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In Polite Company: Rules of Play in Five Facebook Games Elizabeth Losh University of California, Irvine Patient Zero Why was the game rejected? A failure with only at most 120 active users.
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University of California, Irvine
A failure with only at most 120 active users.
Yet there were already a number of viral games that thematized infecting, attacking, and transmitting traits about Vampires, Zombies, and Werewolves. But these movie monster games were perceived as more fun and did not seem to violate the rules of politeness
1) Representation of the social field
(Dual player? Multi-player? NPCs?)
2) Kinds of game interaction
3) Nature of the communication channel
(Automatic messages? Personalized notes?)
4) Role of surrounding discourses on Facebook
Private annotations and
board game or playing card conversions
“Face is a mask that changes
depending on the audience and
the social interaction.”
“an image of self delineated
in terms of approved social
“Turn-based gameplay,” “Repeat Visits,” “Encouraging
Competition,” and “Encouraging Network Proliferation”
What do you hate most?
I hate it all … Every ounce/ gram/chosen system of measure. The rats are truly useless! You can't trade between sets or raise the value of the cards you have. They're only purpose in this change was to make money! Greed is the root of all evil!! And the *disturbingly new* Packrat is evil. I’m done, that’s for sure!!
It’s not a gift if you ask for it
What the heck is up with people asking for tickets to be gifted to them for 25 tx items ?? Ever since this gifting of tickets came out people have just been plain greedy. If you don't like that word too bad because that's what it is. Taking 200 tx for a card that is less than that is greedy. I have seen some horrendous trades lately and frankly I’m appalled.
I'm with you Michael. For me, the joy of gifting tickets has been in surprising my good friends who would never ask for a thing and are not expecting it in the slightest!I can't believe the people posting threads asking for tickets - most of them don't even do it in a nice way :0\
But so does the possibility that users will assert membership rights from the standpoint of an ideology of participatory culture
Facebook games can reflect larger conflicts in digital culture such as intellectual property disputes or attempts to monetize the free labor of others
So, rhetoric matters and so does civic action, democratic expression, occasions for public speech, and ceremonial observance of rules for deliberation.
Does ending matter, as Chris Holt claims in Inside Social Games? Are they casual games or MMOs?