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Wireless Serious Computer Games & Applications in the Medical Education Curriculum: Adventures in Pedagogy. Dr. Juanita Fernando Bachelor of Medicine Bachelor of Surgery (MBBS). 4th ICST International Conference on eHealth 21st - 23rd November 2011, Malaga, Spain. DEVICES. Overview.

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Wireless Serious Computer Games & Applications in the Medical Education Curriculum:Adventures in Pedagogy

Dr. Juanita Fernando

Bachelor of Medicine Bachelor of Surgery (MBBS)

4th ICST International Conference on eHealth

21st - 23rd November 2011, Malaga, Spain

DEVICES

overview
Overview
  • Medical curricula and Serious Computer Games & Applications (SCG&A)
  • Logistics
  • Module
  • Reflection
medical curricula
Medical curricula
  • Global IT health workforce shortage
  • Medical curricula is crowded
  • Use of mobile tools- tablets and smartphones - ubiquitous in clinical settings ; lag
  • A proactive approach to addressing a significant pedagogical deficiency in a medical curriculum.
logistics
Logistics
  • The module embedded as an option in the integrated second semester unit of 1st year
  • Establish foundation:
    • Multidisciplinary and collegiate support
    • Student enrolment voluntary
    • Appealing title
  • Design learning objectives
  • International Medical Informatics Association
  • Australasian College of Health Informatics
  • University of Auckland
  • Centre for Health Innovation
the module
The module
  • Understand differences between SCG&A for health & wellness
  • Be able to use new & emerging SCG&A tools
  • Awareness of risks and benefits
  • Navigate and install applications as required
  • Basic research & presentation skills
reflection
Reflection
  • Course required to fit real-life learning and teaching facilities in financially constrained setting
  • Own reflection & adjustments:
    • Need for context : global & domestic m-health and wireless efforts, jargon
    • Mismatch between our perceptions/expectations and students’'techno-savvy' and skills (sex & devices too)
    • SCG&A costs per student
  • Student topics

Gaming and Addiction

3D Anatomy Apps

Medical Smartphone Apps

The Usability of Online Brain-Training Apps

Investigating and Critiquing the Relationship Between Electronic Games and the Onset of Dementia

conclusion achievements
Conclusion: achievements
  • SCG&A embedded into medical pedagogy, students own learning and reflection – a start
  • Development of HIT and SCG&A academic champions in the MBBS and across Monash (Australian Healthcare Week)
  • Emergent research and research groups: staff and students and universities from Canada and the UK.
thank you
Thank you

Questions?

Monash University

Australia

Malaysia

South Africa

Italy

India

My home campus in Melbourne