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Refactorings

Refactorings. Refactoring What is it? Why is it necessary? Examples Tool support Refactoring Strategy Code Smells Examples of Cure Demonstration: Refactoring and Reverse Engineering Refactor to Understand Conclusion. The Reengineering Life-Cycle. (0) requirement analysis.

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Refactorings

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  1. Refactorings Refactoring • What is it? • Why is it necessary? • Examples • Tool support Refactoring Strategy • Code Smells • Examples of Cure Demonstration: Refactoring and Reverse Engineering • Refactor to Understand Conclusion

  2. The Reengineering Life-Cycle (0) requirement analysis Requirements (2) problem detection (3) problem resolution Designs • issues • Tool support • Failure proof • (4) program transformation (1) model capture Code (4) program transformation

  3. What is Refactoring? The process of changing a software system in such a way that it does not alter the external behaviour of the code, yet improves its internal structure [Fowl99a] A behaviour-preserving source-to-source program transformation [Robe98a] A change to the system that leaves its behaviour unchanged, but enhances some non-functional quality - simplicity, flexibility, understandability, ... [Beck99a]

  4. Typical Refactorings List of refactorings provided by the refactoring browser

  5. Why Refactoring? “Grow, don’t build software” Fred Brooks Some argue that good design does not lead to code needing refactoring, But in reality • Extremely difficult to get the design right the first time • You cannot fully understand the problem domain • You cannot understand user requirements, if he does! • You cannot really plan how the system will evolve in five years • Original design is often inadequate • System becomes brittle, difficult to change Refactoring helps you to • Manipulate code in a safe environment (behavior preserving) • Recreate a situation where evolution is possible • Understand existing code

  6. Refactoring and OO Object-Oriented Programming • emphasize the possibility of changes • rapid development cycle • incremental definition Frameworks • family of products from the same skeletons or kernel • reuse of functionality However software evolves, grows and... dies if not taken care of => refactoring

  7. Examples of Refactoring Analysis AddClass • simple • namespace use and static references between class structure Rename Method • existence of similar methods • references of method definitions • references of calls

  8. Add Class Preconditions • no class and global variable exists with classname in the same scope • subclasses are all subclasses of all superclasses • [Smalltalk] superclasses must contain one class • [Smalltalk] superclasses and subclasses cannot be metaclasses Postconditions • new class is added into the hierarchy with superclasses as superclasses and subclasses as subclasses • new class has name classname • subclasses inherit from new class and not anymore from superclasses Considerations: Abstractness

  9. Rename Method: Do It Yourself • Do it yourself approach • Check if a method does not exist in the class and superclass/subclasses with the same “name” • Browse all the implementers (method definitions) • Browse all the senders (method invocations) • Edit and rename all implementers • Edit and rename all senders • Remove all implementers • Test • Automated refactoring is better !

  10. Rename Method Rename Method (method, new name) Preconditions • no method exists with the signature implied by new name in the inheritance hierarchy that contains method • [Smalltalk] no methods with same signature as method outside the inheritance hierarchy of method • [Java] method is not a constructor PostConditions • method has new name • relevant methods in the inheritance hierarchy have new name • invocations of changed method are updated to new name Other Considerations • Typed/Dynamically Typed Languages => Scope of the renaming

  11. Change Efficient Refactoring Source-to-source program transformation Behaviour preserving => improve the program structure Programming Environment Fast edit-compile-run cycles Integrated into your environment Support small-scale reverse engineering activities => convenient for “local” ameliorations Failure Proof Regression Testing Repeating past tests Tests require no user interaction Tests are deterministic Answer per test is yes / no => verify if improved structure does not damage previous work Configuration & Version Management keep track of versions that represent project milestones => possibility to go back to previous version Which Refactoring Tools?

