Chairman John Abele, Founder Chairman of Boston Scientific
  • $20 million operating budget
  • 2,000 corporate sponsors
  • 60,000 volunteers
slide6

Organization &

  • Programs

“Major League”

FIRST Robotics Competition

“Sports Model”

“Intermediate Program”

“Little League”

“T-Ball”

Jr. FIRST LEGO League

FIRST LEGO League

FIRST Tech Challenge

K 1 2 3 4 5 6 7 8 9 10 11 12

Grade Level

slide7

II. Organization & Programs

  • “Sport for the mind,” combining the excitement of sport with science and technology
  • Problem solving and creativity with new challenges every year
  • Teams of young people with mentors
  • A tight timeline to learn efficiency and effectiveness
  • A value system based on “Gracious Professionalism,” “Teamwork,” and “Co-opetition”
ii organization programs
II. Organization & Programs
  • Mission is to INSPIRE, not EDUCATE
  • BUT look atwhat is involved:
    • Math (algebra, geometry, trig, calculus)
    • Science (physics, chemistry, experimentation)
    • Language arts (writing, public speaking)
    • Business (marketing, PR, fundraising)
    • Finance (accounting)
    • Computer Science (programming, 3D animation)
    • Fabrication (woodworking, metalworking)
    • Mentorship: Working side-by-side with professionals
    • Teamwork
growth

Organization &

  • Programs
Growth

FRC:

FIRST Robotics Competition:

How It Works

  • Combines the excitement of sport with science and technology
  • Creates a unique varsity sport for the mind
  • High-school students discover the value of education and careers in science, technology, and engineering
  • New game each year
  • Common kit of parts
  • 6-week build period
slide10
1,307 teams

Over 32,500 high-school-aged students

Average 25 students per team

37 regional competitions

340 teams advance to FIRST Championship

  • Organization &
  • Programs

FIRST Robotics Competition:

2007 “Rack ‘N’ Roll” season

FIRST Robotics Competition Team Growth

growth1

Organization &

  • Programs
Growth

FLL

FIRST LEGO League:

How It Works

Problem Solving and Creativity

  • Present kids with a real-world problem
  • Unleash thinking, energy, and fun
  • 2007 Challenge: “Power Puzzle”

Teams of Kids and Mentors

  • Work as a team
  • Learn with adults and mentors

Do It All In 8 Weeks

  • A timeline to learn efficiency and effectiveness
  • Compete with peers in tournament
slide12
8,847 teams

88,470 middle-school-age students

37 countries

360+ qualifying events

88 Championship tournaments

Junior FLL pilot for 6 to 9 year-olds

OUTSIDE US and CANADA

US and CANADA

  • Organization &
  • Programs

FIRST LEGO League:

2006 “Nano Quest” season

Growth

FIRST LEGO League Team Growth

8,847

7,501

5,859

4,331

3,001

1,902

1,540

960

200

growth2

Organization &

  • Programs
Growth

FRC:

FIRST Tech Challenge:

How It Works

  • New program designed to extend reach of FIRST
  • More accessible, affordable FIRST experience
    • Lower cost per team
    • No machine shop required
    • Commercially available robotics kit
  • Roll-out in 2007
    • Local leagues
    • Regional tournaments
    • FIRST Championship
slide14

III. Impact

FIRST Robotics Competition:

2005 Study

  • Conducted by Brandeis University
  • FRC alumni from mainly low-income, urban schools
  • Comparison group: students with similar backgrounds in high school math and science
slide15

III. Impact

Education in Science & Technology

  • FIRST Students vs. Comparison Group
  • Seek Education in Science &Technology
    • Twice as likely to major in science or engineering
    • More than three times as likely to major specifically in engineering

Source: Brandeis University, Center for Youth and Communities, Heller School for Social Policy and Management

slide16

III. Impact

Careers in Science & Technology

  • FIRST Students vs. Comparison Group
  • Earn Career Opportunities:
    • Almost ten times more likely to have internship
  • Expect to Pursue Science & Technology Careers:
    • More than twice as likely to pursue S&T career
    • Nearly four times as likely to pursue career specifically in engineering

Source: Brandeis University, Center for Youth and Communities, Heller School for Social Policy and Management

slide17

IV. Sponsor Investment

Growth

Over 2,000 leading corporations, foundations, agencies, including:

slide18

IV. Sponsor Investment

Growth

Recent investments from key corporations and foundations include:

slide19

IV. Sponsor Investment

Over 70 universities provide $8 million in scholarship opportunities and host events, including:

slide21

V. Media: National Broadcast

FIRST

FIRST Championship, Georgia Dome, Atlanta

slide24

Questions

FIRST