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Mass Customized Learning: Early Models

Mass Customized Learning: Early Models. Joint Convention 2013. INDUSTRIAL AGE SCHOOL S. INFORMATION AGE SCHOOLS. Anyone can learn Anything from Anywhere at Anytime in Anyway from World Wide Experts. Specific Students can learn Specific Subjects in Specific Classrooms

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Mass Customized Learning: Early Models

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  1. Mass Customized Learning: Early Models Joint Convention 2013

  2. INDUSTRIAL AGE SCHOOLS INFORMATION AGE SCHOOLS Anyone can learn Anything from Anywhere at Anytime in Anyway from World Wide Experts Specific Students can learn Specific Subjects in Specific Classrooms on a Specific Schedule in a Specific Way from a Specific Teacher

  3. The Future is Now

  4. Bea McGarvey Chuck Schwahn

  5. The capacity to routinely customize products and services to meet the specific needs and/or desires of individuals without adding significantly to the cost of the product or service. Mass Customization

  6. Blended Learning Blended learning is any time a student learns at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery with some element of student control over time, place, path, and/or pace.

  7. Six Models of Blended Learning • Face-to-Face Driver (F2F w/ dash of online) • Rotation (Rocketship, Carpe Diem, School of One) • Flex (Online with a dash of F2F tutoring) • Online Lab (All online part of the day - at school) • Self-Blend (Learning Power) • Online Driver (All online – remotely)

  8. TimePlacePathPace

  9. Weight Bearing Walls (WBWs) Grade Levels Courses/Curriculum Class Periods/Bell Schedule Students Assigned to Classrooms Textbooks Paper and Pencil Orientation ABC Grading System/Student Evaluation Report Cards/Informing Parents Learning Happens in Schools/Use of Space Nine Month School Year/Agrarian Calendar

  10. School of One learns about the specific academic needs of every student and then accesses a large bank of carefully reviewed educational resources, using sophisticated technology to find the best matches among students, teachers, and resources.School of One’s learning algorithm helps to ensure each student is learning in his or her educational “sweet spot.” As it collects data, it learns more about the students and becomes more effective at predicting the playlist that will be most effective for each.

  11. In elementary school, John Perez was left in the dust if he hadn't mastered a concept by the teacher's second or third explanation. The whole class would move onto something else.Now in sixth grade at Middle School 88 in Brooklyn, John doesn't feel that way any longer. A computer algorithm tracks his progress through daily quizzes and adjusts his schedule based on which skills he's mastered. Each day, he is grouped with students learning at his skill level. “You're always learning at your own pace," said John,11 years old. "You're never behind."

  12. While the daily quizzes can set off alarms for adults who think standardized tests play too big a role in children's lives, students said it was no big deal. Aaron Morales, 11, said he appreciated the practice: He would be better prepared for those all-important state tests in the spring. "When you get to the math state tests, you'll know how to do it," he said. "And you'll pass."

  13. Grade 2 Schedule at Rocketship • 7:30 AM Breakfast • 8:00 AM Literacy, Science, and Social Studies • 11:20 AM Lunch/Recess • 12:00 PM Mathematics • 1:40 PM Learning Lab (online instruction) • 3:20 PM PE/outside play • 4:00 PM Dismissal or afterschool program for students in RtI (online instruction and small group tutoring) • 6:00 PM Dismissal for students in RtI

  14. How Does Carpe Diem Work? It works by flipping education around, allowing technology and teachers to do what they do best. Technology can provide basic and engaging core concept information while teachers can provide strategic data-driven remediation or extended learning and critical thinking opportunities. This creates a new learning ecosystem, creating flexible time and space for students and staff to learn and teach at their own pace. Rick Ogsten, Carpe Diem Founder

  15. A Learning Management System (or LMS) is a software package, usually on a large scale, that enables the management and delivery of learning content and resources to students. It is the framework that handles all aspects of the learning process. Learning Management Systems

  16. Learning Management Systems Examples Purposes Centralize and automate administration Assemble and deliver learning content rapidly Support portability and standards Personalize content • Blackboard • BrainHoney • Canvas • Educate • Moodle • OdysseyWear • Schooltown • Edmodo

  17. Mastery? Students have mastered content when they demonstrate a thorough understanding as evidenced by doing something substantive with the content beyond merely echoing it. Anyone can repeat information. It is the masterful student who can break content into its component pieces, explain it, and use it purposefully in new situations. Rick Wormeli

  18. Social Studies Goals in SD • Students will understand the emergence and development of civilizations and cultures within the United States over time and place. • Students will understand the emergence and development of world civilizations and cultures over time and place. • Students will understand the interrelationships of people, places, and the environment. • Students will understand the historical development and contemporary role of governmental power and authority. • Students will understand the impact of economics on the development of societies and on current and emerging national and international situations.

  19. Students will understand the interrelationships of people, places, and the environment.

  20. Fifth Grade Geography • Apply longitude and latitude to find absolute locations on a map and globe. • Describe how climate and geography influenced the way of life of Native American tribes and the movement and activities of settlers. • Explain explorers’ discoveries in the New World.

  21. How is this best learned?

  22. A Split Screen Model Continuous Improvement Innovation

  23. The worst enemy of creativity is standardization. PasiSahlberg

  24. We need to rethink schools so that learning in them relies more on individual customized learning plans and less on teaching drawn from a standardized curriculum for all.

  25. Read More About It

  26. “The greatest danger for most of us is not that our aim is too high and we miss it…but that it is too low and we reach it.” Michelangelo

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