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Algorithms and Data Structures*

Algorithms and Data Structures*. Objective: To review the fundamental algorithms and data structures that are commonly used in programs. To see how to use and implement these algorithms and data structures in different languages and to see what language and library support exists for them.

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Algorithms and Data Structures*

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  1. Algorithms and Data Structures* • Objective: To review the fundamental algorithms and data structures that are commonly used in programs. To see how to use and implement these algorithms and data structures in different languages and to see what language and library support exists for them. • Sorting and Searching • Arrays and Vectors • Lists • Hash Tables • Generic programming *This material comes from chapter 2 of Brian Kernighan and Rob Pike, The Practice of Programming

  2. Topics • Binary Search • Quicksort • Big “Oh” • Vectors • Lists • Hash Tables • C, C++, Java, Perl

  3. Linear Search typdef struct Nameval Nameval; struct Nameval { char *name; int value; } /* HTML characters, e.g. AElig is a ligature of A and E. */ /* values are Unicode/ISO10646 encoding. */ Nameval htmlchars[] = { “Aelig”, 0x00c6, “Aacute”, 0x00c1, “Acirc”, 0x00c2, /* … */ “zeta”, 0x03b6 };

  4. Linear Search /* lookup: sequential search for name in tab; return index */ int lookup(char *name, Nameval tab[], int ntab) { int i; for (i = 0; i < ntab; i++) if (strcmp(name, tab[i].name) == 0) return i; return –1; /* no match */ }

  5. Binary Search /* lookup: binary search for name in tab; return index or –1 if not found. */ int lookup(char *name, Nameval tab[], int ntab) { int low, high, mid, cmp; low = 0; high = ntab – 1; while (low <= hight) { mid = (low + high)/2; cmp = strcmp(name, tab[mid].name); if (cmp < 0) high = mid – 1; else if (cmp > 0) low = mid + 1; else /* found match */ return mid; } return –1; /* no match */ }

  6. Quicksort • pick one element of the array (pivot) • partition the other elements into two groups • those less than the pivot • those that are greater than or equal to the pivot • recursively sort each group

  7. Partition p unexamined last i n-1 p < p >= p unexamined 0 1 last i n-1 < p p >= p 0 last n-1

  8. Quicksort /* quicksort: sort v[0]..v[n-1] into increasing order. */ void quicksort(int v[], int n) { int i, last; if (n <= 1) /* nothing to do */ return; swap(v, 0, rand()%n); /* move pivot element to v[0] */ last = 0; for (i = 1; i < n; i++) /* partition */ if (v[i] < v[0]) swap(v, ++last, i); swap(v, 0, last); /* restore pivot */ quicksort(v, last); /* recursively sort each part. */ quicksort(v+last+1, n-last-1); }

  9. Swap /* swap: interchange v[i] and v[j]. */ void swap(int v[], int i, int j) { int temp; temp = v[i]; v[i] = v[j]; v[j] = temp; }

  10. Libraries • C: qsort • C++: sort (algorithm library from STL) • java.util.collections.sort • perl: sort

  11. qsort (strings) char *str[N]; qsort(str, N, sizeof(str[0]), scmp); /* scmp: string compare of *p1 and *p2 */ int scmp(const void *p1, const void *p2) { char *v1, *v2; v1 = *((char**) p1); v2 = *((char**) p2); return strcmp(v1, v2); }

  12. qsort (int) int arr[N]; qsort(arr, N, sizeof(arr[0]), icmp); /* icmp: integer compare of *p1 and *p2 */ int icmp(const void *p1, const void *p2) { int v1, v2; v1 = *((int*) p1); v2 = *((int*) p2); if (v1 < v2) return –1; else if (v1 == v2) return 0; else return 1; }

  13. Big “Oh” *It is more precise to use  for order classes

  14. Timing • Unix time command • [jjohnson@ws56 lec1]$ time sign < /usr/share/dict/words | sort | squash > temptime • 0.11user 0.01system 0:00.27elapsed 43%CPU (0avgtext+0avgdata 0maxresident)k • 0inputs+0outputs (91major+13minor)pagefaults 0swaps • clock() • counting cycles

