Animation CS 551 / 651 David Brogan firstname.lastname@example.org Introduction We are going to study how things move and the creation of computer graphics representations that look “good enough” Rendering is : mapping light sources and surfaces to a vector of pixel colors
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MonetLa Cathédrale de Rouen (1894)
PicassoThe Bull (1946)
University of Utah
Zooming, moving foreground characters off camera, parallax, prolonged shutter allows blurring some layers (motion blur)