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IART-219/220/221 Animation Character Representation  Believable Characters  Behavioural Modeling  Emotional States  Face and Facial Expressions Characters Characters Communication through representation of characters and their actions Identify with? Fantasize about? … ?

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iart 219 220 221 animation character representation

IART-219/220/221AnimationCharacter Representation

Believable Characters

 Behavioural Modeling

 Emotional States

 Face and Facial Expressions

characters3
Characters
  • Communication through representation of characters and their actions
    • Identify with? Fantasize about? … ?
  • Strongly under influence of social stereotypes and political rules
    • Sexism
    • Racism
    • … ?
  • Politically correctness ?
visual development
Visual Development
  • Look
    • Cartoon
    • Stylized
    • Realistic
  • Anatomy
    • External Shape and Silhouette
    • Internal Structure (for 3D animation)
      • Skeleton, joints, etc
believability vs realism
Believability vs. Realism
  • “Disney animation makes audience really believe in characters. There is a special ingredient in our type of animation that produces drawing that appear to think and make decisions and act of their own volition; it is what creates the illusion of life.”

F. Thomas and O. Johnston

believability
Believability
  • “Believability. That is what we were striving for.”

Chuck Jones (Warner Bros.)

  • “From the earliest days, it has been the portrayal of emotions that has given the Disney characters the illusion of life.”

Thomas and Johnston (Disney)

believable character
Believable Character
  • Personality traits
    • Long term individual characteristics
  • Moods
    • Relatively short-term results of events, situations, and needs
    • Emotion and sensation
  • Knowledge/job/actions
    • What a person is supposed to do
    • Rules of interaction
    • Immediate actions and reactions (talking, moving, expressions, etc)
mbti personality framework
MBTI Personality Framework
  • Myers-Briggs Type Indicator
    • Type of Social Interaction
      • Extrovert (E)
      • Introvert (I)
    • Preference for Gathering Data
      • Sensing (S)
      • Intuitive (N)
    • Preference for Decision Making
      • Feeling (F)
      • Thinking (T)
    • Style of Decision Making
      • Perceptive (P)
      • Judgmental (J)
big five personality model
“Big Five” Personality Model
  • Extraversion
  • Agreeableness
  • Emotional stability
  • Openness to experience
  • Conscientiousness
russell s circumplex model
Russell’s Circumplex Model

Alarmed

Aroused

Excited

Afraid

Delighted

Angry

Happy

Frustrated

Content

Depressed

Sad

Calm

Bored

Relaxed

Tired

Sleepy

personality representation
Personality Representation
  • External shape
  • Silhouette
  • Internal structure
  • Facial expressions
  • Body poses
  • Timing and Rhythm
  • Typical behaviours
drunken pig
Drunken Pig
  • Outer Shape: Massive, uniform, even boring
  • Silhouette: Little details, limbs don’t show
  • Internal Structure: Limited joint mobility
  • Facial Expressions: None, just a blank stare
  • Body Poses: Monotonous
  • Timing: Slow, off-beat, erratic
perky girl
Perky Girl
  • Outer Shape: Well-defined, many shapes
  • Silhouette: Attractive, long limbs
  • Internal Structure: Lots of mobility, ample motions
  • Facial Expressions: Varied, multiple, distinct
  • Body Poses: Wide range, unique, sculptural
  • Timing: Alive, rhythmic, gracious
paranoid guy
Paranoid Guy
  • Outer Shape: Simple but varied
  • Silhouette: Friendly, cartoony
  • Internal Structure: Very mobile, almost robbery
  • Facial Expressions: Limited to eyes, effective
  • Body Poses: Expressive but small repertoire
  • Timing: Quick, ahead of the beat
emotions
Emotions
  • Charles Darwin
    • Universality of emotions
    • “Expression of the Emotions in Men and Animals”, 1872
  • Paul Ekman and W.V. Friesen
    • Analysis of facial expressions in different cultures
    • Facial Action Coding System (FACS), 1978
universal emotions
Universal Emotions
  • Sadness and agony
  • Anger
  • Surprise
  • Fear
  • Disgust
  • Contempt
  • Happiness
facial expressions
Facial Expressions
  • Built-in ways of effective communication
    • Smiles give pleasure
    • Quick raise of eyebrow for greeting
    • Eye contact
    • Blush !
    • More personal than speech
  • Most animals use body language
    • Man needed expressions, still does.
expressive people
Expressive People
  • We still use expressions frequently.
    • Some people are more expressive
    • More expressive people may be happier
flexible face
Flexible Face
  • Muscles on our face enable us to make up to 7000 distinct expressions.
  • Cold-blooded animals are covered with thick rigid skin.
  • Evolution made mouth/jaw smaller
  • Naked hairless face is better for expressions
    • eyebrows
t pattern31
T Pattern
  • Quest for food - survival
    • Three senses close to each other
    • Mouth dominates everything
    • Eye above falling food and shadow
      • Eyebrow to protect and block the sweat ?
      • Frontal eye -> 3D, side eyes for preys
  • Flat face, rising forehead, nose, and chin appeared gradually.
references
References
  • FACE, Brian Bates
  • IN THE EYE OF THE BEHOLDER, Bruce & Young
  • ATLAS OF FACIAL EXPRESSION, Stephen Rogers Peck
  • COMPUTER FACIAL ANIMATION, Parke & Waters
  • THE FACE, Daniel McNeill
  • EMOTIONS REVEALED, Paul Ekman