1 / 21

Wednesday, 03 May 2006 William H. Hsu Department of Computing and Information Sciences, KSU kddresearch cis.ksu/~bhsu Re

Lecture 42 of 42 Term Project Report Guidelines and Final Exam Review Wednesday, 03 May 2006 William H. Hsu Department of Computing and Information Sciences, KSU http://www.kddresearch.org http://www.cis.ksu.edu/~bhsu Readings: Sections 12.6-12.10, Foley et al

jana
Download Presentation

Wednesday, 03 May 2006 William H. Hsu Department of Computing and Information Sciences, KSU kddresearch cis.ksu/~bhsu Re

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Lecture 42 of 42 Term Project Report Guidelines and Final Exam Review Wednesday, 03 May 2006 William H. Hsu Department of Computing and Information Sciences, KSU http://www.kddresearch.org http://www.cis.ksu.edu/~bhsu Readings: Sections 12.6-12.10, Foley et al (Reference) 10.15-10.17 Hearn and Baker 2e Slide Set 5, VanDam (8b, 11/09/1999)

  2. Lecture Outline • Readings • Sections 12.6-12.10, Foley et al • Outside reading (optional): 10.15-10.17 Hearn and Baker 2e • Outside reading (required): Slide Set 8b, VanDam (11/09/1999) • Last Time • Overview: data structures • Boolean set operations (12.2 FVD), primitive instancing (12.3 FVD), sweeps (12.4 FVD), boundary representations (B-reps, 12.5 FVD) • Today • Spatial partitioning representations • Cell decomposition • (Planar and) Spatial occupancy: pixel, voxel • Hierarchical spatial occupancy: quadtrees, octrees; algorithms • Binary Space Partitioning (BSP) trees • Constructive Solid Geometry (CSG) • Next Class: Color Models; Visible Surface Determination (Intro)

  3. Terminology • Modeling Solid Objects • Data structures • Boundary representations (akaB-reps): describe solid in terms of surfaces • Spatial partitioning representations: describe solid in terms of subparts • Basic algorithms • Construction (aka composition): form new structure by composing primitives • Intersection: compute intersection point (if any) with ray, line, other structure • Point classification: tell whether query point lies inside or outside • Spatial Partitioning • Cell decomposition: breaking complex object up into primitive cells • Planar and spatial occupancy • Voxel: volumetric unit (typically cubic, resulting in cuberille) • Hierarchical: variable-granularity decomposition, e.g., quadtrees and octrees • Binary Space Partitioning (BSP) tree: break space up into half-spaces • Constructive Solid Geometry (CSG): combine primitives using Boolean set operators and modify them using (unary) transformation operations

  4. Summary Points • Solid Modeling: Overview • Data structures • Boundary representations (B-reps): last time • Spatial partitioning representations: today • Algorithms • Construction (composition) • Intersection, point classification • Know: difference between B-reps and spatial partitioning; pros and cons • Spatial Partitioning (Review Guide) • Cell decomposition – know how to obtain for composite object (simple primitives) • Planar and spatial occupancy • Simple: uniform subdivision (grid / pixel, volumetric / voxel) • Hierarchical: quadtrees and octrees – know how to obtain for 2D, 3D scenes • Binary Space Partitioning (BSP) trees – know how to obtain for simple 2D object • Constructive Solid Geometry (CSG) – know typical primitives, how to combine • Next Class: Color Models; Visible Surface Data Structures

  5. Lecture Outline • Course Information: Format, Exams, Resources, Assignments, Grading • Overview • Topics covered • What is computer graphics? • Applications • Brief Tour of Computer Graphics • A case study and some demos • Survey of rendering and animation systems • Applications to computer-aided design (CAD), manufacturing (CAM), and engineering (CAE) • Brief Tour of Visualization Systems • Information, data, and scientific visualization • Focus on informational graphics

  6. Course Information and Administrivia • Instructor: William H. Hsu • E-mail: bhsu@cis.ksu.edu • Phone: (785) 532-6350 (office), (785) 539-7180 (home) • Office hours: before class; by appointment • Grading • Assignments (6): 25%, reviews (4): 5%, class participation: 10%, midterm: 15%, final: 25%, project: 25% • Lowest homework score and lowest paper review score dropped • Homework • Six (6) assignments: programming (2), written (2), application (2) • Late policy: due on Fridays; -10% credit per day after due date • Cheating: don’t do it; see introductory handout for policy • Project Option • 3-hour project option for graduate students (CIS 690, 798, 890) • Term paper or semester research project • Sign up by February 11, 2005 if interested (see class web page)

  7. Class Resources • Web Page (Required) • http://www.kddresearch.org/Courses/Spring-2005/CIS736 • Lecture notes (MS PowerPoint 97/2000/XP, Portable Document Format) • Homeworks (MS Word 97/2000/XP, HTML) • Exam and homework solutions (MS Word 97/2000/XP, PDF) • Class announcements (students responsibility to follow) and grade postings • Course Notes at Copy Center (Required) • Class Web Board (Required) • http://groups.yahoo.com/group/ksu-cis736-spring2005 • Login: Students; password: announced in class • Research announcements (seminars, conferences, calls for papers) • Discussions (instructor and other students) • Mailing List (Automatic) • cis736-L@www.kddresearch.org • Sign-up sheet (course roster) • Reminders, related research, job announcements

