eMoto – Affectively Involving both Body and Mind - PowerPoint PPT Presentation

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eMoto – Affectively Involving both Body and Mind

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  1. eMoto – Affectively Involving both Body and Mind Presented by Shweta Malu.

  2. Introduction • Research in psychology and neurology shows that both body and mind are involved when experiencing emotions. • Emotions influence somatic signals, hormones, heart rate, and body movements.

  3. Introduction continued • So there is a need to design for a affective involvement. • The main approach is to be user centric instead of inferring information of the users affective state. • Users should be allowed to express their own emotions rather than having their emotions interpreted by the system.

  4. Affective loop. • What is affective loop? -Input to the system. -Feedback from the system. To achieve the purpose of affective loop e-moto was designed.

  5. E-moto • Emoto is built in personal java and runs on P800 andP900 mobile phones two of Sony Ericsonn phones. • Touch sensitive screen and a stylus pen.

  6. Working of E-Moto • The users first types her text message. • To add the expression the users will navigate in the background of colors, shapes and animations through the use of effective gestures.

  7. Working continued

  8. Working continued. • The gestures are picked up with an accelerometer and a pressure sensor that we have added to the stylus pen. • Positive and negative gestures. • In e-Moto the gestures are therefore not specified in detail. Instead the system captures the underlying dimensions of emotional gestures in terms of movement and pressure.

  9. The extended stylus and a P900 running eMoto

  10. Affective expressions. • Colors shapes and animations combine to form affective gestures. • The study involved in this made users to perform gestures holding the modified stylus.

  11. Affective Expressions

  12. Evaluation • If the users takes time to add the affective expressions there is quite a possibility that we may loose expression. • Also if the gesture is too fast for the emotions like sadness then it would be difficult to predict the actual state of mind • Timing need to be worked on to capture the different emotional experience. • The model work on the assumption users are comfortable expressing there emotions. Some users may not be comfortable using the body language.