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Empowering teachers through video games

Empowering teachers through video games. Erik Andersen Yun -En Liu ( Zoran Popović ). Crisis in STEM. Math Bottlenecks. Fractions. Algebra. Geometry. “Difficulty with fractions… is pervasive and is a major obstacle to further progress in mathematics.”

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Empowering teachers through video games

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  1. Empowering teachers through video games Erik Andersen Yun-En Liu (ZoranPopović)

  2. Crisis in STEM

  3. Math Bottlenecks Fractions Algebra Geometry • “Difficulty with fractions… is pervasive and is a major obstacle to further progress in mathematics.” • - US National Mathematics Advisory Panel final report, 2006, 2008

  4. Project Goals • Bring fun and learning to students

  5. Project Goals • Bring fun and learning to students • Provide control to teachers

  6. Project Goals • Bring fun and learning to students • Provide control to teachers • Collect a massive amount of data for educational researchers

  7. Deployment • K12 Virtual Academies

  8. Deployment • K12 Virtual Academies • Public school Systems • San Antonio, Texas • Bellevue, Washington • Your school?

  9. Deployment • K12 Virtual Academies • Public school Systems • San Antonio, Texas • Bellevue, Washington • Your school? • 50,000 students

  10. Collaborators • World-class learning scientists • Early-math education experts

  11. Collaborators • Industry game designers

  12. Online game world, written in Flash • Accessible to any child with a web browser

  13. How can we combine fun and learning?

  14. Refraction • Puzzle game

  15. Refraction • Puzzle game • Teaches fractions through partitioning lasers

  16. Refraction • Puzzle game • Teaches fractions through partitioning lasers • Grand Prize Winner, Disney Learning Challenge, SIGGRAPH 2010

  17. Measuring fun “Do you want to play more of the game?”

  18. Measuring fun “Do you want to play more of the game?” Scale: from 1 (no way) to 5 (definitely)

  19. Measuring fun “Do you want to play more of the game?” Scale: from 1 (no way) to 5 (definitely) Average: 3.89

  20. Measuring learning

  21. How can we give control to teachers?

  22. How can we give control to teachers? We need your help!

  23. Ways to create content • Level editor

  24. Ways to create content • Level editor • Concept-based generation

  25. Concept-based Generation “I want my student to produce 1/8.”

  26. How can we gather data?

  27. Instrumentation

  28. What can we do with this data?

  29. Adapt to the child

  30. Adapt to the child

  31. Tell you what your students are doing

  32. How can we help you see patterns in the data?

  33. Start Goal

  34. “Playtraces” Start Goal

  35. “Playtraces” Start Goal

  36. “Playtraces” Start Goal

  37. “Playtraces” Start Goal Confusion? Distance to goal

  38. Where will we go from here?

  39. Approaches to Teaching Fractions • Educators argue about which is the best

  40. Level teaching 1/3 Level teaching 1/4

  41. Tutor children individually

  42. Answer Interesting Questions • What pathways do kids take to learn? • What is the partial ordering of concepts that must follow one another? • How do we modify the game for some class of students? • What do people do when they are confused? • What strategies do people use? (trial and error, think first, then play, etc.) • What's the best level to present next?

  43. Expand beyond fractions • Algebra • Calculus • Statistics • Physics

  44. Open the system up to everyone

  45. Open the system up to everyone • Allow anyone to design levels and new games

  46. Open the system up to everyone • Allow anyone to design levels and new games • Test games automatically

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