  8. Course Overview • Graphics Systems and Techniques • 2-D, 3-D models: curves, surfaces, visible surface identification, illumination • Photorealistic rendering and animation: shading models, ray tracing, radiosity • Special topics: fractals, information visualization • Operations • Surface modeling, mapping • Pipelines for display, transformation, illumination, animation • Computer Graphics (CG): Duality with Computer Vision • Visualization and User Interfaces • Display optimization: hardware, libraries, GUI design • Techniques for quantitative information, objects, processes • Survey of statistical, data, information, and scientific visualization • Applications • CAD/CAM/CAE: object transformations, surface/solid modeling, animation • Entertainment: 3-D games, photorealistic animation, etc. • Analysis: info visualization, decision support systems, intelligent displays

  9. Why Computer Graphics? • Developing Computational Capability • Rendering: synthesizing realistic-looking, useful, or interesting images • Animation: creating visual impression of motion • Image processing: analyzing, transforming, displaying images efficiently • Better Understanding of Data, Objects, Processes through Visualization • Visual summarization, description, manipulation • Virtual environments (VR), visual monitoring, interactivity • Human-computer intelligent interaction (HCII): training, tutoring, analysis, control systems • Time is Right • Recent progress in algorithms and theory • Rapidly emergence of new I/O (display and data acquisition) technologies • Available computational power, improving price-performance-ratio of hardware • Growth and interest of graphics industries (e.g., information visualization, entertainment CAD)

  10. Front-End (Geometry Processing) Graphics Database Back-End (Rasterization) Display Traversal Modeling Transformation Viewing Operation • Visible-Surface • Determination • Scan Conversion • Shading / • Illumination Image Synthesis Pipeline Graphics Database Editing Image

  11. HypermediaUser Interfaces • Hypermedia • Database format (similar to hypertext) that provides display-based access to (internetworked) multimedia (text, image, audio, video, etc.) documents • Chimera: http://www.ics.uci.edu/pub/chimera/ • Virtual Environments • Immersion: interactive training, tutoring systems • Entertainment hypermedia • Visualization and Computer-Aided Design and Engineering (CAD/CAE) • Visualization: scientific, data/information, statistics • User interfaces for CAD/CAE/CAM/CASE: http://www.isii.com NCSA D2K: http://d2k.ncsa.uiuc.edu Visual programming system for high-performance knowledge discovery in databases (KDD)

  12. Relevant Disciplines • Analytic Geometry • Art and Graphic Design • Cognitive Science • Computer Engineering • Engineering Design • Education • Film • Human Factors • Linear Algebra • Numerical Analysis Rendering Hardware VR Systems Portable/Embedded CG CAD CAE / CASE CAM Immersive Training Tutoring Interfaces Color/Optical Models CG/Vision Duality Interface Design Computer Graphics (CG) Layout CG Design Visualization Parametric Equations Conics Polygon Rendering Surface Modeling Physically-Based Modeling Stat/Info Visualization Transformations Change of Coordinate Systems User Modeling Ergonomic Interfaces, I/O Animation Large-Scale CG

  13. 1 2 3 4 5 8 7 6 Curve and Surface Modelingin Computer-Aided Design (CAD) http://www.geocities.com/SiliconValley/Lakes/2057/nurbs.html

  14. http://www.aliaswavefront.com http://www.discreet.com PhotorealisticIllumination Models http://www.pixar.com

  15. Fractal Systems http://sprott.physics.wisc.edu/fractals.htm

  16. Visible Decisions SeeIT (http://www.vdi.com) Information Visualization

  17. Determine Objectives of Graphics System Control Interface Decision Support Entertainment Education Determine Display Objective Interactively Analyze Data / Documents Visualize Physical Objects Monitor Process Determine Representations In Graphics Database Solid Geometric Model Wireframe / Polygon Mesh Fractal System NURBS Determine and Implement Rendering Pipeline Radiosity and Polygon Shading Shaded-Polygon Rendering Ray Tracing Design Choices and Issuesin Computer Graphics Completed Design

  18. Math Review • Overview: First Two Weeks • Review of mathematical foundations of CG: analytic geometry, linear algebra • Line and polygon rendering • Matrix transformations • Graphical interfaces • Line and Polygon Rendering • Basic line drawing and 2-D clipping • Bresenham’s algorithm • Follow-up: 3-D clipping, z-buffering (painter’s algorithm) • Matrix Transformations • Application of linear transformations to rendering • Basic operations: translation, rotation, scaling, shearing • Follow-up: review of standard graphics libraries (e.g., OpenGL) • Graphical Interfaces • Brief overview • Survey of windowing environments (MFC, Java AWT)

  19. 6500 news stories from the WWW in 1997 Cartia ThemeScapes –http://www.cartia.com iWing – http://www.geocities.com/CapeCanaveral/3925/ Entertainment CGA Hypermedia and Statistical Visualization Destroyed Normal Extinguished Ignited Fire Alarm Engulfed Flooding Virtual Environments for Immersive Training DC-ARM – http://www-kbs.ai.uiuc.edu Interesting Industrial Applications

More Related