  15. nlog n vs. n2

  16. Growing Arrays • Arrays provide O(1) access and insertion time • Sorted arrays provide O(log n) search time and O(n) insertion time [have to move elements] • If the number of elements in an array is not known ahead of time it may be necessary to resize the array. • Involves dynamic memory allocation and copying • To minimize the cost it is best to resize in chunks

  17. Growing Arrays in C typedef struct Nameval Nameval; struct Nameval { char *name; int value; }; struct NVtab { int nval; /* current number of values */ int max; /* allocated number of values */ Nameval *nameval; /* array of name-value pairs */ }; enum { NVINIT = 1, NVGROW = 2 };

  18. Growing Arrays /* addname: add new name and value to nvtab */ int addname(Nameval newname) { Nameval *nvp; if (nvtab.nameval == NULL) { /* first time */ nvtab.nameval = (Nameval *) malloc(NVINIT * sizeof(Nameval)); if (nvtab.nameval == NULL) return –1; nvtab.max = NVINIT; nvtab.nval = 0; } else if (nvtab.nval >= nvtab.max) { /* grow */ nvp = (Nameval *) realloc(nvtab.nameval, (NVGROW*nvtab.max)*sizeof(Nameval)); if (nvp == NULL) return –1; nvtab.max *= NVGROW; nvtab.nameval = nvp; } nvtab.nameval[nvtab.nval] = newname; return nvtab.nval++; }

  19. Lists • A sequence of elements • Space is allocate for each new element and consecutive elements are linked together with a pointer. • O(1) time to insert at front, O(n) to append unless pointer to last element kept, O(n) traversal time. head NULL data 1 data 2 data 3 data 4

  20. Lists in C typedef struct Nameval Nameval; struct Nameval { char *name; int value; Nameval *next; /* in list */ }; /* newitem: create new item from name and value */ Nameval *newitem(char *name, int value) { Nameval *newp; newp = (Nameval *) emalloc(sizeof(Nameval)); newp->name = name; newp->value = value; newp->next = NULL; return newp; }

  21. Lists in C /* addfront: add newp to front of listp */ Nameval *addfront(Nameval *listp, Nameval *newp) { newp->next=listp; return newp; } nvlist = addfront(nvlist, newitem(“smiley”, 0x263A));

  22. Append Element to Back of List /* addend: add newp to end of listp */ Nameval *addend(Nameval *listp, Nameval *newp) { Nameval *p; if (listp == NULL) return newp; for (p = listp; p->next != NULL; p = p->next) ; p->next = newp; return listp; }

  23. Lookup Element in List /* lookup: sequential search for name in listp */ Nameval *lookup(Nameval *listp, char *name) { for ( ; listp != NULL; listp = listp->next) if strcmp(name, listp->name) == 0) return listp; return NULL; /* no match */ }

  24. Apply Function to Elements in List /* apply: execute fn for each element of listp */ void apply(Nameval *listp, void (*fn)(Nameval*, void*) , void *arg) { for ( ; listp != NULL; listp = listp->next) (*fn)(listp, arg); /* call the function */ } void (*fn)(Nameval*, void*) is a pointer to a void function of two arguments – the first argument is a pointer to a Nameval and the second is a generic pointer.

