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Battle of Andenne Task Force One Lafayette

Battle of Andenne Task Force One Lafayette. Task Organization: Assault Andenne A-13 Defend Andenne A-13 Char SMG Assault Huy FB A-13 SMG. FB. FB. Battle of Andenne Task Force One Lafayette. Phase 1: Assault Andenne. FB. FB. Great Communication Bounding Overwatch thru forest

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Battle of Andenne Task Force One Lafayette

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  1. Battle of AndenneTask Force One Lafayette • Task Organization: • Assault Andenne • A-13 • Defend Andenne • A-13 • Char • SMG • Assault Huy FB • A-13 • SMG FB FB

  2. Battle of AndenneTask Force One Lafayette Phase 1: Assault Andenne FB FB

  3. Great Communication • Bounding Overwatch thru forest • Situational Awareness Ironmike Grider TC-Dutch Dvr-Mousetrap FB FB

  4. Covering Moving out Moving out Covering BOUNDING OVERWATCH

  5. Situational Awareness Clock Technique While Moving/Assaulting 12 Panzer! 2 O’Clock! 3 9 6

  6. Difficulty Communicating Targets Phase 2: Defend Andenne ??? Where do I need to go to help? Lots of Enemy Infantry! Lots of Panzers! Need Air Support!!

  7. SUGGESTION: • Clock Method Technique when Defending • Fixed Callsigns • Reporting Leaders need to know where the enemy is, where his people are, determine if the weapon system you have is sufficient, and if not, move others to locations where they are needed based on the weapon system they have, and the enemy situation.

  8. Clock Technique in Defense (12 O’Clock established by last direction of assault) 88 at 2 O’clock On ridge! 12 Objective (Andenne) Enemy Infantry On Objective (Or in perimeter) 3 9 4 Panzers! 5 O’Clock Direction of assault 6

  9. Fixed Callsigns and Reporting If you look at the Task Force One Webpage under Task Organization: Scouts (FOX) Armor (STEEL) Infantry (BLUE) Callsigns serve more than having “cool handles” In one word you tell the “manager” (or CO) of the battle who you are, what kind of weapon system you have. The manager or leader of the bunch may not be me, Dutch may have a SMG, Nomatic may have a A-13.

  10. FOR EXAMPLE • “TANGO ONE” • Guy who’s managing or leading everybody • Steel One • Guy who has a tank and is leading the tanks • Steel Two • Guy in a tank who is following Steel One around, or is getting direction from Steel One • Blue One • Guy with a rifle or SMG and is leading a bunch of infantry • Fox One • Guy performing scouting functions

  11. Reports • SITREP (Situation Report) • Tanker/Mech style(Preferred Technique) • “Tango One this is Steel One. Engaging 10 Panzers at 5 O’Clock. 4, 0 out” • Interpretation: Leader, I, the Leader of the tanks am engaging tanks at the 5 O’Clock area in our defense, I have a total of 4 tanks and 0 infantry with me. This tells me or whoever is managing or leading that we are in pretty good shape at that area for the threats indicated. If a guy just spawned and is wondering where he needs to go I can say reinforce the 5 O’Clock position, or get him where he is needed and reference a clock position.

  12. How it all works together Got ‘em whoo whoo Hi I just spawned a Tank, where should I go? Do a sweep on the way to the 5’Oclock you are Steel 5 Steel 1 move to the 5 O’Clock! Contact! Tango 1 this is Steel 1, Engaging ’88 at two O’Clock, 3, 0, out Tango 1 this is Blue 2, Infantry in the perimeter! Contact! Tango 1 this is Steel 4, engaging 10 Panzers at 5 O’Clock, 1, 0 out Sweep the Objective Blue 2

  13. After Action Review • Strengths • Leadership/Initiative • Movement • Weapon Skills • Challenges • Communication

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