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Let’s Have Fun!!

Let’s Have Fun!!. Training Games. Game 1. Push The Wall. Duration : 5 Minutes. Objective : To invoke a thought among the participants, helping them to differentiate between the Area Of Concern vs. Area Of Influence.

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Let’s Have Fun!!

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  1. Let’s Have Fun!! Training Games

  2. Game 1 Push The Wall • Duration : 5 Minutes. • Objective : To invoke a thought among the participants, helping them to differentiate between the Area Of Concern vs. Area Of Influence. • Timing Of Activity : At the Start of the workshop or when participants start raising issues which are not under the direct control or while explaining the circle of influence.

  3. Activity • Ask the participants to stand facing the wall at an arms length. Now, ask them to close their eyes & push the wall with full strength. • The trainer here should generate excitement ,motivating the participants to keep pushing the wall with all their strength. • The trainer can also add humor to the entire activity by telling every one that the wall is actually moving. • After 2-3 minutes the trainer asks the participants to relax & open their eyes. Once the participants are back to their respective seats, the trainer now takes the feedback – whether the wall has actually moved or not. • The answer here would be obviously “NO". The trainer now takes the participants to the importance of focusing on the Areas of Influence. • The wall here denotes the Area Of Concern/Area of Non-Influence. Trainer here should state that one should try to focus on Area of Control & Influence rather than spending time on issues on which we have no control.

  4. Game 2 Don’t Alaap Apna Raag • Duration : 5 – 7 Minutes. • Objective : Understanding the importance of Standardization. One team One goal • Timing Of Activity : Post Lunch. This activity can also be useful while explaining the sales process – The need for following the sales process of Bharti Axa Life Insurance.

  5. Activity • The trainer divides the entire batch into groups( 4 – 5 per group) • Each group is asked to select a song of their choice. • Once each group has finalized their song, all of them are asked to start singing the song very loudly at the same go. • Their will be total chaos in the training room since every one is singing their own song. • After 2 min. the trainer requests every one to stop singing & ask the participants randomly if they were able to identify the songs sung by the other group. • Result : Probably no one will be able to do that. • Step – 2 : The trainer now gives a common song to all the participants / groups (preferably a motivational one) & now ask them to start singing once again for a minute or so. • The groups will be much organizes this time. • The trainer should now ask the participants to analyze both the situations. • Result : Participants will themselves understand that every one should be on a single thought or platform while performing a common task. • The trainer here also need to built upon the need for every one to be focused on one goal of the organization since otherwise it will become a “Khichdi”

  6. Game 3 Sky Is The Limit • Duration : 5 – 7 Minutes. • Objective : Realize your Potential. • Timing Of Activity : When doing Goal Setting. • Requirements : 1 White Chart Paper + 3 different color markers. The chart should be pasted at a height of the wall.

  7. Activity • Call for 3 volunteers & ask them to put their initials at a comfortable height on the chart. • Once every one is through ask them once again to put their initials higher than the earlier attempt. This time the trainer should motivate the volunteers to stretch themselves a bit. • The activity will be repeated the third time with the trainer still motivating them to reach still higher. • At the end of the third attempt the trainer will now ask the audience to judge the winner out of the three. • Majority of the people will vote for the volunteer as a winner who has put his initials at the highest level. • However, the trainer will announce all the three as winners focusing on each persons quest to go still higher with each passing attempt. • Learning : At the first instance many people don’t realize their actual potential but when they put the efforts , nothing can stop them from delivering the best.

  8. Game 4 Ruk Jana Nahin • Duration : 10 – 15 Minutes. • Objective : Problem solving. Don’t run around problems, look for the solutions. • Timing Of Activity : Any time during the workshop. Preferably in a sales workshop. • Requirements : 15 -20 Chairs arranged in a zig zag manner in the training room.

  9. Activity • Ask for 4- 5 volunteers & have them take a good look of the entire room. • Give them a destination to be reached at the end of the room. • Now, blind fold them & ask them to reach the assigned destination without touching/colliding with the chairs. • Meanwhile, silently remove half of the chairs from the room. • The volunteers will try to reach the assigned destination taking every effort not to touch the chairs as per the arrangement shown to them. • Once every one has reached the assigned destination ask them to open their eyes & have a re – look of the entire room. They will be surprised to find that there are just half of the chairs in the room to which they had taken precaution of not colliding with them. • Learning : Obstructions are all in the mind.We perceive lot of obstructions in our mind before getting on to the actual job,However, most of the obstacles are baseless.

  10. Game 5 The missing Link • Duration : 5 Minutes. • Objective : To ensure punctuality in the workshop. • Timing Of Activity : At the start of the workshop. Can be given to the groups or to one individual who is always late in attending the session • Requirements : J IGSAW PUZZLES. Remove one part of the picture & keep it with yourself.

  11. Activity • Remove one part of the picture & lay the other parts of the puzzle in front of the group/the person coming late. • Ask them/him to arrange the picture. • The group/late comer will be able to arrange the entire picture with one part missing Which has been intentionally removed by the trainer). • Learning: The trainer will now emphasize the importance of each & every part to complete a picture and relate it to the late comer as a missing link. • The message can also be pass across the group on the first day of the workshop ( through this activity) that every one needs to come on time & actively participate in the session being conducted.

  12. Game 6 4 Squares • Duration : 5 Minutes. • Objective : Think out of the box. • Timing Of Activity : Any time during the workshop. • Requirements : Note pads/Pens with each participant

  13. 4 SQUARES • The fig shows 4 squares-A,B,C&D. • 1/4th of squares A,B&C is shaded. A B 1. Divide Unshaded portion of ‘A’ into TWO equal & identical parts. 2. Divide Unshaded portion of ‘B’ into THREE equal & identical parts. 3. Divide Unshaded portion of ‘C’ into FOUR equal & identical parts. Clues : The solution is not in the form of triangles. The solution lies in the problem itself. C D 4. Divide ‘D’ into SEVEN equal & identical parts. Clues : The solution is not in the form of triangles. This is a lesson on MINDSET

  14. Too much PowerPointnot enough PowerYou Remember

  15. Hook them in thefirst minute Remember

  16. Don’t do anything for more than 20 minutes Remember

  17. There are people in those chairs Remember

  18. Begin at the end Remember

  19. Stop speaking when they stop listening Remember

  20. Bad delivery killsgood content Remember

  21. Don’t speak if you can’t improve the silence Remember

  22. Top 8 Presentation Qualities

  23. The Moment of Impact

  24. Thank You

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