  25. Print Elements of a List /* printnv: print name and value using format in arg */ void printnv(Nameval *p, void *arg) { char *fmt; fmt = (char*) arg; printf(fmt, p->name, p->value); } apply(nvlist, printnv, “%s: %x\n”);

  26. Count Elements of a List /* inccounter: increment counter *arg */ void inccounter(Nameval *p, void *arg) { int *ip; /* p is unused */ ip = (int *) arg; (*ip)++; } int n; n = 0; apply(nvlist, inccounter, &n); printf(“%d elements in nvlist\n”, n);

  27. Free Elements in List /* freeall: free all elements of listp */ void freeall(Nameval *listp) { Nameval *next; for ( ; listp != NULL; listp = next) { next = listp->next; /* assumes name is freed elsewhere */ free(listp) } } ? for ( ; listp != NULL; listp = listp->next) ? free(listp);

  28. Delete Element in List /* delitem: delete first “name” from listp */ Nameval *delitem(Nameval *listp, char *name) { Nameval *p, *prev; prev = NULL; for (p = listp; p != NULL; p = p->next) { if (strcmp(name, p->name) == 0) { if (prev == NULL) listp = p->next; else prev->next = p->next; free(p); return listp; } prev = p; } eprintf(“delitem: %s not in list”, name); return NULL; /* can’t get here */ }

  29. Trees • A binary tree is either NULL or contains a node with a left and right child which are themselves trees. • Nodes contain values • In a binary search tree (BST) the values in the left child are smaller than the value at the node and the values in the right child are greater than the value at the node. • O(log n) expected search and insertion time • in-order traversal provides elements in sorted order.

  30. Binary Search Tree “smiley” “smiley” typedef struct Nameval Nameval; struct Nameval { char *name; int value; Nameval *left; /* lesser */ Nameval *right /* greater */ }; 0x263A 0x263A “Aacute” “smiley” “smiley” “zeta” 0x00c1 0x263A 0x263A 0x03b6 NULL NULL “smiley” “AElig” “smiley” “Acirc” 0x263A 0x00c6 0x263A 0x00c2 NULL NULL NULL NULL

  31. Binary Search Tree Lookup /* lookup: look up name in tree treep *. Nameval *lookup(Nameval *treep, char *name) { int cmp; if (treep == NULL) return NULL; cmp = strcmp(name, tree->name); if (cmp == 0) return treep; else if (cmp < 0) return lookup(treep->left, name); else return lookup(treep->right, name); }

  32. Hash Tables • Provides key lookup and insertion with constant expected cost • Used to create table lookup where it is not possible to reserve a slot for each possible element • hash function maps key to index (should evenly distribute keys) • duplicates stored in a chain (list) – other mechanisms are possible.

  33. Hash Table typedef struct Nameval Nameval; struct Nameval { char *name; int value; Nameval *next; /* in chain */ }; Nameval *symtab[NHASH]; /* a symbol table */ NULL NULL name 1 NULL data 1 NULL NULL NULL NULL name 2 name 3 data 2 data 3

  34. Hash Table Lookup /* lookup: find name in symtab, with optional create */ Nameval *lookup(char *name, int create, int value) { int h; Nameval *sym; h = hash(name); for (sym = symtab[h]; sym != NULL; sym = sym->next) if (strcmp(name, sym->name) == 0) return sym; if (create) { sym = (Nameval *) emalloc(sizeof(Nameval)); sym->name = name; /* assumed allocated elsewhere */ sym->value = value; sym->next = symtab[h]; symtab[h] = sym; } return sym; }

  35. Hash Function enum { MULTIPLIER = 31}; /* hash: compute hash value of string */ unsigned int hash(char* str) { unsigned int h; unsigned char *p; h = 0; for (p = (unsigned char *) str; *p != ‘\0’; p++) h = MULTIPLIER * h + *p; return h % NHASH; }

  36. Standard Template Library • vector • vector<string> V; • list • list<string> L; • map • map<string,int> symtab; • symtab[“smiley”] = 0x263A; • symtab[“zeta”] = 0x03b6; • set • set<string> S;

  37. Iterators • iterator • list<string>::iterator pos; • pos = L.begin(); • pos++; • L.insert(pos,”before”); /* insert before iterator position */ • for (pos = L.begin(); pos != L.end(); pos++) • cout << *pos << endl;

  38. perl • lists • hashes

  39. Java Collection • java.util.Collections • list • sort • shuffle • map • set

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