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Approved Football Officiating Mechanics. Six Types of Kicking Plays Revised: 7/30/13. *How to Use this Presentation*. 5 Man appears first , followed by 4 Man. To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”.

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approved football officiating mechanics

Approved Football Officiating Mechanics

Six Types of Kicking Plays

Revised: 7/30/13

how to use this presentation
*How to Use this Presentation*
  • 5 Man appears first , followed by 4 Man.
  • To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”.
  • Words highlighted in red indicate changes for 2013.
  • To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu.
  • For notes about each slide’s motion, print the “Notes Page.”
kickoff mechanics kom points of emphasis
*Kickoff Mechanics (KOM)Points of Emphasis*
  • Wings must trail the runner up field a minimum of 5 YDS & watch blocking
  • Wings must retreat toward the GL if the kick is inside the -15YL
  • If previous KO goes inside the -15YL, IP on next KO is GL
  • BJ/U: Run, not jog to the 50 YL HM
kickoffs kom
*Kickoffs (KOM)*
  • After the Try/FG
    • Back Judge
      • Start your watch (1 minute) after securing the ball
      • Run up Press Box sideline
      • Clear home team out of restricted area
    • Umpire
      • Jog up Opposite sideline
      • Clear visiting team out of restricted area
punt mechanics points of emphasis
*Punt Mechanics Points of Emphasis*
  • LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.
  • LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box.
  • BJ: Your IP is 8 YDS wide with a single receiver.
  • Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
punt ip coverages
*Punt IP – Coverages*

Stay off the Center & Kicker

punt return
Punt – Return

2x

2x

Ball’s Away!

field goal mechanics fgm points of emphasis
*Field Goal Mechanics (FGM)Points of Emphasis*
  • BJ/U: GP Upright – your choice as to which upright to cover
  • R: Help U with center/MG contact. Count 1001 & 1002.
fgm short fg inside 20 yl
FGM – Short FG (Inside +20 YL)

Stay off the Center, Holder & Kicker

try kick mechanics trym points of emphasis
*Try-Kick Mechanics (TRYM)Points of Emphasis*
  • U: Strong & loud whistle once ball is kicked

Muddle Huddle – Your IP is on the EL

  • Wings: Once kicked, hustle in to players
  • R: Help U with center/MG contact. Count 1001 & 1002.
kickoff mechanics kom points of emphasis1
*Kickoff Mechanics (KOM)Points of Emphasis*
  • R & LM must trail the runner up field a minimum of 5 YDS & watch blocking
  • R/LM must retreat toward the GL if the kick is inside the -15YL
  • If previous KO goes inside the -15YL, IP on next KO is GL
punt mechanics points of emphasis1
*Punt Mechanics Points of Emphasis*
  • LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.
  • U: Your IP is 8 YDS wide with a single receiver.
  • LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box.
  • Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
punt ip coverages1
*Punt IP – Coverages*

Stay off the Center & Kicker

punt return1
Punt – Return

2x

2x

Ball’s Away!

field goal mechanics fgm points of emphasis1
*Field Goal Mechanics (FGM)Points of Emphasis*
  • Wing/U: GP Upright – Wing cover your upright, U cover other upright
  • R: Help U with center/MG contact. Count 1001 & 1002.
fgm short fg inside 20 yl1
FGM – Short FG (Inside +20 YL)

Stay off the Center, Holder & Kicker

try kick mechanics trym points of emphasis1
*Try-Kick Mechanics (TRYM)Points of Emphasis*
  • U: Strong & loud whistle once ball is kicked.
  • Muddle Huddle – Your IP is on the EL.
  • Wings: Once kicked, hustle in to players
  • R: Help U with center/MG contact. Count 1001 & 1002.
trym fire to wing side
TRYM – “Fire” to Wing Side

Stay off the Center, Holder & Kicker

Fire!!