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The Changing Museum Experience. April P Akins IS 590 Social Informatics Presentation. Museum Informatics . Museum Informatics is the study of the impact of information science and technology on museums, museum professionals, and museum visitors. Museums & Technology.

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The Changing Museum Experience


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    1. The Changing Museum Experience April P Akins IS 590 Social Informatics Presentation

    2. Museum Informatics Museum Informatics is the study of the impact of information science and technology on museums, museum professionals, and museum visitors.

    3. Museums & Technology • 1960s – Museum professionals start using computers for information management. • Valued for automating repetitive and time-consuming tasks • 1968 – First conference about computers and their potential in museums • Metropolitan Museum of Art in New York • 1997 – First Museums and the Web conference held

    4. Museum Professional Roles • Museum Professionals must manage a wide variety of information about their collections. This information is needed to identify and describe museum objects and integrate them into particular collections. • Objects are accessioned, weighed and measured, photographed, marked with a unique identification number and so on. • Information about how the museum received the object, how long it will be in the museum’s collections (if it is on loan), and where it will be stored or displayed must be recorded. Details of the object’s provenance, historical importance, and cultural significance must be researched.

    5. Evolution of Technology & Museums Card and Ledger Files Multimedia Kiosks CD-ROM Technology User-Managed Virtual Layers (Social Tagging & Social Networking)

    6. Technology’s Impact on Museums

    7. Technology Within the Museum Technology housed in the museum to enhance the experience Multimedia Kiosks, Interactive Exhibits, 3D Technologies Gallery One - Cleveland Museum of Art

    8. Bringing Technology in Museums Mobile technologies being used while visiting a museum Smartphone & Tablet Applications, QR Codes (Quick Response Codes), Social Networking Sites Mobiles in Museums

    9. Bringing the Museum to Users Digital Collections, Databases &Applications to access the collection Digital Libraries & Database Websites, Smartphone & Tablet Applications Google Art Project

    10. Information Professionals Role information professionals play in the meshing of technology and museums

    11. Where do you fit into a Museum Environment? • Multimedia Developers • Interactive Exhibits in the Gallery • Online Virtual Environments • Information Expertise • New Hardware and Software Possibilities • Information Management • Planning Digitization Projects • Purchasing Collections Information Systems • Museum Education • Connections to Schools and other Institutions

    12. Museum Mobile Apps Tate Museum MoMA * Louvre

    13. Resources: Where to go • Books • Marty, Paul F., and Katherine Burton-Jones, eds. 2008. Museum informatics: People, information, and technology in museums. New York: Routledge. • Journals • Archives & Museum Informatics • Museum Management and Curatorship • Curator: The Museum Journal • Museum and Society • Museum • Museums Journal

    14. Resources: Where to go • Organizations • American Alliance of Museums (http://www.aam-us.org) • Institute of Museums and Library Services (http://www.imls.gov) • Museums Association (http://www.museumsassociation.org/home) • Websites and Blogs • Museums and the Web (www.museumsandtheweb.com) • Archives & Museum Informatics (http://www.archimuse.com/index.html) • Musematic (MCN/AAM): (http://musematic.net/) • Museum 2.0 (Nina Simon): (http://museumtwo.blogspot.com/) • Museum Blogging (Leslie Madsen-Brooks): http://www.museumblogging.com/

    15. Summary

    16. Take Away Points • Museum Informatics is a growing field that has been around since the 1960s. • Technology has been integrated into Museums and this relationship will continue to grow. • Information Professionals can work in museums in a variety of ways. • The goal should be to incorporate virtual information into a physical world rather than to replace the physical with the virtual.

    17. Comments & Questions References: J. H. Canós, et al. "MoMo: enabling hybrid museums." IEE Proceedings -- Software 152, no. 5 (October 2005): 245-251. Business Source Complete, EBSCOhost (accessed March 25, 2013). M.R. Nikou. “Museum Informatics: Educating the Public and Use of Digital Technology.” (February 2008): http://windward.hawaii.edu/people/Marty_Nikou/AMST683_Paper.pdf. J. Trant. “Steve.Museum: Exploring the potential for social tagging and folksonomy in art museums: Proof of concept. New Review of Hypermedia and Multimedia, vol. 12, no. 1, 2006.