  12. Top Ten of Code Bad Smells (i) "If it stinks, change it" Grandma Beck • Duplicated Code • Long Method • Large Class (Too many responsibilities) • Long Parameter List (Object is missing) • Case Statement (Missing polymorphism) • Divergent Change (Same class changes differently depending on addition) • Shotgun Surgery (Little changes distributed over too much objects)

  13. Top Ten of Code Bad Smells (ii) • Feature Envy (Method needing too much information from another object) • Data Clumps (Data always use together (x,y -> point)) • Parallel Inheritance Hierarchies (Changes in one hierarchy require change in another hierarchy) • Lazy Class (Do not do too much) • Middle Man (Class with too much delegating methods) • Temporary Field (Attributes only used partially under certain circumstances) • Message Chains (Coupled classes, internal representation dependencies) • Data Classes (Only accessors)

  14. Two Low-Level Cures Long methods • A method is the smallest unit of overriding • Extract pieces as smaller method • Comments are good delimiters Not Intention Revealing Methods • Rename Method setType: aVal "compute and store the variable type" self addTypeList: (ArrayType with: aVal). currentType := (currentType computeTypes: (ArrayType with: aVal)) => computeAndStoreType: aVal self addTypeList: (ArrayType with: aVal). currentType := (currentType computeTypes: (ArrayType with: aVal))

  15. One High-Level Cure: Duplicated Code “Say everything exactly once” Kent Beck Makes the system harder to understand and to maintain • In the same class • Extract Method Between two sibling subclasses • Extract Method • Push identical methods up to common superclass • Form Template Method Between unrelated class • Create common superclass • Move to Component • Extract Component (e.g., Strategy)

  16. Other High-Level Cures God Class • Find logical sub-components (set of working methods/instance variables) • Move methods and instance variables into components • Extract component • If not using all the instance variables • Extract Subclass

  17. Nested Conditionals New cases should ideally not require changing existing code May apply the State / Strategy / NullObject pattern Use dynamic dispatch • Define classes if not created • Define abstract method in superclass • Define makeCall methods • Extract Methods

  18. Refactor and Reverse Engineerging (0) requirement analysis Requirements (2) problem detection (3) problem resolution Designs • issues • Tool support • Failure proof • (1) Model capture (1) model capture Code (4) program transformation

  19. Refactor To Understand The Obvious: • Programs hard to read => Programs hard to understand => Programs hard to modify • Programs with duplicated logic are hard to understand • Programs with complex conditionals are hard to understand • Programs hard to modify Refactoring code creates and supports the understanding • Renaming instance variables helps understanding methods • Renaming methods helps understanding responsibility • Iterations are necessary The refactored code does not have to be used!

  20. Obstacles to Refactoring Complexity • Changing design is hard • Understanding code is hard Possibility to introduce errors • Run tests if possible • Build tests Clean first Then add new functionality Cultural Issues • Producing negative lines of code, what an idea! • “We pay you to add new features, not to improve the code!” If it doesn’t break, do not fix it • “We do not have a problem, this is our software!“

  21. Conclusion: Tool Support Refactoring Philosophy combine simple refactorings into larger restructuring => improved design => ready to add functionality Do not apply refactoring tools in isolation

  22. Obstacles to Refactoring • Performance issue • Refactoring may slow down the execution • The secret to write fast software: “Write tunable software first then tune it” • Normally only 10% of your system consumes 90% of the resources so just focus on 10 %. • Refactorings help to localize the part that need change • Refactorings help to concentrate the optimizations • Development is always under time pressure • Refactoring takes time • Refactoring better after delivery

  23. Conclusion: Know-when & Know-how • Know when is as important as know-how • Refactored designs are more complex • Use “code smells” as symptoms • Rule of the thumb: “Once and Only Once” (Kent Beck) => a thing stated more than once implies refactoring • More about code smells and refactoring • Book on refactorings [Fowl99a]. • http://www2.awl.com/cseng/titles/0-201-89542-0/refactor/ Wiki-web with discussion on code smells • http://c2.com/cgi/wiki?CodeSmells Refactoring Browser • http://wiki.cs.uiuc.edu/RefactoringBrowser • http://st-www.cs.uiuc.edu/~brant/RefactoringBrowser/

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